I've only done the low stance unlocks are they are pretty differentDon't the hatchets have a lot of the movesets from dual swords with the additional throwing techniques?
I've only done the low stance unlocks are they are pretty differentDon't the hatchets have a lot of the movesets from dual swords with the additional throwing techniques?
I mean, it really does. Sekiro's core gameplay is satisfying but there's not a lot of depth or variety to what you do.
Parrying is cool the first 20 hours but by the end you start to notice that's all there is to it.
That's a pretty reductive take on Sekiro's combat, no? That's like saying all there is to Nioh is... hitting stuff. :D
I think the health bar and stramina HUD is a bit intrusive as is. It should be more to the left of the screen and a bit smaller imo
I've given it a lot of thought and the best way I think to explain this is "If I want to get better at the game, what techniques can I learn?"
Parrying in Sekiro is cool, what else can I do to be cooler? To show that I'm a cut above the average player?
I didn't state it as a negative, it is what it is.
As for changing things up, look at series like DMC. The core combat DNA is the same but they continuously refine it and take it to the next level.
It is what is and I'm going still play the hell out of Nioh 2, but they probably should've called it Nioh: Yokai Shift and sold it as a stand alone expansion game like how wolfenstein and dishonoured does it.
That it lacks the depth of a Nioh.Sorry, what's that got to do with you reducing Sekiro's gameplay to "it's just parrying"?
Sorry, what's that got to do with you reducing Sekiro's gameplay to "it's just parrying"?
Those bolded examples would also have half the content of their main game.exactly what i am thinking. this could have been a standalone addon or a big 35-40 bucks addon/DLC to the first game, instead they make a full price game out of it.
this is the kind of sequel which gets people torn into two opinions, when someone loved the first one you can sugarcoat it with "more of the same, which is good" but it leaves a certain taste when looking at the obvious fact that this is barely a complete "new" experience. it is Nioh refined with a few extras and new areas, enemies and bosses-exactly the stuff that could have been also a big addon/DLC or standalone expansion.
i don´t think i will grab this Day One, this is not enough to demand full price in my book and i don´t want to support "feeling like 1.5" sequels with full price payment.
I think the health bar and stramina HUD is a bit intrusive as is. It should be more to the left of the screen and a bit smaller imo
Sekiro is just spamming R1 and pressing one of three buttons to perform a counter, M00000ving on.Which is a perfectly reasonable statement. "Sekiro is just parrying" is not, which is what I'm taking issue with.
Na not at all, they dont even have their own heavy attacks stringsDon't the hatchets have a lot of the movesets from dual swords with the additional throwing techniques?
This is hilarious, From have put out 5 games which borrow heavily from DeS and no one gave a shit, the double standard of this forum is something else.exactly what i am thinking. this could have been a standalone addon or a big 35-40 bucks addon/DLC to the first game, instead they make a full price game out of it.
this is the kind of sequel which gets people torn into two opinions, when someone loved the first one you can sugarcoat it with "more of the same, which is good" but it leaves a certain taste when looking at the obvious fact that this is barely a complete "new" experience. it is Nioh refined with a few extras and new areas, enemies and bosses-exactly the stuff that could have been also a big addon/DLC or standalone expansion.
i don´t think i will grab this Day One, this is not enough to demand full price in my book and i don´t want to support "feeling like 1.5" sequels with full price payment.
I mean it was in response to laughing off the notion that Niohs gameplay run circles around Nioh. From Softwares combat is simple systems, with good neutral play. A lot of the strat ends up being dodge the thing (in this case parry) and then get your swings in, rinse n repeat. Pure expression isn't much of an option.Which is a perfectly reasonable statement. "Sekiro is just parrying" is not, which is what I'm taking issue with.
Which is a perfectly reasonable statement. "Sekiro is just parrying" is not, which is what I'm taking issue with. One doesn't need to reductively summarise one game to emphasis a preference for another. It is disingenuous.
I'd say it speaks to the broader over praise some sequels have gotten over the years, like ass creed 2, uncharted 2, mass effect 2, Witcher 3.This is hilarious, From have put out 5 games which borrow heavily from DeS and no one gave a shit, the double standard of this forum is something else.
Apparently Nioh 2 improving on the combat of the first game, having new enemies, new locations, gears, abilities, etc.. isn't eneough for a $60 game.
Anyone have any tips for the first boss? Trying to beat it solo but I have 0 nioh experience. I can get it about half dead or more alone, just feels like there's something not clicking for me yet.
I've only done the low stance unlocks are they are pretty different
Na not at all, they dont even have their own heavy attacks strings
It's a weird thing, the same thing happened with Destiny 2 and The Division 2, sequels were never about changing the game completely.I'd say it speaks to the broader over praise some sequels have gotten over the years, like ass creed 2, uncharted 2, mass effect 2, Witcher 3.
Which yes are significant changes, but ignores that the previous games suck, like a lot. Not necessarily the case here with Nioh.
Beyond that, graphics. Too much value given to the superficial shit.
I mean, it really does. Sekiro's core gameplay is satisfying but there's not a lot of depth or variety to what you do.
Parrying is cool the first 20 hours but by the end you start to notice that's all there is to it.
This is hardly an uncommon opinion.
Can't speak to those, as I think those two are also wack lol.It's a weird thing, the same thing happened with Destiny 2 and The Division 2, sequels were never about changing the game completely.
Have you been purifying the Yokai pools with your Ki Pulse?
Yokai Pool = Black swirling energy on the ground that reduces the rate of your stamina regen
Ki Pulse = Pressing R1 when the whitish bar fills up the red bar in your stamina gauge, will also dispel the yokai pools
Lots of new comers die to this because their Ki keep running out.
People still make this shit take?Nioh, at the end of the day, is just a DS clone with a new coat of paint and some extra bells and whistles.
Anyone have any tips for the first boss? Trying to beat it solo but I have 0 nioh experience. I can get it about half dead or more alone, just feels like there's something not clicking for me yet.
Don't have the alpha but from watching the fight
Let the boss destroy the pillars in the fight this causes water to drop on him and cause the water element debuff,
Unless Nioh 2 removed it, If 2 different elemental debuffs are on an enemy at the same time it causes the discord effect which destroys the enemy ki, allows you to stagger them easily with hits while the debuff is active and you do extra damage.
When he enters that Yokai realm mode where horns are visible on your character the boss seems to always follow up activating the Yokai realm with the tornado, you can also hit him out of the tornado with for example the hatchet throws
Not everything has to be super in-depth to be good. I loved Sekiro just because of how intuitive and streamlined it was, especially compared to past From games.
Nioh, at the end of the day, is just a DS clone with a new coat of paint and some extra bells and whistles. This is coming from someone who enjoyed the hell out of both.
Maybe I just hate stamina management but the stances and ki-pulse mechanics, plus the repetitive enemies and locations made Ni-Oh a so-so affair to me while I was hooked on Sekiro all the way.
It's rubbish n reductive as hell. The game does plenty of things differently, that are pretty substantial and give it far more depth than anything the souls games and other souls likes have had going on.It is what it is. Shit take or not, it's my opinion, boss. Throughout all of my Ni-Oh run, I did not feel it surprised me with new mechanics and situations. That's why , I kind of breezed through it. Besides two or three obvious bosses, it has pretty much been a "been there, done that" type of deal.
What weapon are you using?Hmm thanks didn't know I could knock hit out of the tornado, might have to change my weapons. As for staggering him maybe I just need to be more aggressive, idk haven't really be successful at all.
That "extra bells and whistles" is what makes all the difference.
How do you think people decide on what games have great combat?
The "Feeling" of a game is only the surface level, the good stuff comes from what you can do once you dig deeper and find all these possibilities that you can play with.
Lol you don't get to dunk on Nioh for having repetitive enemies and locations when Sekiro faces the exact same problem.
It's rubbish n reductive as hell. The game does plenty of things differently, that are pretty substantial and give it far more depth than anything the souls games and other souls likes have had going on.
By all means dislike it or be bored by it, those extra bells n whistles aren't some after thought.
The game allows for more aggressive play to the more skillful player, the player has more string options, 3 different types of dodges, more unique differences between its weapons because of the command moves weapons could have, yokai realm management.
It would be just as silly as considering Sekiro or Bloodborne as just another Dark Souls game.
I mean, if that's all there is to this I'm more than willing to completely agree to Sekiro's use of sword combat arts, stealth takedowns, and prosthetic tools in addition to the parrying mechanics.
But I feel like the more interesting discussion is WHY people feel that repetitiveness compared to something like Dark Souls which is arguably even less deep than Sekiro.
Regarding the first part, let's just agree to disagree. This is going nowhere, I see the depth but it did nothing for me when, like I said, I breezed thru this game.
Regarding the enemy variety, it's not even close. I dare you to count every enemy and variation of each game and you'll see the difference.
With DLC, Nioh has about 30 something while Sekiro has over 50
However, I'm not sure I agree with Sekiro being less 'deep' than Souls. I'd argue that there are more moment-to-moment combat options in Sekiro than Souls. That's not to disparage Souls. I think people generally expect more customisation options from Souls-like games (it's arguably the biggest criticism of Bloodborne too.). So I think it is less 'objectively' bad - for want of a better term - and more about expectations versus developer intention.
Nioh totally has you use it's different flavors lol, a more aggressive playstyle n long pressure strings are a viable play in Nioh unlike souls games.Ok, fair enough, but at least Sekiro and BB force you to use their different flavours to succeed. Ni-Oh was more of the same for me. Used the same strats learned through the course of all the DS games I've finished and I managed more than fine.
I mean, it really does. Sekiro's core gameplay is satisfying but there's not a lot of depth or variety to what you do.
Parrying is cool the first 20 hours but by the end you start to notice that's all there is to it.
This is hardly an uncommon opinion.
Did you unlock the combo finishing kick for the Katana mid stance? This deals a lot of ki damage and you can end the combo after a single quick attack already. After the boss "devil triggers" your main goal should be to reduce the enemies ki as fast as possible as the moment it reaches 0 he will fall down and transition to his normal moveset again. Another thing that helped me when I was just starting out was to use the Ippon Datara skill you get as part of the tutorial, as if you hit the boss perfectly it deals about 30% of his ki as damage and costs none of your own. During his DT phase I kicked him down to 30% and then just dodged safely until my ki was almost full, then I hit im with the skill and due to his ki being fully depleted I could then combo him easily as he was staggered.I have been pretty much running a katana and odachi. Haven't really tried any other weapons yet to be honest.
Boss fights, level design, enemy design, encounter design, world design, etc. Sekiro shits on Nioh on pretty much everything that isn't the combat.
It is what is and I'm going still play the hell out of Nioh 2, but they probably should've called it Nioh: Yokai Shift and sold it as a stand alone expansion game like how wolfenstein and dishonoured does it.
you can lure the boss to the pillar, when he hit it, it will fall on himI haven't had to much trouble with the pools. One thing I noticed is the boss losses a lot of it's guard when he knocks the pillars down but I can't really find a consistent way to fully knock him down from that. I did with an arrow once but I'm out of arrows and feel I'm just not doing something right anyway. I'm pretty much just getting 2 hit counter attacks in and eventually get defeated.
Yeah no, people keep saying that like it's a given but I've played both and they're about even in those aspects. At least in the aspects that can be directly compared.