New thread for new info.
Interview transcript can be read here, courtesy of salromano :
https://gematsu.com/2018/06/nioh-2-...tion-protagonist-possesses-the-power-of-yokai
On what sets Nioh apart from other third-party action games…
On the teaser trailer…
And a message to fans…
More info from Polygon:
Source: https://www.polygon.com/e3/2018/6/12/17456748/nioh-2-details-team-ninja-e3-2018
Notes from the livestream interview:
- Story ties into the first game. Can be played and enjoyed by newcomers, but players of Nioh 1 will appreciate the story connection.
- Character creation! Gender, race, and other character features will be customizable.
- The protagonist can become or harness the power of the Yokai, which will take the "action to the next level".
- Like with Nioh 1, they will be using free demos/betas to collect player feedback for Nioh 2.
- No mention of PC version at all.
- No mention of release window at all.
- More information is coming, but no indication of when.
- Nioh is on sale. :) https://store.playstation.com/en-us/product/UP9000-CUSA07113_00-NIOHCOMPLETEBUND
Interview transcript can be read here, courtesy of salromano :
https://gematsu.com/2018/06/nioh-2-...tion-protagonist-possesses-the-power-of-yokai
On what sets Nioh apart from other third-party action games…
Yasuda: "In general, I think it's the close quarters combat system. We have certain elements that are very uniquely Japanese, such as the ki pulse and the weapon stances. In addition to that, maybe the fact that both the player and the enemy have a stamina bar. That's probably something unique to Nioh."
On the teaser trailer…
Yasuda: "Players can probably tell that the next protagonist actually possesses the power of yokai. We've seen samurai-versus-yokai and samurai-versus-samurai before, but this time around we're going to have yokai-versus-samurai and yokai-versus-yokai as well, so you'll be able to feel some of the yokai skills and moves, which should bring the action system to the next level."
And a message to fans…
Lee: "First of all, we want to thank everyone for making Nioh a success. And having said that, I think just to kind of draw a comparison of where we were and where we're at, I think with Nioh it was our first time getting into that genre. And to be quite honest, as part of our team, we were a little bit cautious and it was sort of trepidatious in that sense. I think this time around, with the experience that we gained, and obviously all the encourage and support that we have, we've gained a lot of confidence as well. And thinking back, there were a lot of things that we didn't get to do. But this time around, I guess the simple way for me to put this is, the glove are off, we're going to go in hard. And so I hope the fans are ready for it, because I think this experience is going to be close to what we really had in mind. So I can't wait for you guys to play it."
More info from Polygon:
Yasuda didn't divulge details on the story of Nioh 2, only hinting that it ties into the original game's narrative; Team Ninja is still keeping its location and time period under wraps. Yasuda did say that the studio will be adding character customization for the sequel, based on player feedback, letting players choose their gender and race. That strongly suggests that we won't be playing as William from the original game in Nioh 2.
Nioh 2 will still be a difficult game — "masocore," to quote Yasuda — but the developer is hoping to create "more satisfying deaths for players." Yasuda said that, as with the original game, Team Ninja plans to release at least one free demo for Nioh 2 to solicit player feedback.
Team Ninja creative director Tom Lee added that the studio feels more emboldened in its approach to Nioh 2, saying that the developer was "a little bit cautious and trepidatious" in creating the original game. "This time around," Lee said, "the gloves are off. We're gonna go in hard.
"The experience is going to be closer to what we really had in mind [the first time]."
Source: https://www.polygon.com/e3/2018/6/12/17456748/nioh-2-details-team-ninja-e3-2018
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