You still have to hit the sheathe button as well, starting the draw move as usual. If you're coming out of a successful Ki Pulse into the draw, the initial sheathing animation is sped up greatly, putting you into the charging phase far faster than normal. The difference is very noticeable.Can someone please explain to me how does Iai Quickdraw III works? The description says that a successful ki pulse puts you into quickdraw stance but I can't get it to work for some reason, am I missing something?
Ah, I see, I thought the sheathing animation was skipped when done correctly, I didn't really paid attention if it was faster than the normal quickdraw. Thanks.You still have to hit the sheathe button as well, starting the draw move as usual. If you're coming out of a successful Ki Pulse into the draw, the initial sheathing animation is sped up greatly, putting you into the charging phase far faster than normal. The difference is very noticeable.
Sorry if this has been covered.. is there a physical version of the Complete Edition (in English)?
Thanks friend! :) I was actually just looking this up.. are Asian versions to the only ones available? I realize they have English options on them but I also just realized that the Asian versions are censored. =\
It is the only one.Thanks friend! :) I was actually just looking this up.. are Asian versions to the only ones available? I realize they have English options on them but I also just realized that the Asian versions are censored. =\
Man, jumping into the DLC right after completing the main quest was a huge mistake lol, the difficulty spike is nuts! I made it to the first boss but he was taking 90% of my hp with single hit.
I think I'll be back once I gain a few more levels and get better gear..
For one, learning to use Iai Draw III makes it much more spammable. The damage output is really great, especially if you work your gear a bit to get extra skill damage for the draw. With proper timing, you can also chain certain human enemies into a cycle of fainting to the ground using the Iai Draw. It just isn't the silly all-in-one OP murder solution that was the pre-nerf Blade Spin. Using a sword, you're also getting access to Tempest -> Backwave, which has great synergy with the draw.Just got back into this after buying it on PC. Currently using a sword build but don't understand why Iai quickdraw is the skill everyone is using? It's not easy to spam. I guess I'm used to using Kura and blade spinning everything on PS4. Or are people depleting ki and getting around enemies to Iai?
No, there are no specific enemies for that. The higher you go in the difficulties, the better the umbracites. No real way around that.Is there an specific enemy or mission that drops fabled umbracite? Or am not able to get those until higher difficulties? I'm In way of the strong and I've gotten a bunch of regular and several quality but not a single fabled.
I could save so much resources if I had a few of those..
I'm on the honorable samurai Tachibana *sics dog on u* Muneshige just before that level and can't be arsed. Enemy damage and speed is way too overtuned, particularly on higher difficulties, the permanent enemy buffs are annoying, and it just feels like you're not allowed to have a fair fun fight, like you might have in the endgame of a souls game.Beat WOTN, at level 28 of the Abyss against Mitsunari - losing motivation to continue the game.
Honestly I got sick of how cheesey everything got after finishing WOTD and just made a LW build and strong attacked by way through WOTN. I did spend a considerable amount of time with this game but honestly I'm a bit mixed on how I feel about it. WOTSamurai to WOTD is a fun experience, although bogged down by how repetitive the design is in the game, but playing fair on anything higher felt masochistic.
The fundamental combat mechanics are fantastic, but I find the enemy design bland outside of a few bosses and the latter difficulties dissuade the player from really using anything but cheesy tactics since everything one-shots you with a graze. It becomes much more of a gear-based loot game and it conflicts with the skill-based game that it was trying to be in lower difficulties.
Outside of the fundamental combat mechanics and the refashioning tool, I think Souls does everything better.
Is the Todo clan bonus Attack (Heavy Armor) 2.0% bugged?
The description says "Cumulatively increases damage dealt by close combat attacks for having more pieces of heavy armor equipped."
I would infer from this that I get a 2.0% close combat attack boost for each piece of heavy armor worn.
Right now I am using Armor of the Exceptional in all armor slots (a full heavy set) and the status screen lists Attack (Heavy Armor) +2.0% (not +10.0% for 5 pieces?) and my listed damage for my primary weapon is 1398. If I unequip all of my armor, this drops to 1379 (19 lost from unequipping arm slot armor), seemingly unaffected by the number of equipped heavy armor pieces. Is this effect not reflected on the status screen or is it broken?
Edit: I tried to test out my damage on the first enemy in Isle of Demons, took off all items except my primary weapon (also removed guardian spirits), damage was 2259 with a mid stance quick attack. Put on some heavy boots with no attack modifiers, same attack against same enemy (respawned after praying at shrine) was 2214 (LOWER!?). I don't have any change to attack (agility) or (equipment weight) or anything else...
Edit 2: Switched weapon to basic white Uchigatana with no damage bonuses. Again, no armor except boots, first mid stance quick attack hit against the first enemy in Isle of Demons: 349 with heavy boots, 354 with light boots, 356 with no boots. Am I missing something basic about this game? Is there an innate equipment lightness damage boost? Am I going crazy?
Edit 3: Used a Book of Reincarnation to reset weapon skill trees and Koan Manual to reset prestige bonuses. Leveled back to 190 (5/20/91/76/5/6/9/20) for innate damage scaling bonuses. No skill points spent on anything. Special effects listed in status menu with nothing equipped:
Change to Life (Stamina) D-
Attack (Heavy Armor) +2.0%
These are the clan bonuses, so nothing else could be affecting the damage. Basic white Uchi with Ki Recovery (Haze) 17 equipped to main hand. Mid stance quick attack on first enemy in Isle of Demons:
No Armor: 249
Full Heavy set: 221
Full Light set: 238
Neither armor set has any bonuses which affect damage.
I did some more searching this morning and it seems like there is an innate equipment lightness damage bonus. Someone else posted their findings to reddit:Todo clan was abused heavily and nerfed severely as a result. I am not sure if there is a bug or what.
Quick question -
When you pray at a shrine and the enemies respawn, do they get stronger or are the same as the first time? Thanks.
The enemies are always the same strength after you go to save.
I started playing a couple of days ago. Absolutely love this game but this fucking Tachibana Muneshige fight is bullshit to the extreme.
He doesn't fight, he just spams fucking 1 shot moves one after another. I was so close to killing him a couple of times and he pulls out his bullshit.
The most infuriating part is he does 1 shot finishers when he's clearly out of Ki. I don't know how to get out of this fight, do I need to load a save?
You can quit a mission with the himorogi branch (or himorogi fragment if you don't mind losing the amrita) also try using that rock on the left side of the map to block his atttacks, thats how I was able to beat him.
The mission is much easier if you come back later after you have leveled up a bit.
Keep in mind it is very important to learn how to block in Nioh. There are a lot of fast bosses, and you have to study their moves and learn when to block and when to back up and when you can punish.
Do you have any tips for stat distribution? I'm using the Kusarigama as my weapon.
I'm at 20 DEX which is useful for both my weapon and Ninjustu, and got my Magic and Spirit to 11 and threw in a couple of points for other stats.
Is it viable to invest in Ninjustu as well as Onmyo? I mostly found Onmyo useful, but I also thought about experimenting with another weapon, but I'm not sure if I'll have enough points for everything.
Also, I gotta remember to use my Guardian. I don't think I've used it once.
I got Onmyo to about 20 and 30 for Ninjitsu (because I was using the Kusarigama anyway) and they're still really useful.No reason why you couldn't do Onmyo and Ninjitsu. They both have useful very skills.
I got Onmyo to about 20 and 30 for Ninjitsu (because I was using the Kusarigama anyway) and they're still really useful.
Kusarigama was my first weapon and I didn't think I'd switch, but Dual Blades is fucking awesome.
I'm at the second main mission of the final region now and I think I may need a break from this game for a couple of days. I liked it so much I kept playing it and now I'm kind of sick of it lol
Doin an Odachi level 1 run, cause my hype for Sekiro is through the roof and I need a way to channel it. Gameplay with the weapon so far has been alot less flashy, and i could really use flux 2.....but making such a high stamina cost weapon work is pretty fun. I adore the heavy-heavy, high stance combo, especially after a flip. So much its encouraging me to play sub optimally just to do it more often. Deffo having fun with it as some who loves the balance between flashyness and purpose in this games combat.
Where's a good place to farm Amrita for when you're around lvl 140? I'm trying to do the DLC missions now (just beat Maria), but I feel like I'm struggling a bit as I'm constantly having to rely on other players to help me through levels.
Also, I think I spread my stats a bit too far out. My highest stat is Heart, which is at 40. I'm taking a break from that to level up my Dex and Magic.
With all of the known exploits closed AFAIK, it is more or less established that farming the end game mission Marobashi on whatever is the highest available difficulty for you is the best way to farm Amrita. OFC, this comes with the caveat that actually farming Amrita is not that effective in getting more powerful, as you need quite a few levels to see any noticeable differences. True power in metagame numbers comes from setting up a good set of gear. Your stats will merely supplement that, instead of the other way around.Where's a good place to farm Amrita for when you're around lvl 140? I'm trying to do the DLC missions now (just beat Maria), but I feel like I'm struggling a bit as I'm constantly having to rely on other players to help me through levels.
Also, I think I spread my stats a bit too far out. My highest stat is Heart, which is at 40. I'm taking a break from that to level up my Dex and Magic.
Doin an Odachi level 1 run, cause my hype for Sekiro is through the roof and I need a way to channel it. Gameplay with the weapon so far has been alot less flashy, and i could really use flux 2.....but making such a high stamina cost weapon work is pretty fun. I adore the heavy-heavy, high stance combo, especially after a flip. So much its encouraging me to play sub optimally just to do it more often. Deffo having fun with it as some who loves the balance between flashyness and purpose in this games combat.
I assume B agility means medium armour?The White Tiger boss is kicking my ass, send help lmao. My agility is only "B", what do I do?