To be fair in one of the recent smaller updates there wer log entries in side missions that alluded to large worms and beasts, so I feel like they are definitely planning to do something eventuallyI know that's what they said in testing. But I mean, the game could use some absolutely massive creatures, secrets...Something. I love the moment to moment gameplay, but I just wish the game had something to aim for or towards, you know?
To be fair in one of the recent smaller updates there wer log entries in side missions that alluded to large worms and beasts, so I feel like they are definitely planning to do something eventually
I agree on rotation, would been nice if practical. I can understand people having found it a little tedious though.
That said, not fond of actual orbiting for NMS. Density of planets with the amount and style of game fits the non-orbit approach imo. I like having the cluster to nip between without trying to keep track of them or having them be twice the time to travel to at some points. Could orbit together to resolve that but then what's the point?
Perhaps orbiting for moons exclusively would provide a nice mix.
the problem I had in Astroneer is that you'd have to rotate your camera trying to find the planet, and it isnt "where you expect it to be"' so you basically waste time trying to find it every time you are traveling elsewhere.
there's no free exploring in space in Astroneer, though, all you need to do to travel to a planet is clicking on it. In No Man's Sky I can see it being a greater pain than just that since you'll have to keep course correcting without some sort of "auto travel" thing being introduced
I wish they'd release the update early, I've been wanting to start the game really bad but I want to jump in when the update is live so I get the improvements from the beginning.
If you're not already on the experimental branch with the Vulkan update, try that
I wish they'd release the update early, I've been wanting to start the game really bad but I want to jump in when the update is live so I get the improvements from the beginning.
Edit: Also any idea when this goes live?
Has Sean ever talked about EVA/space walks? I keep hoping that makes it in and we could explore derelict ships that way or help random NPCs. Imagine doing an EVA onto a capital ship that's sparking with damage, getting on board and finding panels with lore of what happened to the crew and stumbling onto those horror creatures.
It's a really great sign that despite all the features they keep adding to the game, there are still so many more like this that can be added. I think some features will require a next gen only sequel (running water/lava, multi biome planets, gas giants, planetary rotation with real stars, overhauled animal AI and draw distance, etc) but there are definitely a lot of features that could still happen with the current game, like a space overhaul and combat overhaul.Has Sean ever talked about EVA/space walks? I keep hoping that makes it in and we could explore derelict ships that way or help random NPCs. Imagine doing an EVA onto a capital ship that's sparking with damage, getting on board and finding panels with lore of what happened to the crew and stumbling onto those horror creatures.
That seems like just a lame excuse. Design a warning before you jump out or some sort of airlock/depressurization timer if you're worried about someone doing it by accident.Most likely in the morning/early afternoon EST. NEXT dropped at about 12-1pm EST on PC and PS4 an hour or two later iirc.
Don't have the source on hand, but unfortunately in one of his recent interviews he called out both space walks and Gas Giants as things explicitly not on their current planned feature set. His reasoning was that he thought people would get frustrated if they accidentally engaged space walk mode and floated off to their death. Seems kind of a bad reason to me personally, but I think the secret real reason is they don't want to have to think about 6dof movement in zero G scenarios.
That being said I'd loooove to be able to land on abandoned freighters and frigates, which wouldn't even require reworking any controls.
how does multiplayer work? do you have to join a lobby or do you just meet people randomly
That seems like just a lame excuse. Design a warning before you jump out or some sort of airlock/depressurization timer if you're worried about someone doing it by accident.
:}I've long considered NMS one of my dream games come to life, VR is taking it to heights I never could've imagined . Definitely expecting an Interstellar moment the first time I throw on the headset.
You now, might actually have to rewatch the film tomorrow night for maximum hype.
If you haven't played since launch, your old save will be completely different and possibly broken. I think you're better off starting over, as it's such a different game now even before the Beyond update.This looks really good.
Haven't played since around launch, though I did put a good amount of hours into it. Need to decide if I should continue on PS4 or start over on PC. Have PSVR but not sure how much I'd use it. Prefer playing games on PC, but it would be nice to continue my original journey.
If you haven't played since launch, your old save will be completely different and possibly broken. I think you're better off starting over, as it's such a different game now even before the Beyond update.
I think it is more probably a false excuse than a lame one.That seems like just a lame excuse. Design a warning before you jump out or some sort of airlock/depressurization timer if you're worried about someone doing it by accident.
VR seems worthy of a new save. Need that intro buildup to that first flight.I remember very briefly trying NMS Next and was able to load my save. Probably better to start over though. I guess I'll see how lost I feel and how good VR is, and make a decision from there.
Yep, this is why I'm starting over. I want to experience everything for the first time again.VR seems worthy of a new save. Need that intro buildup to that first flight.
The space act as zero g in the game but isn't void. Being out of your ship can be controlled exactly as ship (basically, when you turn, you turn) but with limited speed.Yeah I rolled my eyes real hard when I read it. That's why I just inserted my own subtext that it's hard to design a new zero g movement system, and they're focused on improving existing parts of the game for now. Btw the article was here.
VR seems worthy of a new save. Need that intro buildup to that first flight.
It's isn't. Old saves are compatible and VR people share the world with everyone else.Are we sure VR won't be a new category on the menu like Survival and Creative with a separate save? I was thinking about that last night. If now, then I will also start a new game.
I believe Sean Murray said that VR was a selectable view mode, just like toggling between third and first person. I don't remember which article I read that in; I'm looking for it now.Are we sure VR won't be a new category on the menu like Survival and Creative with a separate save? I was thinking about that last night. If now, then I will also start a new game.
They've been saying it's not a separate mode or port but maybe it does have a separate section for control/config reasons.Are we sure VR won't be a new category on the menu like Survival and Creative with a separate save? I was thinking about that last night. If now, then I will also start a new game.
It's isn't. Old saves are compatible and VR people share the world with everyone else.
I believe Sean Murray said that VR was a selectable view mode, just like toggling between third and first person. I don't remember which article I read that in; I'm looking for it now.
They've been saying it's not a separate mode or port but maybe it does have a separate section for control/config reasons.
The space act as zero g in the game but isn't void. Being out of your ship can be controlled exactly as ship (basically, when you turn, you turn) but with limited speed.
Does anyone know how the multiplayer side works without PS+? Like will you not see anyone wandering around even or will you just not be able to interact in the social hub?
I would be careful with that particular hype train. While I don't doubt the game running well on PC VR systems, seasoned PS4 veterans are approaching the PSVR version very carefully and for good reason. Base PS4 has some horrendous FPS drops currently and the full game is supposed to be completely playable in stable 60fps for VR.
If not much is sacrificed in terms of things like draw distance and aliasing, I would call them literal wizards.
But cart before the horses or we will have a 2016 all over again.
Pretty cool.