No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..

Aurc

Member
Oct 28, 2017
2,953
Grabbed this for $10 at GameStop. At that price, it's absolutely a no-brainer.

Is the cool new box art (with the four players on it) only for the Xbox One version? Assumed they reprinted the PS4 version that way as well, but I guess not.
 

cmagus

Member
Oct 27, 2017
471
My friend purchased on sale recently and wanted me to give him a hand getting started and now here I am another 60 hours and no signs of slowing down lol. Did they remove Lush planets for NEXT or are they just incredibly rare? I 've seen alot of Paradise planets but no Lush planets and I've jumped over 100 times since I started back up again.
 

EYEL1NER

Member
Oct 26, 2017
1,214
Grabbed a copy for PS4 and am absolutely blown away. I've been playing for something like five hours and haven't even left my starting planet. I've found four of the five animal fauna on the planet but can't find the last one. I'm determined to find it before I leave the planet. I should probably be running around more rather than searching by air? I can't imagine I'm going slow and low enough in my craft for animals to spawn.
 

Unicorn

Member
Oct 29, 2017
2,677
Grabbed a copy for PS4 and am absolutely blown away. I've been playing for something like five hours and haven't even left my starting planet. I've found four of the five animal fauna on the planet but can't find the last one. I'm determined to find it before I leave the planet. I should probably be running around more rather than searching by air? I can't imagine I'm going slow and low enough in my craft for animals to spawn.
Yeah no. You'll need to be on foot. Also, water animals only dpsem if you are submerged or swimming below for a few seconds.
 

EYEL1NER

Member
Oct 26, 2017
1,214
Yeah no. You'll need to be on foot. Also, water animals only dpsem if you are submerged or swimming below for a few seconds.
My planet doesn't appear to have any bodies of water on it. Luckily I just found the last animal, so I'm abandoning this dirt ball. I landed in a large depression and some of the animals spawned at night, along with my first Sentinels. I decided to attack a Sentinel and kill it, but now I've attracted a ton of them. I'm just chilling in my ship right now trying to think of a good name for the last animal.

EDIT: Spoke too soon. What I found is jut a varient on someing I already discovered. It's not a new species. Damn!
 

Doomshine

Member
Oct 30, 2017
199
Thinking about starting this for the first time soon, what is the current game size on PS4 with all the updates?
 

milamber182

Member
Dec 15, 2017
2,214
Australia
New Daily Community Research Event is live.

Patch 1.77


  • Fixed an issue where Big Ball would get stuck in the refiner output (any previously broken refiners will now be clear)
  • Fixed an issue where all crystals would be called ‘Unknown’
  • Fixed an issue where the tutorial mission would not advance if the player collected a Hermetic Seal too early
  • Fixed an issue where the mission flow would halt when instructed to build a base for Apollo’s contact if the base already had an Overseer but no large-scale rooms
  • Fixed some crash issues in exocraft races
  • Fixed a hang issue when accessing a mission dialogue at the same time as the mission deadline
  • Fixed a hang issue when accessing the Starship Communicator at the same time as exiting the cockpit
  • Fixed an issue where ancient ruins and crashed freighters could sometimes spawn floating above the surface of planets
  • Adjusted the health of corrupted Sentinels to make them more tough than regular Sentinels
  • Fixed an issue where the advanced mining laser was not required to mine advanced substances
  • Fixed an issue where killing another player with melee attacks would result in an incorrect chat message
  • Addressed a number of photosensitivity issues around the Portal and the enter/exit ship effects
  • Fixed an issue where the terrain manipulator beam would not render on Multi-Tools with one pre-installed at purchase
  • Fixed an issue where resource names could appear multiple times on the planetary readout from space
  • Fixed an issue with collision on some medium-sized rocks
  • Fixed an issue with the Pocket Reality Generator not being buildable indoors
  • Disabled the Analysis Visor while on ladders

https://www.nomanssky.com/2018/12/development-update-10/
 

FreezePeach

Member
Oct 25, 2017
8,057
Ive had a bug where slots in my cargo area with elements in them like oxygen, dont take excess inventory if my main one is full. So i could have only 300 oxygen in the cargo slot but my main inventary cant take anymore, so when i harvest oxygen it tells me no available space left. I hate bugs like this. It didnt seem to have a problem thiugh if the slot was empty. Maybe it thinks 250 is the cargo limit? This is on a new save after the abyss update. I stayed with it for the visions update.
 

5taquitos

Member
Oct 27, 2017
4,951
OR
Ive had a bug where slots in my cargo area with elements in them like oxygen, dont take excess inventory if my main one is full. So i could have only 300 oxygen in the cargo slot but my main inventary cant take anymore, so when i harvest oxygen it tells me no available space left. I hate bugs like this. It didnt seem to have a problem thiugh if the slot was empty. Maybe it thinks 250 is the cargo limit? This is on a new save after the abyss update. I stayed with it for the visions update.
I'm pretty sure this happens to me too, I don't think it treats it as an active slot when you're mining or something.
 

FreezePeach

Member
Oct 25, 2017
8,057
I was wondering why NMS wasnt on sale at GOG the other day because of the sale. Just went over there and turns out its on sale now and the multiplayer is in beta for the DRM free method.
 

milamber182

Member
Dec 15, 2017
2,214
Australia


LAST UPDATED: 24th December 2018

I have tested all the mods together with VISIONS 1.78 but there is no guarantee they will work perfectly for everyone. Always check the mod descriptions and discussions to make sure they are compatible with your current game version and with each other, especially after a new patch has been released. FPS impact should be minimal with most mods. Please report any bugs or broken links so I can investigate.

WARNING: Backup your save game and main cache files first (AppData/Roaming/Hello Games). Rename DISABLEMODS.txt file to ENABLEMODS.txt in the PCBANKS folder if it exists and delete the contents of the SHADERCACHE folder each time before loading the game with new mods. Mod files are placed in the PCBANKS/MODS folder. Delete older versions of mods before loading the game with newer versions to avoid conflicts.


Visual Quality Mods:

Clean Screen (removes chromatic aberration, vignette effects and scanlines, optional file to also remove hazard effects) - https://www.nexusmods.com/nomanssky/mods/616
Particle Effects Overhaul (better debris and particle effects for weapons/mining/ships/explosions) - https://www.nexusmods.com/nomanssky/mods/808
No Edge Non-Green Scanner (reduces the vanilla visor effect for better clarity) - https://www.nexusmods.com/nomanssky/mods/694
No Blinding Lights (reduces lens flare and blinding effect from bright objects) - https://www.nexusmods.com/nomanssky/mods/652
No DOF Blur (removes DOF blur from vendor/guild dialogues) - https://www.nexusmods.com/nomanssky/mods/649
ReShade (my custom tweakable settings to improve contrast, vibrancy, color banding and sharpen TAA blur, instructions included) - https://www.dropbox.com/s/vo5r8kcpq51bez1/Milamber's NMS ReShade.zip?dl=0


Biome & Color Mods:

Project Atlas Classic Diverse Environments (complete overhaul of terrain, flora, color palette and biome diversity procedural generation, *best to save on a space station before loading this mod given the massive changes it makes, it's possible it might screw up existing bases but removing the mod will return the terrain to how it was*) - https://www.nexusmods.com/nomanssky/mods/493
Project Atlas Asset Addon (adds thousands of custom trees/crystals/geodes and restores unused game props, *to be used with Diverse Environments only*) - https://www.nexusmods.com/nomanssky/mods/493
Project Atlas Colors Overhaul (adds procedurally generated Color pallete tables for every planetary element except skies and water) - https://www.nexusmods.com/nomanssky/mods/788
Project Atlas Alien Skies Colors Overhaul/B] (adds thousands of procedurally generated sky/weather/fog/sunrise/sunset color palletes) - https://www.nexusmods.com/nomanssky/mods/947
Project Atlas Water Colors Overhaul/B] (adds 1000 new procedurally generated water color palletes, *make sure to download the temporary crash fix*) - https://www.nexusmods.com/nomanssky/mods/940



Quality of Life Mods:

Tiny Inventory Changes and Fast Actions (quicker actions in game and menu, improved inventory 3D models orientation and lighting) - https://www.nexusmods.com/nomanssky/mods/902
Speed and Movement Tweaks (increases walk, run, swim & jetpack speeds by 20-30% and faster jetpack refill rate) - https://www.nexusmods.com/nomanssky/mods/755
Aerial Zoom Camera Remover (reduces POI discovery camera zoom-out that can't be skipped now) - https://www.nexusmods.com/nomanssky/mods/889



Starship Mods:

Atmosphere Hover/Pulse Speed Adjustments (adds Hover, Reverse and faster pulse speed options, I find 2x fast enough) - https://www.nexusmods.com/nomanssky/mods/688
Better Ship Seat (improved ship interior FOV, *not recommended for use with 3rd Person Ship View*) - https://www.nexusmods.com/nomanssky/mods/484
Custom Ship Monitors (higher quality starship monitors, 3 to choose from) - https://www.nexusmods.com/nomanssky/mods/705
Ian's Ship HUD (9 colors to choose from for the ship interior) - https://www.nexusmods.com/nomanssky/mods/819
Speed Line Overhaul (less intrusive Boost and Pulse Jump Speed Lines) - https://www.nexusmods.com/nomanssky/mods/834



Space Mods:

Black Space (3 options for more realistic looking space) - https://www.nexusmods.com/nomanssky/mods/638
Eclipsis (darkens planets in space when the sun are behind them to give an eclipse effect) - https://www.nexusmods.com/nomanssky/mods/475
No Space Dust & Plasma (remove one or both) - https://www.nexusmods.com/nomanssky/mods/626
Colorful Starfields (displays system color for all the stars on loading screen and galactic map, makes stars visible through nebulae) - https://www.nexusmods.com/nomanssky/mods/374
Asteroid Improvement (increases asteroid rarity, increases asteroid draw distance, *_MOD_DUD_Asteroid_v1602.pak file inside zip*) - https://www.nexusmods.com/nomanssky/mods/507
No Trade Lines (removes trade lines in space, *download only the file listed as "3. No Trade Routes"*) - https://www.nexusmods.com/nomanssky/mods/623



Cloud Mods:

CC's Improved Clouds (better looking clouds than vanilla, removes the unrealistically fast cloud shadows) - https://www.nexusmods.com/nomanssky/mods/692
Better HD Clouds 4K (improves cloud textures when viewed from space,) - https://www.nexusmods.com/nomanssky/mods/693
Rotating Clouds Shader (realtime rotation and improvements of clouds when viewed from space) - https://www.nexusmods.com/nomanssky/mods/335



Flora & Fauna:

Killer Instinct Creature Distance (increased creature rendering distance) - https://www.nexusmods.com/nomanssky/mods/802


Exocraft Mods:

Deployable Exocrafts (adds portable geobays for all exocraft) - https://www.nexusmods.com/nomanssky/mods/752


Lighting Mods:

Better Torch Light (replaces the 360° light around the player with proper light cone) - https://www.nexusmods.com/nomanssky/mods/699
Post Lights (increased itensity and range for round and directional post lights) - https://www.nexusmods.com/nomanssky/mods/817
Wall Lights (increased itensity and range for small wall lights) - https://www.nexusmods.com/nomanssky/mods/832



Other Mods:

Jetpack Afterburner (More realistic audio for the jetpack) - https://www.nexusmods.com/nomanssky/mods/871
 

Eros

Member
Oct 27, 2017
3,431
So I'm finally digging into this game. Couple questions. How do I use coordinates? And I see mods listed. Are any not safe to use? Sorry, I'm sure this has been answered before. Thanks!
 

Unicorn

Member
Oct 29, 2017
2,677
So I'm finally digging into this game. Couple questions. How do I use coordinates? And I see mods listed. Are any not safe to use? Sorry, I'm sure this has been answered before. Thanks!
Mods are pretty dang safe to use, imo. There's a text file you remove to enable mods and almost all mods are just drag and drop. If worse comes to worst you can just clean install and your save will be safe.

I have never figured out how to use coordinates (also, I have no way to move quickly through the galaxy), so I stick to just using portal codes to get to specific places.
 

Hewlett

Member
Oct 27, 2017
108
Does Quicksilver carry over from one timed event to the next, or is a use it or lose it situation?
 
Oct 25, 2017
8,231
Hey friends, my girlfriend and I got this over the Christmas break. She's got a game file that's way ahead of mine now, but when she joins my game, all of her stuff is in a different galaxy (freighter, base, etc.) Is there any way for her to bring that stuff to the galaxy that my game file is in?
 

Unicorn

Member
Oct 29, 2017
2,677
She can hail her freighter into your system.

You can also just join her game and solar system and take what you get back to your own file/system when playing solo. Super flexible and forgiving in that regard. After going to her base you can also teleport back there from a space station or a portal on your own base.
 
Oct 25, 2017
8,231
She can hail her freighter into your system.

You can also just join her game and solar system and take what you get back to your own file/system when playing solo. Super flexible and forgiving in that regard. After going to her base you can also teleport back there from a space station or a portal on your own base.
What about if it says the freighter is out of range?
 

Zojirushi

Member
Oct 26, 2017
1,356
Quick question, I jumped into explorer mode since crafting/survival aspects aren't really my thing.

So what kind of "story" aspects can I still expect now, I noticed there doesn't seem to be an Atlas path anymore compared to when I played in normal mode but the game still gave me this mission (I mean I guess you can call it that) to build some communication stuff to try and track down this dude who seems to be trapped in some weird place.
 

SolidChamp

Member
Oct 27, 2017
2,980
Whoa, what happened to the frame rate on this for PS4 Pro? I fired it up for the first time in ages (last time was before the NEXT update) and the frame rate is disgusting whereas before it was nearly 60fps with some drops here and there.

Is it because I have HDR enabled using a new 4K display?
 

oracledragon

Member
Oct 27, 2017
541
Wow, look at all those mods! Might be time to get back into NMS...

Is the aquatic update out yet? As someone who is coming fresh off of a Subnautica obsession, how does it fare?

Is there a good guide for NMS? I know exploration is what it is all about, and I really like the game but I always seem to lose the thread around the 10/14 hour mark. Then I put the game down and by the time I come back I've forgotten everything and end up starting over.
 

milamber182

Member
Dec 15, 2017
2,214
Australia
Wow, look at all those mods! Might be time to get back into NMS...

Is the aquatic update out yet? As someone who is coming fresh off of a Subnautica obsession, how does it fare?

Is there a good guide for NMS? I know exploration is what it is all about, and I really like the game but I always seem to lose the thread around the 10/14 hour mark. Then I put the game down and by the time I come back I've forgotten everything and end up starting over.
Abyss update has been out a few months. Basically a nice Aesthetic overhaul with a little submarine Exocraft and a short tutorial-style storyline.

Reddit usually has links to guides.
 

devenger

The Fallen
Oct 29, 2017
665
Ok I haven’t played this since Pathfinder. Just wanted to say thanks for the helpful OT. Looking forward to jumping back in, and apparently learning all new resource names.
 

2Blackcats

Member
Oct 26, 2017
4,326
Whoa, what happened to the frame rate on this for PS4 Pro? I fired it up for the first time in ages (last time was before the NEXT update) and the frame rate is disgusting whereas before it was nearly 60fps with some drops here and there.

Is it because I have HDR enabled using a new 4K display?
Were you playing on a 1080p set before?
 

Kapryov

Member
Oct 27, 2017
4,327
Australia

2Blackcats

Member
Oct 26, 2017
4,326
But they have a Pro, which lets you run at 4K and downsample on 1080p TVs.
The game's been running poorly for me ever since I upgraded to the Pro though, forced 1080p or no, so I can't comment on how it's supposed to be.
I definitely noticed a difference between a 1080p TV and 4k.

It's definitely a game i would reccomended turning super sampling off for.
 

milamber182

Member
Dec 15, 2017
2,214
Australia
I can't imagine NMS every running at 4K/60fps. Not sure how it is with consoles (haven't owned one since N64 LOL) but on PC most games that are better optimised that NMS can't even acheive that.
 

Teh_Lurv

Member
Oct 25, 2017
1,970
Whoa, what happened to the frame rate on this for PS4 Pro? I fired it up for the first time in ages (last time was before the NEXT update) and the frame rate is disgusting whereas before it was nearly 60fps with some drops here and there.

Is it because I have HDR enabled using a new 4K display?
I also think HG improved the graphics in NMS with the Next Update, I recall reading long-time players complaining how performance in NMS has gotten worse as HG has put on new coats of paint.
 

RandomSeed

Member
Oct 27, 2017
2,743
Just got the game a couple of days ago, and I'm kinda enjoying it, even though I seem to be stuck in the starting system for a decent length of time. I came across an alien structure of some sort that required 25 mordite, I acquired enough a little later, but have no clue how to find it again with no map. The signal booster (or whatever it's called) seems to just find a random undiscovered outpost/building? I guess in the future I'll have to note the distance and direction on a scrap of paper or something, but I figured the icon would remain on the zoom (f) function.
 

2Blackcats

Member
Oct 26, 2017
4,326
Just got the game a couple of days ago, and I'm kinda enjoying it, even though I seem to be stuck in the starting system for a decent length of time. I came across an alien structure of some sort that required 25 mordite, I acquired enough a little later, but have no clue how to find it again with no map. The signal booster (or whatever it's called) seems to just find a random undiscovered outpost/building? I guess in the future I'll have to note the distance and direction on a scrap of paper or something, but I figured the icon would remain on the zoom (f) function.
You can drop a beacon so you can find somewhere again. You build it, i can't remember the name of it though.
 

devenger

The Fallen
Oct 29, 2017
665
Ok I saved a freighter and got it for free. I just restarted and never owned one before. Can I sell it for the millions that its worth? Or should I just shut up and enjoy the free floating base?

I just want to get a cooler ship and explore, not into super trade or mining when not necessary. But for storage alone, I can see keeping it.
 

Teh_Lurv

Member
Oct 25, 2017
1,970
Ok I saved a freighter and got it for free. I just restarted and never owned one before. Can I sell it for the millions that its worth? Or should I just shut up and enjoy the free floating base?

I just want to get a cooler ship and explore, not into super trade or mining when not necessary. But for storage alone, I can see keeping it.
At the present time you can't sell ships or freighters, only trade them in when buying a new ship/freighter.
 

RandomSeed

Member
Oct 27, 2017
2,743
Should I dismantle multi-tool tech upgrades for mats before buying a new one? They don't carry over, right? Same for ships?
Put in around 8 hours now and I'm finally in new systems. I take it the teleporter and that will unlock with story missions so I can quickly go between bases or no?
Pretty fun game, but I'd like more exploration and less crafting.
 

Teh_Lurv

Member
Oct 25, 2017
1,970
Should I dismantle multi-tool tech upgrades for mats before buying a new one? They don't carry over, right? Same for ships?
Put in around 8 hours now and I'm finally in new systems. I take it the teleporter and that will unlock with story missions so I can quickly go between bases or no?
Pretty fun game, but I'd like more exploration and less crafting.
Yes, break down upgrades for the materials before you sell, they don't affect the sale price of multi-tools or ships. The crafting part is a bit tedious at the beginning, but as time goes on and you unlock more inventory slots and better tools, you can carry enough materials that make crafting what you need quick and easy.