So with the VR-mode (presumably) being the second part of the three-part Beyond update for No Man's Sky (strange to me, as that means XB1 players only get two of the three components), what do you think the third part is? I had hoped VR was one of the two remaining parts, but thought it was a long shot. As it's reality, my new long shot hope is the final component is cross-play/cross-progression between all platforms. Surely that's possible now that Sony is more welcoming to cross-play. I have it on PC (the VR version is coming to Steam) and PS4 and have both a Oculus Rift and a PSVR. Cross-progression would be awesome for me.
Craft Starship Launch Fuel, you can get the ingredients on every planet.I just bought thus again the other day for £5. I've owned it a couple of times before but have never got too far. I'm about 3 hours into a new playthrough and I'm finding it kinda brutal and laborious. I know the game provides a lot more direction than it used to, but I'm still feeling a bit lost and I feel like I've got stuck with no easy way out because my ship is grounded without any more fuel and I cannot find any uranium on this planet. I've even found a settlement which was more than 10 minutes away by foot, and there wasn't even anything useful to trade for there. Feel kinda stuck, it doesn't look like there will be any uranium to refuel on this planet and I'm a bit pissed off if it means I'll be losing 3+ hours of progress.
Here's some quick starter tips: https://kotaku.com/tips-for-playing-no-man-s-sky-s-big-update-1827871611. For most of the game you'll probably be using launch thruster fuel more often than Uranium. For that you need 50 ferrite (which you get from rocks) to build metal plating, then combine it with 40 dihydrogen which you find in blue crystals on every planet.I just bought thus again the other day for £5. I've owned it a couple of times before but have never got too far. I'm about 3 hours into a new playthrough and I'm finding it kinda brutal and laborious. I know the game provides a lot more direction than it used to, but I'm still feeling a bit lost and I feel like I've got stuck with no easy way out because my ship is grounded without any more fuel and I cannot find any uranium on this planet. I've even found a settlement which was more than 10 minutes away by foot, and there wasn't even anything useful to trade for there. Feel kinda stuck, it doesn't look like there will be any uranium to refuel on this planet and I'm a bit pissed off if it means I'll be losing 3+ hours of progress.
You should be able to see it; I don't have PS+ and I followed a portal address to a system to look for a multitool, and I could definitely see the base someone had built. Maybe you were disconnected from the server or something?Should I be able to see another player's uploaded base in single player, as long as I'm online? Or do I need a PS+ subscription too? I finally got around to checking out a portal address and went to one I found here: https://portalrepository.com/tag/living-glass/ , but there was nothing. It was the same platform, same galaxy, and same game mode.
Is it one of those things that just works sometimes and sometimes not? I guess it could've been deleted but the entry was only from a few weeks ago.
Could be. I'll do some more exploring then. Just wanted to make sure I wasn't wasting my time. Thanks.You should be able to see it; I don't have PS+ and I followed a portal address to a system to look for a multitool, and I could definitely see the base someone had built. Maybe you were disconnected from the server or something?
Craft Starship Launch Fuel, you can get the ingredients on every planet.
Here's some quick starter tips: https://kotaku.com/tips-for-playing-no-man-s-sky-s-big-update-1827871611. For most of the game you'll probably be using launch thruster fuel more often than Uranium. For that you need 50 ferrite (which you get from rocks) to build metal plating, then combine it with 40 dihydrogen which you find in blue crystals on every planet.
I'm with you in that I don't care about either of those things, but they've done significant QOL and visual updates with each release as well, so I'm hopeful that even if the major pillars don't appeal to me, we'll still see improvements under the hood to make things better.I have no interest in Multiplayer or VR so if the 3rd module isn't awesome then this update will be be a bust for me.
Is there a way to scan sea animals while I'm actually swimming in the water?
Also, how do I expand my inventory, or is there a general rule about what elements I should be farming in the first few hours? I feel like I've constantly got a full inventory.
You can purchase a single additional inventory slot at each space station. They're pretty cheap at first but get more expensive with each purchase.Also, how do I expand my inventory, or is there a general rule about what elements I should be farming in the first few hours? I feel like I've constantly got a full inventory.
In terms of resources you should try to keep a supply of:Is there a way to scan sea animals while I'm actually swimming in the water?
Also, how do I expand my inventory, or is there a general rule about what elements I should be farming in the first few hours? I feel like I've constantly got a full inventory.
In terms of resources you should try to keep a supply of:
-Power for your laser, so either carbon from plants, condensed carbon from big red crystals, or phosphorus from deposits in the ground
-Oxygen for you life support system, from red oxygen rich plants or occasionally as a secondary resource in other plants. When swimming look for plants that look like chandeliers with big white bulbs on them, they can restore your oxygen.
-Sodium or sodium nitrate for your hazard protection system, usually from yellow sodium rich plants, big yellow crystals, or more rarely deposits in the ground.
Your inventory can be expanded either by visiting a spacestation and talking to the last shopkeeper in the line, or by finding and repairing drop pods out in the field. Station is quicker but more expensive, and can only be used once per system.
The portable tech is just that; various pieces of machinery you can pick up and carry with you. The only ones that really matter are:Yo, thanks for this. I'm still running around like a bit of a headless chicken, but at least I'm a bit more prepared now!
This is the first time I've put proper hours into it since shortly after launch, and they've added so much I find it a bit overwhelming. What's the benefit of all of the little structures I can build by pressing up on the dpad?
I disagree. OG was non descript. NEXT clearly had a ringed planet and the larger was pocked by craters. This is clearly a Big Red Spot equivalent within the clouds. So either gas giants or more weather dangers like tornadoes. Gas giants seem more likely in my mind. I've always dreamed of the VR scale within massive miles high storm clouds and sunsets. Realizing that would be worthy of awe, imo.I hate to be that guy but we've had a gas giant looking planet on the cover before =/.
It is the exact same planet, but it is now behind the group of people. On the NEXT cover, the planet is in front of them.I disagree. OG was non descript. NEXT clearly had a ringed planet and the larger was pocked by craters. This is clearly a Big Red Spot equivalent within the clouds. So either gas giants or more weather dangers like tornadoes. Gas giants seem more likely in my mind. I've always dreamed of the VR scale within massive miles high storm clouds and sunsets. Realizing that would be worthy of awe, imo.
Edit:
Upon closer inspection it is actually the exact same planet image as NEXT, but transparency increased. Sads.
Yeah. I found 2 of them at the same vendor recently after not seeing any for a long time. I don't recall which race it belongs to but I'm pretty sure it was a plain old Balanced type system.Are freighter warp reactor upgrades still purchasable in the game? I ask because I haven't seen any variant of them with the tech vendor (across the different lifeforms).
Probably to balance how freighter warps are super powerful early game. One Warp Cell gets you multiple jumps in a freighter but only one jump in your ship.Thanks guys. Guess I'll keep an eye out a little while longer. Just don't know why they've made them so difficult to come by.
What's the deal with warp balance? Freighters let you warp to any kind of system right? Once I found that out I stopped warping in my ship by itself. I just dock in the freighter every time now.
Wanting to play it again, but dunno if I should just wait for the update, since they usually cause a lot of issues for existing saves. What do you guys recommend?
It's a sticky wicket. I've been playing since Day 1, and I started a new save when Next came out; I was incredibly glad I did (it helps that there's a simple money glitch that can make billions per hour so restoring my progress wasn't prohibitively difficult time-wise). Seeing as how we are close to another major update, maybe it would be good to jump back into an existing save to familiarize yourself with how the game feels now, and then start fresh when the update releases. The pending update probably won't make nearly as many sweeping changes with regards to materials and recipes (Next changed basically everything, including almost all of the elements), but you can never be sure.Wanting to play it again, but dunno if I should just wait for the update, since they usually cause a lot of issues for existing saves. What do you guys recommend?
Wanting to play it again, but dunno if I should just wait for the update, since they usually cause a lot of issues for existing saves. What do you guys recommend?
NMS Experimental Branch Vulkan
This experimental build is fantastic for my RX 470, it runs almost at locked 60fps all the time, faster loading times, no need to exit the game for graphical settings to apply (maybe this was added since december, I haven't played it since then) this update added that, but the performance feels like I upgraded my GPU.
I just tried it on my R9 380 and AMD FX-8350, the performance seems a lot better. I haven't played it in a few months now so I've noticed certain things like the getting in/out of the ship animation is now just fading to black instead of a flash, also the space stations seem to have a lot less NPCs standing about and the performance in the stations is way smoother for me (but again, these might be some changes that happened a while ago since I haven't played in a while).
Although the shader caching loading is gone, it feels like the game still takes a bit of time to load initially but also feels like the loading times between warps/teleports are longer (the game is installed on an SSD).
Was a bit skeptical about them running the game in VR but the shift to Vulkan and the overall optimizations seem pretty good so far.