He posted it at 1 am his local time August 2nd, starting with a 1 emoji. Little simpler.Posted August 1st with the time set to 1, all the way to 7pm, August 7th, indicating varying levels of stress, exhaustion, and anxiety. Meaning, as the days get further into August, we get closer to an eventual release, but at the same time, crunch gets worse in order to make the alleged rumored date of the 14th.
However, the time plays such an important factor in this tweet that by no accident was 4:11 p.m. selected. It was calculated. Those three little numbers play a pivotal role because by rearranging them, we get August 14th.
What we can deduce from this is in fact that the rumored release of August 14th is in fact true. Murray uses a non-military clock in his tweet, meaning we don't actually know if he is referring to 1 p.m. -7 p.m. or 1 a.m. - 7 a.m.
Doubling that amount would give us 14 hours, leading to the rumored release of August 14th.
He posted it at 1 am his local time August 2nd, starting with a 1 emoji. Little simpler.
Yep.Called it. They leaked their own shit and had to scramble to provide *sonething* to announce release. Doubt today was planned.
Looks like it could be some online hub or something. Looks indoors.
It looks more like a bigger / more complex space station. I'm personally hoping that Space Stations will now become something you can build yourself as a larger "hub" to store all of your ships, get missions, etc. Would be REALLY awesome if you could choose planets to kind of sit in low orbit & see it in the sky.
All of this said, I hope everyone is ready to start over or accept that the universe is almost certainly going to get another reboot.
So I finished the Atlas path and reset the simulation (lush galaxy here I come!). So everything is broken (fine), but all my resources are in my storage lockers in my base that I can no longer get back to. If I claim a new home planet and build my storage lockers, will those resources still be there, or are they just gone forever? I know this works building different storage units between planets or freighters, but do they keep their inventory after jumping galaxies? I don't want to track down a shitload of Cadmium again. And how frustrating is it that nothing refines back to ferrite dust? I've got 3,000 units of magnetised ferrite and I'm smashing tiny rocks to bits like a chump.
I wish I could clone my save because I would love to feel the aw of a new galaxy, but want to engage with the majority of the players in the first galaxy. Would love an option to start a new game in a random galaxy after reaching a certain threshold near the core of the OG.
I never changed Galaxies because Euclid has the Galactic Hub .
Yeah that's the main reason I stick around too. With Portals working now as well theres plenty of info out there about systems with good looking ships.
Stan is spot on as well Unicorn , if you're on PS4 its easy enough to scum, since auto updates to cloud storage only happen once a day.
There's a couple more tweets in that twitter thread but can't post more than four media posts in a one post.
It's being talked about in thread on the main side, but the most important tweet in that chain is that the third pillar exists but seems to be a collection of subtler changes that don't translate well to a trailer. My guess is a whole bunch of QoL and UI changes.
It's fine, I prefer discussing NMS here anyway lol
i asked in the other thread but didn't get a reply so i'll try here.
i played this at launch got the plat and stopped quickly after,the only updates i played were graphical performance so no new content.
the question is this,how needed is the base building and freighter stuff,as i understand it you can grow elements in your base.can i get everything by scavenging or are there unique things the base is needed for?
likewise with freighter,do i need them to get enough money or it will get too grindy?
obviously this is pre-patch which might change certain things.
i asked in the other thread but didn't get a reply so i'll try here.
i played this at launch got the plat and stopped quickly after,the only updates i played were graphical performance so no new content.
the question is this,how needed is the base building and freighter stuff,as i understand it you can grow elements in your base.can i get everything by scavenging or are there unique things the base is needed for?
likewise with freighter,do i need them to get enough money or it will get too grindy?
obviously this is pre-patch which might change certain things.
QoL
They are pretty necessary for some critical technology pieces, so getting the new weapons, etc, will require some base building. Honestly though, it's best to just start fresh and run through the new story mode along with your base building stuff. If you enjoyed the base game before, then this new mode will be more than enjoyable for you. You can also just play straight into creative and do whatever you want w/out restrictions (that's how I plan to dive in for VR mode at first).
thanks for the reply,that is slightly disappointing because i always have these grand ideas for things like these (fallout 4 bases and far cry 2 make your own multiplayer maps) spend hours trying but not being able to get it how i want,getting frustrated and ignoring it.in the case of FC2 i stopped playing all together.
i'll give it a go anyway hopefully i can stick with it.i'll play sniper elite 4 first which will give me chance to get the next patch before i start a fresh save.
thanks for the reply,that is slightly disappointing because i always have these grand ideas for things like these (fallout 4 bases and far cry 2 make your own multiplayer maps) spend hours trying but not being able to get it how i want,getting frustrated and ignoring it.in the case of FC2 i stopped playing all together.
i'll give it a go anyway hopefully i can stick with it.i'll play sniper elite 4 first which will give me chance to get the next patch before i start a fresh save.
Well, you should definitely check out Reddit to get an idea of what people have created. The base building is pretty robust, and people have made some really outlandish things, especially when you couple it with the terrain manipulator.
There's a lot of options in the base builder, there some simple modules to clip together or more open rooms which can be made of wall and floor tiles. There's some great looking bases people have made. I don't tend to spend so much time making them TBH, I prefer to spend my time exploring so mine are always more functional than anything. If you chose to only do the "bare minimum" for progression it doesn't really get in your way much.
thanks,i just watched a youtube video of a few bases and it is nuts what you can do.looks like i'll try something impressive mess it up and stick with "good enough".
If you jump into "Creative" mode, you can build without worrying about having to procure resources. Everything is just "available". It's a much more relaxed creative experience, where as the core game (normal mode or survival) require you to mine and craft resources to build certain things.
Creative is the way to go if you're interesting in building as much as you want and experimenting.
thanks,i just watched a youtube video of a few bases and it is nuts what you can do.looks like i'll try something impressive mess it up and stick with "good enough".
You can get away with super basic base design to meet all the quest requirements. My "base" is pretty much just three rooms planted near each other.thanks,i just watched a youtube video of a few bases and it is nuts what you can do.looks like i'll try something impressive mess it up and stick with "good enough".