Imagine this bossfight was part of the video game.I thought Yozora is a video game character inside the Toy Story world?
I'm down.Give the man the chance to make his actual Versus game. This is just a parody.
Imagine this bossfight was part of the video game.
Rex is completely destroying Sora lmao.
Nomura's game was cancelled and they used the characters and world to make XV, but Nomura is still determined to make it happen, so he's just retconning it into Kingdom Hearts with a new character that looks like Noctis and has basically the same name but in japanese.Can someone give me some insight on this? Just assume I know nothing about KH3 (I don't) and not much about the whole Versus/XV stuff.
I really don't get why they cut that iconic car scene or any of the early insomnia scenes, but at least they are finally getting reused, somehow.
True, im glad they scrapped Stella for a moe blob Luna who does nothing but get killed.I think that car scene is just Noctis going to the party where he met Stella. But everything about that was scrapped so it makes no sense to keep that scene.
I thought he wasn't really directing that gameThe remake that took less than 5 years to develop which is timely fashion for AAA games and it looks fantastic. It definitely hurts the "Numora can't release a game" naysayers.
And the game was rebooted "multiple times"? I know it was developed also by the Naruto games devs, but then moved in-house. What else?
I want a Tabata interview. I want to hear his opinion on this ASAP. But slandering former worker place/coworkers is a majorly frowned upon in Japan I've heard.
He is.
The remake that took less than 5 years to develop which is timely fashion for AAA games and it looks fantastic. It definitely hurts the "Numora can't release a game" naysayers.
And the game was rebooted "multiple times"? I know it was developed also by the Naruto games devs, but then moved in-house. What else?
FF7R was at first BD1 only, then they brought in CC2, then went back to internal production only. Not even talking about the prototypes and ideas they had before 2015.What do you mean multiple times it was just moved internally instead of with namcobandai.
This isn't an honest framing. Both Bloodblorne and Sekiro are iterations on From's technology, with lots of asset reuse, (asset reuse doesn't just start and end at art). Thats how that studio is able to get titles out in such a timely manner. Not dissimilar from the AC series. Remake on the other hand, by my knowledge doesn't benefit from asset reuse. Five years also isn't a outlier when it comes to dev time. It's almost the standard for AAA games.Are we pretending that five years is a normal amount of time to spend on a game? It isn't the absolutely worst case scenario (for those, look to other Nomura helmed games) but it is very, very far from being "timely". Five years is pretty close to the combined time it took to develop Bloodborne AND Sekiro. Both of those games are wholly original.
That only proves that Nomura working at his fastest is still only capable of being painfully slow. That being said, it DOES look fantastic. You are right about that. So maybe there is still a way to squeeze quality content out of Nomura.
The boss fights are incredible, but if you're more interested in the story, it doesn't add much.
With two other people I thought and they seem to be more in the interviews, speaking about the game than he is.Haven't played it, but from what I've seen the boss fights look solid at least. Big improvements from base game.
He is.
I mean, have you seen Kairi in KH III? Luna indeed does nothing, but let's not pretend Nomura has a great track record with this.True, im glad they scrapped Stella for a moe blob Luna who does nothing but get killed.
Seriously, in the 1.0 version of the game, Luna is barely in it at all & the only importance is her death leading into the world of ruin, Stella must have been really bad or something.
Because Versus 13 was a mismash of incoherent scenes none of which fit together in anyway outside of trailer editing. With a ton of smoke and mirrors shots as the game concept kept changing and changing. On top of having an engine that couldnt handle any of these concepts and a skeleton crew.I really don't get why they cut that iconic car scene or any of the early insomnia scenes, but at least they are finally getting reused, somehow.
I don't think it's fair to just blame one person for a huge project failing, but the one thing I don't get about this whole "this is my vision, Remastered!" with Yozora is the trash bag outfit. Nomura was the one who ditched that for the Roen designs, that was back when it was still Versus. I guess he regrets ditching it? I don't know.But... he was the one who gutted his own project with a lack of coherent vision.
Did they? I don't remember seeing it.Things get even more awkward when you realize that they already put this scene into FFXV's dlc.
"Can I get another decade to piss away your money SE? I totally won't dump off my half assed project on to another poor sap..."
I think it is just a nod. SE would be fools to let him have at that project again
"Can I get another decade to piss away your money SE? I totally won't dump off my half assed project on to another poor sap..."
I think it is just a nod. SE would be fools to let him have at that project again
Are we forgetting that in the original Versus XIII concept Stella was a ghost that literally got fridged by Noctis himself?True, im glad they scrapped Stella for a moe blob Luna who does nothing but get killed.
Seriously, in the 1.0 version of the game, Luna is barely in it at all & the only importance is her death leading into the world of ruin, Stella must have been really bad or something.