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Norman Reedus on Death Stranding: Details on Sam, thinks "early 2019," talks potential sequels

Jun 4, 2018
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#1
Norman Reedus said that he believes the game will be out early next year... Details on Sam as well. Possible spoilers: https://www.reddit.com/r/DeathStran...foglers_podcast_with_norman_reedus_interview/

Dan: ...Tell me about this video game.

Norman: Death Stranding?

D: Yeah.

N: Oh, it's nuts.

D: You showed me a trailer for it and it just blew my mind, man. So it's all motion capture, obviously.

N: It is, yeah.

D: Do you like doing that?

N: I've never done the kind that I'm doing on this, this is a whole 'nother level, and I've been in a lot of video games, but nothing like this. And Guillermo Del Toro, he just wrote me - he and Hideo and I were supposed to do a different game, and that game kinda fell apart, because Hideo and that company kinda fell apart. It was Kojima and Konami, they kinda broke up in Japan and Sony picked up Hideo and he started his own thing at Sony. So we started this other one, Guillermo is like, "You should do this," I was like "What is it?", he was like "You should do this." Then I met Hideo, he took me to the Video Game Music Awards, right. And he comes walking down the steps, and the steps are lighting up underneath him, y'know, he's like "I'm back!", and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I'm like "Who the fuck is this guy?" He's like a genius, and then you talk to him and you're like "Oh, you are a genius." He would actually be great to direct with movies because you'll say "Y'know, maybe I should do it over here, like this?" and he'll go, "Hmm, why don't you add this on top of it?" So he doesn't go "No, no, no, I see it that way," whatever you bring to him, he just adds a couple more ingredients. He goes "Well, try that then," and you're like, it's even greater.

D: Wow, that's like Willy Wonka's chocolate factory, man.

N: Yeah, his explanations of stuff, the way his mind works, he's the real deal genius for sure.

D: So can you talk about the theme of the video game? Like what's the storyline, can you talk about any of that or what kinda character you play?

N: It's not the kinda game where you kill everybody in the room. It's a game of bringing people together. How you play it, is you're building bridges from here to there, and other people are doing the same, and you connect, and the character that I play is, he's got this phobia of being touched, and as you play the game the phobia leaves you. It's complicated but once you're in it, it doesn't seem as complicated. It's constantly surprising you with decisions left and right, and what comes at you, and it's a real brave game. It's visually stunning, and the story behind it, it's a whole 'nother level, y'know. It's not Pac-Man, it's not simple, but the philosophy behind it is one that everybody can get.

D: When is it available, it's still in development?

N: I think it's gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.
 
Nov 2, 2017
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#6
It's not the kinda game where you kill everybody in the room. It's a game of bringing people together. How you play it, is you're building bridges from here to there, and other people are doing the same, and you connect
An AAA game where it isn’t about shooting and killing is refreshing, can Kojima pull this? Though I remember him saying you can play it like an action game if you want.
 
Oct 25, 2017
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#8
N: I think it's gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.
Maybe he's relating it to television shows / movies he's worked on, as in release 6 months after the last of filming is done. But mo-cap still seems like filming core stuff to me, as opposed to filling in dialogue.
 
Oct 25, 2017
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#9
he comes walking down the steps, and the steps are lighting up underneath him, y'know, he's like "I'm back!", and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I'm like "Who the fuck is this guy?"
Why did this make me laugh so hard lmao
 
Aug 28, 2018
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#13
No way. So Death Stranding is coming before Days Gone and Dreams, which are also early 2019? Days Gone is April for the record so this would mean DS is a Q1 game and that can't be true. I'm still sticking with Winter 2019 and I think TloU will be Summer 2019. Ghost will be 2020.
 
Oct 25, 2017
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#20
That description he gave about discovering the whole situation is exactly what I would expect Norman to give, lmao. Wonder if he was freaked out or rubbing his hands thinking he just landed the jackpot.
 
Feb 7, 2018
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#24
I hardly can see this being a mid-to-late 2019 title, let alone early.

In any case, beyond having a proper engine from the get-go (even though it'd still take some time for the team to get used to and create their own things) and a really fast, it seems, development, I think this game is going to be "smaller" in scale than what some people might be expecting. Works for me.
 
Aug 28, 2018
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#37
I hardly can see this being a mid-to-late 2019 title, let alone early.

In any case, beyond having a proper engine from the get-go (even though it'd still take some time for the team to get used to and create their own things) and a really fast, it seems, development, I think this game is going to be "smaller" in scale than what some people might be expecting. Works for me.
Guerilla has been assisting Kojima with the Decima engine so that's probably why everything is going at such a fast pace. MGSV's issue was creating the Fox Engine alongside which was exactly the same issue as FFXV and Luminous Engine. This time, Kojima already has a finished and powerful engine at his disposal to play with, alongside Guerilla helping with further optimizations.
 
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Oct 27, 2017
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#39
Then I met Hideo, he took me to the Video Game Music Awards, right. And he comes walking down the steps, and the steps are lighting up underneath him, y'know, he's like "I'm back!", and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I'm like "Who the fuck is this guy?"
I cannot think of a better description of Kojima.
 
Feb 7, 2018
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#48
Guerilla has been assisting Kojima with the Decima engine so that's probably why everything is going at such a fast pace. MGSV's issue was creating the Fox Engine alongside which was exactly the same issue as FFXV and Luminous Engine. This time Kojima already has a finished and powerful engine to play with at his disposal alongside Guerilla helping with further optimizations on their engine.
Yep, I know about that! But still, this is a AAA new IP with insane production values by a very recent company. As in, damn, things went by fast.

So, it's a bit surprising to me that they'd get it done in about only three years, considering how long new IPs seem to take and this being open world (although tbf the open world is probably something more in the vein of SotC than, say, TW3 or RDR). Especially since Kojima has had to hire people to create a full new team (I know many of his former employees are there now, but it still would take some time) and was in a search for an engine for a good part of 2016, only to settle in, I think, Summer.

All in all, even by Kojipro's fast levels of development, this is impressive. It's clear that he's been thinking about this game (or many of its concepts and elements) for quite some time.
 
Oct 26, 2017
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#49
Norman doesn't seem very informed about how development works if he thinks it's coming early 2019 with 3 mocap sessions left. That'd be some crazy ass crunch time. And we're talking about a studio that makes longer than average cinematics.
 
Oct 25, 2017
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#50
"I'm still doing mo-cap, but it's totally coming out early next year!" Unless KojiPro does things different from other people, there's no way the game will be out anytime soon if mo-cap is still happening.