We're seeing that in action with Microsoft. They're opting for a lot of cheaper, sloppier products like State of Decay, Sea of Thieves, Crackdown 3, etc. just to generate content for their platform, regardless of quality. Things like Gears 5 and Ori are the exception to the rule these days, when it used to be the opposite.
I miss the days where Halo and Gears were on top of their game and the indie arcade still existed, giving us classics like Braid, Super Meat Boy, Limbo, Shadow Complex, Castle Crashers, Bastion, etc.
Martin Scorsese is frustrated about blockbusters dominating theaters. He's not frustrated with streaming services. Those services are giving him money and a platform to make what he wants to make.Yes. With games, this really began to happen and take shape with the rise of Steam. But, it's the same across all forms of content creation I feel, not just the video game industry.
This kind of phenomenon is why Martin Scorsese has the thoughts he has about the modern contemporary film industry.
It's actually an incredibly bad problem IMHO, but most people frankly don't care and will just say I'm a hater/out-of-touch/old person/etc. etc., just like they do with all forms of critique such as this commenting on the state of commercial content and the general devaluation of content across the board.
There's a huge community talking right now about Death Stranding. People have bought it day one @$60 or more. Same thing happened with God of War, same thing happens with RDR2.
there is a very large population of the gaming market that still buys day one. To me it's similar to going to the movies on release/release window. It's a different feeling being part of the conversation about the game.
Yes. With games, this really began to happen and take shape with the rise of Steam. But, it's the same across all forms of content creation I feel, not just the video game industry.
This kind of phenomenon is why Martin Scorsese has the thoughts he has about the modern contemporary film industry.
It's actually an incredibly bad problem IMHO, but most people frankly don't care and will just say I'm a hater/out-of-touch/old person/etc. etc., just like they do with all forms of critique such as this commenting on the state of commercial content and the general devaluation of content across the board.
I don't see how when you have games like Hellblade and Outer Worlds on Gamepass, thriving.Gamepass for sure hurts the AA single-player games but there's always going to be a huge audience for your God of Wars and Red Deads.
Martin Scorsese is frustrated about blockbusters dominating theaters. He's not frustrated with streaming services. Those services are giving him money and a platform to make what he wants to make.
Even so, gears 5 has had this huge drop off after it's launch it's like 26-27 on most played. And when you look at the outrage from how they have been charging $8 for a banner it's a not something that paints GAAS/Gamepass games in a great light.
Really hope we see more of The outer worlds, ori type of games rather than a MT's filled AAA $60 priced games.
Thats the thing they are going to have issues with.
This type of game design is already brought from the free to play model. At least subs bring a revenue stream that may support more "traditional" games.Shit like GamesPass and PSNow might seem cool to consumers in the short term but in the long term its going to be devastating to the art of games.
The kind of devaluation Mat is talking about is going to start affecting game design. Shorter, quicker, more repetitive experiences stuffed to the brim with monetization to make up for the lost revenue of millions of full priced sales.
Shit like GamesPass and PSNow might seem cool to consumers in the short term but in the long term its going to be devastating to the art of games.
The kind of devaluation Mat is talking about is going to start affecting game design. Shorter, quicker, more repetitive experiences stuffed to the brim with monetization to make up for the lost revenue of millions of full priced sales.
The more I think about it, this might be a good idea. But...for that $60 I should be able to also download it. PC, exclusive platform, something.This is why game streaming services should sell the games for full price like stadia is doing instead of making it all you care to play
Especially since many of us got Game Pass super cheap with the summer deal. In the end I think I payed $160 for Game Pass on both Xbox and PC until 2022. How does that pay any dev enough money?Mat's just repeating what most of us already know.
We already pay so little for so many hours of gaming, but subscriptions like Game Pass take it to an entirely new level.
Which is what Netflix has been doing and is why I'm about to cancel it. In fact, I'm so sick of subscriptions for everything that I'm looking to cancel a lot more. Movies, music, phone apps, games, etc etc etc... It's a financial "death from a thousand cuts" for things I barely have time to use. Fuck all that - sell me an actual product or gtfo.Then you slowly bring up the monthly price dollar by dollar. People will justify paying a dollar more if the increases are in small increments.
It got to that point cuz theaters slowly became an inconvenience for some people. We all wish every theater was like the Alamo Drafthouse but it's not.I mean to say that the same forces are at play: mitigating risk as much as possible.
There's more to it, but it's primarily the result of the dynamics that widespread internet usage results in.
Well it's a good thing you can usually buy the product instead of using a sub, even if you have to wait a couple of months.Which is what Netflix has been doing and is why I'm about to cancel it. In fact, I'm so sick of subscriptions for everything that I'm looking to cancel a lot more. Movies, music, phone apps, games, etc etc etc... It's a financial "death from a thousand cuts" for things I barely have time to use. Fuck all that - sell me an actual product or gtfo.
Same here.I paid ÂŁ2 to play Forza Horizon 4 for a month, ÂŁ2 to do the same with Crackdown 3 and another ÂŁ2 to play Gears. MS first party games are already devalued for me personally. I have no intention of having a gamepass sub lasting longer than a month and it would be the same if Sony did this with their first party output.
It's not completely ridiculous as the major fear seems to be a major drop in quality if the sub trend keeps heading into a race to the bottom.This we all lose thing is ridiculous. I do not hear anyone complaining about Netflix anymore. Because it's. So. Damn. Convenient.
Pretty much the only reason Sea of Thieves could have ever potentially been successful or why anyone would ever bother with Crackdown 3Pretty much. Microsoft couldn't sell their games for 60 bucks if their life depended on it at this point.
that is all hypothetical, right now we are seeing games till be successful even with gp aroundPsnow is not that bad at the moment, they add games that are over a year old that have already sold decent. Far less chance of devaluing games.
Gamepass is the one one that will devalue the shit out of games and is not sustainable.
It's the GEARS 5 debate: retail and digital sales were way down, but number of players were way up. Engagement will become even more important, as close to all revenue needs to come from consumer spending other than upfront payment. The subscription fee for being on it will most likely not cover more than a fraction of typical full game sales.
For subscription service owners, there is, additionally, the income to be made from subscriptions, and questions surrounding that are: how long do people sub for? Do they use your subscription service as a cheap way to play the occasional game or do they stay subscribed? This again ties into engagement, of course. If you can't bind them long term, then you lose the advantage of the subscription service income model and are basically giving away your games for cheaper prices.
they are banking by selling those games at $60, they wont stopAnyone who actual took a moment to think about the economics of a service that offers Day 1 AAA games for $1/month would understand it's entirely unsustainable.
If Sony following GP-route means less games like GoW, HZD, Spider-Man, etc (to include reduction in scope, quality, etc.). then I don't want it.
How many developers have said this? a few? Seems like you are overblowing the effect gamepass has on gamesales.that is all hypothetical, right now we are seeing games till be successful even with gp around
and developers saying things like their games have never done better than when they got added to gp
no reason to hypothesize the worst outcome
but also that could happen naturally anyway due to fortnite or whatever. If X person isn't going to play an indie game because of whatever reason, but may check it out on a sub service, at least they are getting paid that way
what is being overblown is the negative effect it has, I just provided some of the positives effects, and the negatives that are currently known are non-existent (that i know of), its all theories of later down the lineHow many developers have said this? a few? Seems like you are overblowing the effect gamepass has on gamesales.
The devaluation will happen in the long run not right now. Microsofts whole game will become quality rather than quantity and pusing gaas and microtransactions to combat the unsustainable nature of gamepass.
they are banking by selling those games at $60, they wont stop
Maybe after a year it comes to the service or something
You do realize that this is just the growth period and those deals are going to dry up. I expect as soon as next gen hits those will be gone and you'll either have to our $10-$15 a montAnyone who actual took a moment to think about the economics of a service that offers Day 1 AAA games for $1/month would understand it's entirely unsustainable.
If Sony following GP-route means less games like GoW, HZD, Spider-Man, etc (to include reduction in scope, quality, etc.). then I don't want it.
There are other avenues to already doing this with Sony games if you just want to beat the games and peace out. Redbox, Gamefly, etcI am a subscribers worst customer honestly.
I only sub for 1 month at a time to a service, and the first thing I do when signing up is immediately cancel.
For example, with EA origin. They has anthem for 5 bucks for 10 hours. 2 years ago, I would have bought the game for full price.
But I spent the 5, rushed through the game for 10 hours, then played some other stuff on there and peaced out.
I will 100% do that for gamepass as well and all ms first party.
If Sony does it for psnow like what ms does with gamepass, I won't buy Sony first party either.
You give me an avenue to be as frugal as I can, I will take it.
idk maybe months or a year later, the day wil have to come when their games arent making 10 mil, if that happens, maybe they willAgreed, I was referring specifically to the idea of Sony releasing their AAA FP titles Day 1 on PSNow. I fully expect them to make said games available 1.5 years later.
Maybe 1 or 2 developers talking about how their gamesales maybe went up a bit? If this was a reguler thing then maybe we could say it has a positive impact but at the moment the increased game sales of a few is an outlier, maybe more to do with the increased marketing.what is being overblown is the negative effect it has, I just provided some of the positives effects, and the negatives that are currently known are non-existent (that i know of), its all theories of later down the line