I didn't expect that. But I wonder if PS4/Xbone have the same lifespan as the other consoles.
Thanks for making the thread Mpl90.
Some very interesting stuff this month. Good to see strong growth both in December and for the full year.
- Zelda: Breath of the Wild
- Super Mario Odyssey
- Mario Kart 8 DX
- Splatoon 2
- Mario + Rabbids
- Arms
- 1, 2 Switch
- Minecraft
- Stardew Valley
- Snipperclips
- Sonic Mania
- Pokken DX
- Super Bomberman
- Skyrim
- Ultra Street Fighter II
- Binding of Isaac Afterlife +
- Xenoblade 2
- Puyo Tetris
- Shovel Knight Treasure Trove
- Overcooked Special Edition
Thanks for making the thread Mpl90.
Some very interesting stuff this month. Good to see strong growth both in December and for the full year.
- Zelda: Breath of the Wild
- Super Mario Odyssey
- Mario Kart 8 DX
- Splatoon 2
- Mario + Rabbids
- Arms
- 1, 2 Switch
- Minecraft
- Stardew Valley
- Snipperclips
- Sonic Mania
- Pokken DX
- Super Bomberman
- Skyrim
- Ultra Street Fighter II
- Binding of Isaac Afterlife +
- Xenoblade 2
- Puyo Tetris
- Shovel Knight Treasure Trove
- Overcooked Special Edition
Right...the norm is a continuous decline and contraction of the dedicated console market. That's what I'm saying. The affects of Wii/Ds/ps2 to their respective gens were the anomaly.
The Wii/DS has nothing to do with the XboxOne selling less than the xbox360. The Wii/DS has nothing to do with the ps4/vita selling less than the ps3/psp
Just because the ps4 has absorbed much of the remaining dedicated console market and showing impressive PSN revenue for Sony for profit...doesn't mean the market is "healthy" (in the business sense that growth of the market = health)
The remaining console market is consolidating towards fewer consoles than previously. Nothing is growing the market the way consoles grew the market in the past.
But like I said, the Switch has the best shot to actually help facilitate more future console gamers via kids than anything since the Wii/DS
How do Xenoblade 2 sales compare with Persona 5 and Nier: Automata?
John Harker said 280k without digital.
~280k, not sure how I feel about it yet.
It's peobably good! The optics just aren't that great compared to the monster sales of the other Nintendo releases
Switch is at 1.5 million, and a leak from earlier this month told us PS4 did 72% of Switch and XB1 did 91%. So,
Switch is at 1.5 million, and a leak from earlier this month told us PS4 did 72% of Switch and XB1 did 91%. So,
PS4 = 1080k
XB1 = 1365k
I'm kind of suprised M+R and Pokken ended up outselling Skyrim in December. I think all three titles are above >100K units.
Pokken may well have received a push from the Pokémon games on the 3DS (in the same way you could see MK7 go up the charts before and around the launch of MK8D).No explanation comes to mind for Pokken, but Mario + Rabbids benefited from promotions at Target and Best Buy. One had the game at $39.99 if you bought another Switch game, and the other gave you a Nintendo-published Switch game of your choice for $39.99 if you bought Rabbids.
No explanation comes to mind for Pokken, but Mario + Rabbids benefited from promotions at Target and Best Buy. One had the game at $39.99 if you bought another Switch game, and the other gave you a Nintendo-published Switch game of your choice for $39.99 if you bought Rabbids.
what is the explanation for Call of Duty? the armchair experts always assume that releasing a franchise once a year will destroy the fanchise (skylanders, guitar hero, AC)
MatPiscatella
Could you please clarify, how the PUBG copies bundled with the X1X get counted? Not at all, as a unit but with no value, or as a unit with 30$ value?
Could you please clarify, how the PUBG copies bundled with the X1X get counted? Not at all, as a unit but with no value, or as a unit with 30$ value?
Bundled games aren't counted, as to my knowledge their value is essentially rolled into Hardware sales, so they are valued at $0.
If you look at 2008 retail revenue was 21 billion. Add a few billion and you would get total consumer spend because digital and online services were just starting out. Now compare 2017 with total consumer spend and you can see why many companies are transitioning towards games-as-a-service because consumers are spending over half of their gaming dollars online in some fashion.Thanks for the charts LOCK
This is great about consumer revenue spend. It's a consistent reported metric over years and comparable.
(yeah i know there is inflation and the US population is getting bigger, but this is the overall market size)
Mat said earlier that they are talking with Nintendo to get them to share digital numbers as well. He seemed hopeful they would be able to get it in the course of 2018.Speaking of which, I wonder why Nintendo are the only ones not sharing digital sales at this point. Seems like it would only be a positive thing.
Mat said earlier that they are talking with Nintendo to get them to share digital numbers as well. He seemed hopeful they would be able to get it in the course of 2018.
I think it has to do with the fact that they are around 10-20% digital ratios while many companies are hitting 50%.As much as I knew BotW would be a hit, I didn't predict it would be this much of a hit. #5 for the year with no digital sales. Nintendo have had a phenomenal year all around.
Speaking of which, I wonder why Nintendo are the only ones not sharing digital sales at this point. Seems like it would only be a positive thing.
I think it has to do with the fact that they are around 10-20% digital ratios while many companies are hitting 50%.
I assume its a PR move to not release digital numbers since it adds a sense of mystery, but at this point they have become the odd man out which is having the opposite effect.
Skyrim only behind the big hitters for Switch. I think that probably bodes well for it.
Top 10 2017 games per platform by revenue (from Mat video)
Xbox One
- Call of Duty: WWII
- Destiny 2
- NBA 2K18
- Madden NFL 18
- Tom Clancy's Ghost Recon: Wildlands
- Star Wars: Battlefront II 2017
- Grand Theft Auto V
- Assasin's Creed: Origins
- For Honor
- Injustice
PlayStation 4
- Call of Duty: WWII
- NBA 2K18
- Destiny 2
- Madden NFL 18
- Horizon Zero: Down
- Grand Theft Auto V
- Star Wars: Battlefront II 2017
- Tom Clancy's Ghost Recon: Wildlands
- FIFA 18
- MBL: The Show
Nintendo Switch (only physical)
- The Legend of Zelda: Breath of the Wild
- Super Mario Odyssey
- Mario Kart 8
- Splatoon 2
- Mario & Rabbids: Kingdom Battle
- ARMS
- Pokken Tournament DX
- 1-2 Switch
- Xenoblade Chronicles 2
- Elder Scrolls V: Skyrim
Nintendo 3DS (only physical)
- Pokemon: Ultra Sun
- Pokemon: Ultra Moon
- Pokemon: Sun
- Pokemon: Moon
- Super Mario Maker
- Metroid: Samus Returns
- Fire Emblem Echoes: Shadows of Valentia
- Super Smash Bros.
- Mario Kart 7
- Poochy and Yoshi's Wooly World
Edit: So slow.
swarm intelligence. COD is the mass market standard for online console shooting. when there is a new version, people switch over to stay in the pont with the most players as long as the quality level is kept on a certain level. especially if there is something new (or not seen for a while) like ww2.what is the explanation for Call of Duty? the armchair experts always assume that releasing a franchise once a year will destroy the fanchise (skylanders, guitar hero, AC)
280K for Xenoblade 2 while charting at #16 and having a far more expensive LE, would mean that Splatoon 2's December numbers are likely around 300-325K. So overall Splatoon 2 is maintaining a 20-25% attach rate in the US, personally with digital I expect it to be around 1.25M for 2017.
Overall based on these results I expect that Switch software did pass 3M for December and is likely closer to 3.5M. In terms of software I wouldn't be surprised if Super Mario Odyssey, MK8D, Zelda:BotW, Splatoon 2 and Xenoblade 2 made up >80% of software sales for December. So something to the tune of 2.8M, with SMO being the game that is taking a large chunk of those sales with possibly around >1M while MK8D and Zelda:BotW combined are probably around >1.2M(>700K vs >500K).
That would leave under <700K units of software for the likes of Mario & Rabbids, Pokken, Skyrim, Arms, Just Dance 18 etc. I'm kind of suprised M+R and Pokken ended up outselling Skyrim in December. I think all three titles are above >100K units.
If Switch software is indeed above 3.5M that would put 3DS Software above 1.435M. Pokemon USUM likely did more than 700K combined if that's the case.
Call of Duty is huge when everyone moves on to the new Call of Duty. At one point in 2017, the player base was split between Infinite Warfare, Black Ops III, and Modern Warfare Remastered. That was really the first time since World at War that the newest game was not where the vast majority of players were putting their time. Three consecutive futuristic games was overkill. It isn't like the mass market ever once exhibited a preference for wall running, jet packs, and laser weapons over the conventional Call of Duty style of gameplay. I don't know if the "standings" have changed recently, but as of two years ago Aquamarine confirmed that MW3 was still the fastest a Call of Duty game had sold. If it has been outpaced by a newer game at launch, we would have heard Activision screaming it from the rafters.what is the explanation for Call of Duty? the armchair experts always assume that releasing a franchise once a year will destroy the fanchise (skylanders, guitar hero, AC)
Agreed. I am not seeing a scenario where Sony lusts for the glory days of PS3 burning cash and PSP software sales getting ruined by piracy.The market is normalizing and showing growth, that is not a decline.
I think your big mistake is equating hardware growth as the predominant factor for the health of the industry. Increase in hardware sales do not equate to increase in profit necessarily and a healthy industry is more than the hardware companies selling a lot of hardware.
3 consoles potentially doing over a million is an amazing result.