No one's downplaying anything about DQ11, only stating facts. We actually have launch numbers for DQ9 cause NPD used to give us those back then. Launch sales of DQ9 was 132k. The math of DQ11 comes around to 150k or so.The downplaying team sure was quick to handle things in this thread <3
I had a brain fart and wanted to say « the same with dq9 beeing half price »
And you seem to not be reading the thread considering how multiple people explained why the "double" thing is about dollars, not units sold. This game had almost double the average price of the previous entry and did... guess what, double the dollars. The growth is small (betweek 10 and 20K sales) even with the game on more platforms.Some people here for months says that DQ XI flop and SE choice was wrong ( like when Capcom was suicidal with Monster Hunter World it seems...) and what we have now ? The best launch in the franchise history. Really funny facts.
Made some good money though. Hope it keeps up. DQIX eventually hit 1.12 million overseas, so I kinda wanna see it reach that.The fact is that DQ11, across PS4 and PC only performed marginally better than an exclusive title on the DS. To me, that isn't very good.
Is he strictly talking about the overseas launch, or does this statement take the Japanese launch into account as well?
Nor is the revenue generated. Hint it more than double it. There was growth in unit sales so what's the issue.Good that it sold slightly more than DQ9? Probably a bit on the equal side with the LE edition and its pricing.
The production values were absolutely not the same
If DQ sold well on 3ds in the US, they'd have released XI.
Exactly.
SE release dates are unbelievable to me, why did they release Dragon Quest, Shadow of The Tomb Raider and Life is Strange in the same month?
Just Cause 4 is the only game with a decent release date and Octopath.
Just the USIs he strictly talking about the overseas launch, or does this statement take the Japanese launch into account as well?
I hope it reaches that too.Made some good money though. Hope it keeps up. DQIX eventually hit 1.12 million overseas, so I kinda wanna see it reach that.
No one's downplaying anything about DQ11, only stating facts. We actually have launch numbers for DQ9 cause NPD used to give us those back then. Launch sales of DQ9 was 132k. The math of DQ11 comes around to 150k or so.
The fact is that DQ11, across PS4 and PC only performed marginally better than an exclusive title on the DS. To me, that isn't very good.
No one's downplaying anything about DQ11, only stating facts. We actually have launch numbers for DQ9 cause NPD used to give us those back then. Launch sales of DQ9 was 132k. The math of DQ11 comes around to 150k or so.
The fact is that DQ11, across PS4 and PC only performed marginally better than an exclusive title on the DS. To me, that isn't very good.
People don't care about DQ spinoffs and remasters in the west. The fact that it's 2018 and the 3DS is dead likely played a bigger part.
Yeah it's a shame the rereleases didn't sell all that much. Don't think the mobile releases did all that well either.
Yeah, I'd like to see the numbers before being too excited. Still, it's a step in the right direction.
I have no interest in the series myself, but it's nice to see JRPGs do well.
Assuming DQXI had 30% of share on steam on NA out of the 100k estimate by steamspy, it means that out of the around 150k units sold there's around 50k on Steam and thus ~100k on PS4 at full price.
Meaning :
PS4 + Steam DQXI > DQIX > PS4 DQXI > Steam DQXI.
Relatively speaking it didn't do that good but still respectable sales.
It was marginal at best in the US and it's going to be a tall order to reach DQ9's overseas sales. And that's without taking into account the sharp decline in JapanNor is the revenue generated. Hint it more than double it. There was growth in unit sales so what's the issue.
People don't care about DQ spinoffs and remasters in the west. The fact that it's 2018 and the 3DS is dead likely played a bigger part.
Now imagine how well it could've potentially done if it was released during one of the quieter summer months and not mere days before Spider-Man came out. It's borderline miraculous it sold as well as it did.
Do we need a thread for every detail out of the NPD report ? There's a ton of them and it'd be better to not split the discussion.
Still, very good but expected performance on the revenue side since it's a 60$ game and LE are counted.
Yes, we need one in this case.
Some people here for months says that DQ XI flop and SE choice was wrong ( like when Capcom was suicidal with Monster Hunter World it seems...) and what we have now ? The best launch in the franchise history. Really funny facts.
Assuming DQXI had 30% of share on steam on NA out of the 100k estimate by steamspy, it means that out of the around 150k units sold there's around 50k on Steam and thus ~100k on PS4 at full price.
Meaning :
PS4 + Steam DQXI > DQIX > PS4 DQXI > Steam DQXI.
Relatively speaking it didn't do that good but still respectable sales.
Stop spinning the numbers. The game was released is a very busy month. They aren't stellar but they are good.
Also why get the smaller number in the arc and this weird split of 50k Steam sales for just the US...
We should stick to what we know, XI is the best selling DQ in the west. And that's a small triumph for the series.
The 3DS script is a bit different since it has its share of exclusive contentStill, the 3DS game is finished, and i think both games, while playing different somewhat, share the same script, so the translation for the PS4/PC version could've been reused for the 3DS.
This isn't true though. DQXI could end up being the best selling game in the west, but it's far too early for that.Stop spinning the numbers. The game was released is a very busy month. They aren't stellar but they are good.
Also why get the smaller number in the arc and this weird split of 50k Steam sales for just the US...
We should stick to what we know, XI is the best selling DQ in the west. And that's a small triumph for the series.
I'm not debating revenue. The extra revenue is good. I'm debating the units sold, because the revenue paints a good picture on that. And we have a reference point to the previous title since NPD gave numbers back then.I would not say "more than double the previous revenue" is "marginally better" but hey, no downplaying alright.
We should stick to what we know, XI is the best selling DQ in the west. And that's a small triumph for the series.
If It comes out it;s going to be at best a year after it released in NA and 2 years in Japan so I would say no.Considering how this franchise has been on Nintendo consoles for a long time, I wonder if the Switch version will outsell the PS4 one in the west.
It has the best revenue generated in the opening month for the US.Stop spinning the numbers. The game was released is a very busy month. They aren't stellar but they are good.
Also why get the smaller number in the arc and this weird split of 50k Steam sales for just the US...
We should stick to what we know, XI is the best selling DQ in the west. And that's a small triumph for the series.
Best launch, but let's hope it gets to best selling.We should stick to what we know, XI is the best selling DQ in the west.
One of DQ9's best markets overseas was the UK and we know DQ11 did poorly there in comparison
Aside from additional contents plot is actually a bit different for two versions (some NPC placements, quests and such). I have no idea why SE did that though..Still, the 3DS game is finished, and i think both games, while playing different somewhat, share the same script, so the translation for the PS4/PC version could've been reused for the 3DS.
To promote double dipping (tbey even sold a double pack on their webstore)Aside from additional contents plot is actually a bit different for two versions (some NPC placements, quests and such). I have no idea why SE did that though..
Octopath was handled by Nintendo in the west, i think? SQEX handled the japanese release for that game ... and look how THAT turned out. It's almost worth the term "wanting to fail".
SQEX's handling of DQ is just bad. A different release month AND the 3DS version would've gotten them better numbers. That they made more revenue on 2 platforms with a higher price and a even more pricey limited edition is neither surprising, nor does it mean they really made more, seeing as Nintendo took care of localization for the handheld games with SQEX benefitting.
Dunno why japanese devs/pubs have sometimes issues with some of their IPs. SQEX with DQ, pre World Monster Hunter and Capcom, Bamco and their sometimes releasing Tales of games in the earlier years and with the mainline handheld titles.
Keep in mind that DQIX was an uncommonly leggy game in its lifetime sales. Especially in Europe. If it can keep getting consistent sales like IX I can see it getting there eventually.One of DQ9's best markets overseas was the UK and we know DQ11 did poorly there in comparison
Nothing funny about it. Square did well in spite of their stupid decision, not because of it. And I'm positive in August or July this game would've performed even better.
The company with issues with DQ isn't SE. They do well on that side. The problem is the western side handling the franchise.
The game was leggy because of how it was made. It also encouraged people (both in Japan and overseas) to keep their game, limiting the second hand market.Keep in mind that DQIX was an uncommonly leggy game in its lifetime sales. Especially in Europe. If it can keep getting consistent sales like IX I can see it getting there eventually.