PS4 sales will continue to soar. Used console resellers are struggling to keep even used systems on shelves, thanks to Fortnite.
So I'm a bit confused. Are they saying the drop in hardware sales was driven by the Xbox one? Yet the ps4 still sold more? Bit confusing the way it reads.
if sony's pricing strategy isn't related to the calendar but to the development of sales numbers we might have to be really patient. right now they just keep on drinking their milk with lots of cream and see how far this wave will carry them.We're at that point in the PS4 lifecycle when we are waiting for the tipping point and sales to start declining. A forecast of 16m seems very conservative, so it will look good when they deliver 18m (my personal estimate).
It's really upto Sony whether they take a bigger hit and offer more significant, longer sales. They probably haven't even decided on their strategy.
The other big unknown is PS5. I doubt we'll hear anything official this year, but by the end of the year PS5 maybe dominating the headlines via leaks, which in turn will have an impact on sales.
Wait so essentially some sales counts twice?Quick FYI, found out Sea of Thieves sales actually do include digital PC on the Windows X store. Play Anywhere titles aggregate under Xbox One platform. Doesn't change the month's story, just wanted to clarify. Will be changing headers on the platform charts for next month.
It means that some sales originate from the MS Store on PC and not from the Xbox. It seems that more than 5 people have bought the game on PC, unlike a certain user on this forum predicted.
Thanks for the feedback Rex. I appreciate it.
"Austere" made me chuckle, but I get it. So, long story short, I've just wanted to prove out whether or not anyone would care about these kinds of videos over the last 6 months. Turns out they do, but timing is critical. If I'm delayed a day I know I'll lose 500-1,000 views, and we're only talking 3k or so every month to begin with. So I know if I'm going to do these, they really have to be ready the moment the media release hits.
Of course, that leads to some challenges. Data is ready for analysis Monday morning, around 9-10ish Pacific. Between then and media release Tuesday around 3PMish I have to validate, analyze, turn around a 35 page report that goes to clients, write the media release as well as construct and record the YouTube bit. There are also some internal meetings that happen around this time. So, a lot to get through in a short period of time. And if something is wonky in the data that throws things off, as you can imagine. So on months like this one, where I also happened to be traveling and presenting to a client on Tuesday, and when I made a goof in the YouTube show forcing me to have to re-record it, it can be a bummer.
Anyways, adding even an hour or two to the YouTube bit is a real challenge (especially seeing as the whole thing generates zero revenue and I basically do it just for fun because I know the datahead fans dig it). I'm always trying to figure out ways to get better and make it more interesting, but in reality I probably have 1-1.5 hours of real time to prepare and record the thing, which isn't a lot, and I'm usually doing it after everything else gets done, which means I'm already kinda baked.
I dunno, it's something I think about quite a bit. And I'm not complaining or making excuses, data release is the most fun time of the month even if it is a lot. And the YouTube bit really needs some improvements. I really dig this time of month, getting to dive in to the numbers and pick out the interesting bits. And I enjoy (most of) the interaction here and on the twitters and wherever. But yeah, all the social stuff is me just having some fun, so I gotta balance. Working on it.
Drop was because of Switch. Last March was launch, so of course it's down.
Xbox One has big growth versus last year, PS4 relatively flat, but still leading the market.
HahahahahaSomeone on Twitter called me fake news after multiple DMs asking for proof that I knew Sonic 2 sold. What a time to be alive.
Someone on Twitter called me fake news after multiple DMs asking for proof that I knew Sonic 2 sold. What a time to be alive.
Someone on Twitter called me fake news after multiple DMs asking for proof that I knew Sonic 2 sold. What a time to be alive.
god of war will do fine (for a single player game at least).
don't expect too much of course, but in the end sony won't lose too much money on founding this outdated extravaganza.
This is amazingSomeone on Twitter called me fake news after multiple DMs asking for proof that I knew Sonic 2 sold. What a time to be alive.
god of war will do fine (for a single player game at least).
don't expect too much of course, but in the end sony won't lose too much money on founding this outdated extravaganza.
Sony will lose nothing and they will make money from it, I really don't see how anyone can say it could make them lose money.I think we need to start defining what "success" is when it comes to GoW. I propose that if it only loses Sony 1 million that's a solid success, 10 mil loss is a moderate success, and 100 mil loss is a wash.
They want to milk the price us much as possible. PS4 is still selling more than the Switch and Xbox so why would they do a price cut?We'll see next month.
Surprising to see Sony not really bother with price cuts for PS4. They'll probably do the same promotion they did last year, $199 and I think a game for Black Friday?
Nevertheless, you'd think Sony would want as many people in their ecosystem so that they transfer to PS5. But yeah, clearly PS4 is reaching its saturation point, and the only thing thats probably going to convince casuals at this late in the game is price.
Sony will lose nothing and they will make money from it, I really don't see how anyone can say it could make them lose money.
I know slave was joking but not sure about the other guy.
i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.I think we need to start defining what "success" is when it comes to GoW. I propose that if it only loses Sony 1 million that's a solid success, 10 mil loss is a moderate success, and 100 mil loss is a wash.
god of war will do fine (for a single player game at least).
don't expect too much of course, but in the end sony won't lose too much money on founding this outdated extravaganza.
This is brutal.i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
STOP, STOP! HE'S ALREADY DEAD!i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
I don't think that's ambitious enough for a studio of SSM's caliber. I'd suggest avatar system and then a battle royale with those avatars. Purchases for customizations for the avatars on the dashboard/profile do not carry over to the BR game for 2x the mtx so that SSM can finally start making up for some of their losses.i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
When you originally said they didn't could I was confused... There is no difference at all in any way between the store on PC and on Xbox... It's the same binaryQuick FYI, found out Sea of Thieves sales actually do include digital PC on the Windows X store. Play Anywhere titles aggregate under Xbox One platform. Doesn't change the month's story, just wanted to clarify. Will be changing headers on the platform charts for next month.
that's the razor-sharpest concept i ever heard of. awesome brainwork, jom.I don't think that's ambitious enough for a studio of SSM's caliber. I'd suggest avatar system and then a battle royale with those avatars. Purchases for customizations for the avatars on the dashboard/profile do not carry over to the BR game for 2x the mtx so that SSM can finally start making up for some of their losses.
sony should make a sackboy/girl avatar system and have people earn costumes and accessories by spending trophies
When you originally said they didn't could I was confused... There is no difference at all in any way between the store on PC and on Xbox... It's the same binary
Well, that's because I was wrong.
Issue was that we are only authorized to track PSN, XBL and STEAM. However, because Microsoft's own systems don't differentiate between Xbox and Win X store purchases for titles like Sea of Thieves (because, yeah, same unique identifier) we also capture these PC purchases as Xbox One purchases. I hadn't realized this before.
Fun part is trying to create new headers for the best-sellers charts without using an additional 20 words to explain it.
God of war is part of a legacy fortnite will be forgotten when the next big thing comes outGod of War was in development for 5 years.
Probably cost 100 million to make.
That is nearly two weeks of Fortnite revenue...
it's a shame that cultural value and moral superiority are vastly underrated in sales threads.God of war is part of a legacy fortnite will be forgotten when the next big thing comes out
God of War was in development for 5 years.
Probably cost 100 million to make.
That is nearly two weeks of Fortnite revenue...
Oh wow I had no idea that MH:W sold so well...that's pretty big for the franchise, right?
That's a brilliant post :)i'd say it's already a success if they can keep the loss small enough, so they don't have to shut down the studio.
instead, sony could finally put them on a project that is more promising and contemporary than single player games, because the guys at santa monica seem to be quite talented after all. for example, they can start working on an avatar system for the playstation network.
Nah, not every multiplayer game has the fortnite success and i am glad Sony still makes games like GoW
You're probably joking, but it's a bit unusual. Sony loves some PR after phenomal sales numbers.