Other than the hardware RTX support and the denoiser, this seems like a sidegrade compared to the 2016/2017 non RTX Q2 project.
This new one has explosions with color and properly implemented reflective water. But the color scheme is kinda garish (but more true to the base game), and the objects being rendered are all flatly textured. That one window texture in the starting room is not correct at all.
The older one has a higher level of reflectivitiy and every surface has normal mapping. The more subdued color scheme sits with me better. Glass transparency is present, but not representative of realistic glass.
Also, the older one uses the Yamagi Quake 2 base which at runs all the way to 999 fps for me, while this newer on Q2Pro (or at least QuakeIIStarter version I installed, I don't have an RTX card and can't run the compiled Q2VKPT) doesn't want to go over 250fps, even when I force cl_maxfps 1000. Kind of a bugbear when I'm used to playing Q2 at 480hz/fps.
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