Are you running Windows 10 1803 or newer? I know you have previously said that you intentionally stayed a couple of versions behind on Windows updates.That has not been my experience.
I've been using it since they added in support for monitors with Adaptive Sync, and the only issues I encountered were that I had to exclude some applications (e.g. the Unity editor) from variable refresh at the driver level. But all the games I played in that time period work with borderless windowed mode + G-sync -- though admittedly that's just some indie games and Monster Hunter World.
For me, it has been like this ever since the 1803 update (about a year old now) even after NVIDIA's supposed driver fix.
Monitor refresh rate is displayed in the upper-right with RTSS stats displayed across the bottom to show that the frame rate is consistent.
Note that absolutely nothing is happening in-game, it's just a menu, but windowed-mode G-Sync has large fluctuations in the refresh rate despite the frame rate being capped via RTSS.
Most games that I play seem to be affected by this, and it renders anything without an exclusive output completely unplayable for me as I get severe motion sickness from the stuttering it causes.
Indie games have been especially problematic for me, since few Unity games offer an FSE output any more.