Discussion in 'Video Games' started by fluffydelusions, Nov 15, 2017.
I’m excited, hopefully this means I will be able to maintain a solid 4k60 on my 1080 without going below Med-High.
Wow, this is crazy
Sweet. Game already runs like money for me on my 970m. Hopefully I can squeeze out even more of them frames with this update.
Damn, maybe now i can downsample without a care in the world.
Nice, I was struggling to get near 1080pP144FPS a lot of the time.
Damn, I already thought it ran well. I hope these improvements apply to the 9 series as well.
Ooo baby, I can max it out at 4k now on a 1080.
That's some improvement!!! Downloading now, thank you OP.
1080Ti owner here. I updated to 388.13 last week and noticed Rocket League was running at 240fps or less, when I had been getting an almost-locked 250fps before. I downgraded to 385.69 and performance is back up in Rocket League. I don't care about any of the games mentioned, so I'm probably going to stay on 385.69 for now.
Those are some huge improvements though! Really great for people wanting to play at the higher resolutions. Hopefully I read positive things all around from actual users about this driver update.
Does it fix HDR?
Or does it force HDR output signal all the time?
Used to get 70-80 fps in The Tower (the most resource demanding area in Destiny 2 I think), now I get 90-95 fps. Surprising.
Wonder if the improvements apply to other games too (such as The Evil Within 2 and Wolfenstein 2).
970 card here.
Large gains, wow.
Holy sh*t, insane improvements.
Anyone with GTX 1070 tested how does it work? For some reason the charts don't have it.
Nvidia fine wine (tm)?
"Game ready driver" - Hmmm
Sounds like initial drivers weren't so "game ready" if they are getting those kinds of improvements or there was some super severe bug or something.
More performance is always good
Gonna test it out. Gonna check FPS with Nvidia Overlay before I install the driver.
Love how the 1070 is practically non existant now, sadface...
Xbox one optimizations I think helped bring up the performance even on the high end PCs. The xbox one x patch came out and now nvidia is tapping into how the game is coded.
Moreover fat drivers are just bullshit. It all involves extra labour that is wasted by the developers working in a certain way, and then having the driver devs sometimes completely replace entire shaders in the driver runtime.
Nvidia is the paranoid one that hides all that stuff away. But thin API like dx12 and Vulkan are the way to go. If Nvidia or AMD think that they can write better shaders for their GPUs they should just have those bundled into the game instead of piling that shit up in the driver.
No change here what so ever.
Is it safe to buy the game now?
No more random bans?
Trying this as soon as I get home from work, not for the performance gain but bc I still see some microstutters after a few minutes of gameplay with gsync.
Good stuff, especially since I just bought it last night.
Can't say if it did much for me, getting 50fps in the tower if it's packed with people. Probably a CPU bound situation though.
Just goes to show you what a good driver update can do for a game.
Well played nVidia, well played. Maybe now I can turn up HBAO to 3D (looks much nicer) and depth of field to highest without loosing 50FPS.
Damn I noticed some stuttering before. Gonna have to try this out later.
So 4k60 with a 1080 with some tweaks then?
Let´s hope this works, everything says my pc should run this shit maxed, but the patrols are insufferable, my framerate drops from 80 to 14 and it does not make sense, it happens even in the crucible sometimes, like some weird stutter, this started after the last patch btw
These game specific improvements are awesome for end users, but hell for the coders of these drivers. Finding the inefficient hitches in games rendering pipelines has got to be a slog.
It also sucks for the vast majority of devs that don't get the royal treatment like this that need to spend a disproportionate amount of time refining their game where others get an easy pass.
The rather big shift to UE4 globally in the last few years has solved a lot these problems, thankfully, but it's an interesting dynamic between AAA games and the graphics card manufacturers.
GTX 980 here
0 changes, sadly.
Then again, i am relatively happy performance wise. 140% renderscale at 1080p, Everything max except Dof and AO.
I do have very weird stuttering though, especially in the social spaces where it will drop down to 40 and just stay there, even though my GPU and CPU usage is waaay below 100%. Not the first game on my Rig that acts up in a way like this though and I just really don't know how to fix it anymore.
Now, if only Bungie added an AA solution that wasn't dogshit...
Not seeing significant performance gains on a 970 yet. Cranked up resolution scaling from 129 to 150 (@ 1080) to no apparent cost to performance (or very little). Just walked/sparrowed around a bit in the EDZ, so I might've just missed the more stressful parts that have caused drops for me in the past.
Processor: AMD FX 8350
Graphic Card: GeForce GTX 1060 3Gb
SO: Windows 10 x64
It should run way better than it does and its driving me crazy