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Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,782
I'd rather Nintendo focus on what they've got and not try to mess with a clearly "in the works" emergent technology.
 

Deleted member 49611

Nov 14, 2018
5,052
i don't want VR on a 720p screen that is sitting right infront of my eyes.
 

modiz

Member
Oct 8, 2018
17,844
I find it hard to believe there will be a VR game for switch. Switch has a low refresh rate screen, fairly weak performance and a 720p screen.
The only way I can see it as a possibility is having the VR be docked only and make a a separate headset you need to connect to the dock, which would just mean it would be as expensive as the other VR solutions.
 

TJG662

Member
Oct 25, 2017
625
California
I feel any version of switch VR wont be what most people think. This is Nintendo and they do things their way. I see a 3ds style vr.
 

Sean Mirrsen

Banned
May 9, 2018
1,159
I feel any version of switch VR wont be what most people think. This is Nintendo and they do things their way. I see a 3ds style vr.
I think you're closer than most.

Does anyone else remember an advanced headtracking setup using an IR motion camera from a WiiMote? One that turned any TV into a "VR window" with just some drivers and software?
 

Reinhard

Member
Oct 27, 2017
6,604
Only VR I would expect would be a Labo version of it similar to the cardboard VR from Google. But the hardware is just a bad fit as it is too heavy, too large, and too low of resolution screen for decent VR. GearVR would still be worlds better than anything Nintendo could do with the Switch and GearVR is already pretty weak when it comes to the VR experience.
 

GokouD

Member
Oct 30, 2017
1,127
You all need to be more imaginative. Like, they're not going to put Resident Evil 7 on it, it'll be a very low poly, 60 fps, gameplay led experience. And knowing Nintendo, it'll be awesome
 

Sean Mirrsen

Banned
May 9, 2018
1,159
I think it'll be closer to a "VR Window", not actual full-immersion VR. I.e., this is done with a bog-standard Wiimote and some IR lights on either side of a camera:


It's something that could easily be done with a TV mount for the R joycon and some cheap LEDs to put on Labo Robot's headgear. Just needs a game to go with.
 

Haint

Banned
Oct 14, 2018
1,361
You're not going to slot a Switch (or even a Switch Pro/Lite) into a Gear VR/Daydream style contraption. The weight and screen are not and will never be designed to accommodate that. They will either build Switch guts into an HMD (a la Oculus Quest), or you will put a Switch in a fanny pack on your waist and run USB-C to an HMD with its own displays (a la Magic Leap). Scenario B is the more likely of the two to keep cost low. For those unaware, Magic Leap is powered by a Tegra X2 "puck" that the user puts in their pocket or wears on their waist.
 
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Sidewinder

Member
Oct 25, 2017
7,191
You're not going to slot a Switch (or even a Switch Pro) into a Gear VR/Daydream style contraption. The weight and screen are not and will never be designed to accommodate that. They will either build Switch guts into an HMD (a la Oculus Quest), or you will put a Switch in a fanny pack on your waist and run USB-C to an HMD with its own displays (a la Magic Leap).

I agree.
 

GokouD

Member
Oct 30, 2017
1,127
You're not going to slot a Switch (or even a Switch Pro/Lite) into a Gear VR/Daydream style contraption. The weight and screen are not and will never be designed to accommodate that. They will either build Switch guts into an HMD (a la Oculus Quest), or you will put a Switch in a fanny pack on your waist and run USB-C to an HMD with its own displays (a la Magic Leap). Scenario B is the more likely of the two to keep cost low. For those unaware, Magic Leap is powered by a Tegra X2 "puck" that the user puts in their pocket or wears on their waist.
While that makes sense in practical terms, I think it's just too expensive. If they're going to do it, it'll be something cheap and cheerful that all Switch owners can access without shelling out for new hardware. VR is just not successful or accessible enough for them to consider dedicated VR hardware a good business decision I feel.
 

@dedmunk

Banned
Oct 11, 2018
3,088
If they are willing to let Ark release on the e-shop in it's current state, and still haven't fixed the issue with Pro Controller d-pads, then I'm willing to think Nintendo will push this out the door no matter how badly it performs.
 

Pooroomoo

Member
Oct 28, 2017
4,972
I haven't read each and every post here, but it seems people are ignoring this part - "select number of traditional first-party software titles may receive VR support in the not-so-distant future." - so I see this not as full blown VR, but as a Labo kit that you can play a few very basic games (note the word "traditional" in the quote) that don't need a strong VR capability at all. Just like the Labo games are not full blown games, so will the VR be just a limited Labo thing, not some feature Nintendo will go all out on.
 

mugwhump

▲ Legend ▲
Member
Oct 27, 2017
2,288
I've always thought this was a no-brainer once they had a switch with a 1080p screen. I dunno if I'd wanna do it with the current switch, but I think this has tons of potential for the switch's successor.
 

Haint

Banned
Oct 14, 2018
1,361
While that makes sense in practical terms, I think it's just too expensive. If they're going to do it, it'll be something cheap and cheerful that all Switch owners can access without shelling out for new hardware. VR is just not successful or accessible enough for them to consider dedicated VR hardware a good business decision I feel.

Switch is $300 and controllers are $70, low cost is much less a concern for modern Nintendo. 3DoF VR is not even worth doing at this point, and attempting it with terrible resolution high persistence LCD's and unusable comfort/ergonomics would be product suicide. Quite simply there is no Switch VR without new dedicated hardware, full stop. A "dumb HMD" that is powered by a Switch fanny pack would target $199 - $299 depending on the quality of their tracking solution.
 
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GokouD

Member
Oct 30, 2017
1,127
Switch is $300 and controllers are $70, low cost is much less a concern for modern Nintendo. 3DoF VR is not even worth doing, and attempting it with terrible resolution high persistent LCD's and unusable comfort/ergonomics would be product suicide. Quite simply there is no Switch VR without new dedicated hardware, full stop. A "dumb HMD" that is powered by a Switch fanny pack would target either $199 or $299 depending on their tracking solution.
Maybe so, but a separate product would be DoA too, there's just no demand for it. I think they'll go with a HMD for the current switch and design the games around the limitations i.e. very low poly, fixed camera etc. This is not going to be VR that tries to compete with PSVR, Occulus etc, it'll be a fun little throwaway.
*Edit* And tracking can be done with the IR camera and some reflective stickers, Labo already does that.
 

T002 Tyrant

Member
Nov 8, 2018
8,977
Completely agreed. I don't know how Nintendo would be able to deliver acceptable VR with a 720p screen, let alone with the low amount of power it has.

What if it's not Google Cardboard and it comes with 1080p output and gyros built in, and the Switch goes into docked mode?

Theoretically 1st party VR would output 1080/60. And any mini switch would still be compatible, leaving the joycons as controllers!
 

Falldog

Member
Oct 28, 2017
127
I have no idea if the Switch could pull off VR, but the thought of Nintendo making VR games is incredibly exciting. If we don't see it on Switch then I hope they jump in with their next system. PSVR has made me a believer!
 

K Samedi

Member
Oct 27, 2017
4,990
Knowing Nintendo, this will be a cheap VR experience that is surprisingly fun yet attracts no interest from third party devs because its too low tech. Nintendo IP are a pretty good fit for VR.
 

T002 Tyrant

Member
Nov 8, 2018
8,977
Knowing Nintendo, this will be a cheap VR experience that is surprisingly fun yet attracts no interest from third party devs because its too low tech. Nintendo IP are a pretty good fit for VR.

ARMS VR, Punch Out, Mario Kart, Nintenpets, Nintendoland 2, lots of IPs with some good draw for mainstream VR pull. Especially with HD Rumble!
 

Wander

Member
Oct 25, 2017
894
I think it'll be closer to a "VR Window", not actual full-immersion VR. I.e., this is done with a bog-standard Wiimote and some IR lights on either side of a camera:


It's something that could easily be done with a TV mount for the R joycon and some cheap LEDs to put on Labo Robot's headgear. Just needs a game to go with.

Nintendo doesn't follow trends. They make them.

So I expect some sort of twist like what you posted
 

KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
VR on a 720p 60Hz screen is a big fat nope. Google Cardboard with a moderately recent phone is leagues better than that could be.

Are you joking? I have not read much in this thread at all but with a little bit of thinking one would come to the conclusion that the Switch screen will not be used for VR, obviously.

Who wants to pin such a big and relatively heavy device on your head? It's ridiculous.

Nintendo perfectioned the lag free local streaming with the WiiU. A Switch VR headset would just have its own screen.

Anyway Nintendo has the IPs that could make VR much more popular.

Nonetheless I don't think the rumor is true, VR is to nausea inducing and the market much to niche to be interesting. Even know PS4 VR is still a small niche and the game sales are low.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
Every time this type of rumour comes up I post the same things:
  1. You aren't going to get a compelling VR experience by re-using the Switch screen. Not only is it too low-res and too slow, it's also embedded in a device that's too heavy.
  2. If you don't re-use the screen, then why attach it to a Switch at all? It's just cumbersome, and at this point the guts really aren't that expensive compared to what you'd need to spend on building the rest of the device (screens, tracking) anyway.
 

VAD

Member
Oct 28, 2017
5,531
Every time this type of rumour comes up I post the same things:
  1. You aren't going to get a compelling VR experience by re-using the Switch screen. Not only is it too low-res and too slow, it's also embedded in a device that's too heavy.
  2. If you don't re-use the screen, then why attach it to a Switch at all? It's just cumbersome, and at this point the guts really aren't that expensive compared to what you'd need to spend on building the rest of the device (screens, tracking) anyway.
Regarding the weight of the switch: what if they do a virtual boy again and use a tripod to store the switch? Not the most practical thing compared to a gear vr for example but Nintendo isn't beyond trying crazy ideas.
 

Sean Mirrsen

Banned
May 9, 2018
1,159
If people aren't buying Labo, there will be even less interest for Labo VR.
VR isn't going to be mainstream for a very long time.
On one hand, sure.

On the other hand, it's not going to become mainstream if it's always treated that way. It took the Wii for motion controls in regular games to get any traction at all. Something has to pave the way to mainstream. It can't be a binary affair, there has to be something entry-level for your regular common game console owner to sink their teeth into.
 

T002 Tyrant

Member
Nov 8, 2018
8,977
If people aren't buying Labo, there will be even less interest for Labo VR.
VR isn't going to be mainstream for a very long time.

Just because there's speculation it's Labo VR doesn't mean it's Labo VR. Nintendo could quite easily have made a headset that has a built in 1080p output which simply uses the switch how ones uses it in docked mode where it outputs to the headset and have inbuilt battery and gyros.

It would be more expensive than cardboard, but overall would be a better product.

I'm not on the Labo VR bandwagon.
 

Bufbaf

Don't F5!
Member
Oct 25, 2017
12,661
Hamburg, Germany
That article is completely devoid of sources or actual information though. Of course Nintendo is watching VR closely, as probably every hardware developer currently does. I also don't really get where the "We believe first party titles might get VR support" comes from.

I'd love Nintendo to figure out VR, but I don't really buy this article's rumors besides the points collected from other sites' quotes and ideas. I'll happily be wrong though.
 

Simba1

Member
Dec 5, 2017
5,383
We mostly talking about Labo VR kit, with some VR minigames and where some Nintendo games (for instance MK8) receive VR mode.
 

gozu

Member
Oct 27, 2017
10,341
America
Every time this type of rumour comes up I post the same things:
  1. You aren't going to get a compelling VR experience by re-using the Switch screen. Not only is it too low-res and too slow, it's also embedded in a device that's too heavy.
  2. If you don't re-use the screen, then why attach it to a Switch at all? It's just cumbersome, and at this point the guts really aren't that expensive compared to what you'd need to spend on building the rest of the device (screens, tracking) anyway.

Not to mention that the minimum GPU for VR is PS4 level.

The switch is way too weak for something like Astrobot. And since Nintendo is virtually guaranteed never to have a non-portable console again, even the next-gen Nintendo console is likely to struggle with VR. I'm assuming Nintendo's next-gen console is going to come in slightly under PS4 pro power level. (IE: less than 4 Tflops)
 

PlayBee

One Winged Slayer
Member
Nov 8, 2017
5,541
Are you joking? I have not read much in this thread at all but with a little bit of thinking one would come to the conclusion that the Switch screen will not be used for VR, obviously.

Who wants to pin such a big and relatively heavy device on your head? It's ridiculous.

Nintendo perfectioned the lag free local streaming with the WiiU. A Switch VR headset would just have its own screen.

Anyway Nintendo has the IPs that could make VR much more popular.

Nonetheless I don't think the rumor is true, VR is to nausea inducing and the market much to niche to be interesting. Even know PS4 VR is still a small niche and the game sales are low.
The source in the OP specifically references a hidden VR mode found by hackers which splits the Switch's screen vertically, and a patent for a Google cardboard-like headset into which the Switch is placed.

A separate headset with higher resolution and refresh rate has no business being tethered to the Switch, which isn't powerful enough for anything on the scale of PSVR games. The "lag free" streaming you speak of was limited to 480p 60Hz on Wii U. Streaming something at let's say 1080p 90Hz would require bandwidth an order of magnitude greater, and the latency required for a smooth experience is significantly tighter in VR. Current wireless solutions for the Vive cost $250-300 just for the add-on. A wireless solution is not impossible, but the hardware required to make it happen would likely be too costly to the point that a completely standalone unit makes more sense. Don't forget that a separate headset would need its own battery and tracking as well.
 
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Marmoka

Member
Oct 27, 2017
5,028
There's your Labo 4, everyone.

images
Brilliant!!
 

Brofield

Member
Oct 25, 2017
3,896
For some reason, it popped into my head a few days ago that LG!PE could probably operate in a first person view with some minor camera adjustments, and playing a Pokemon game in VR for the genwunners would sell gangbusters. So seeing this rumour...I wouldn't want the Switch screen to slide in a headset, but a VR system for the next console that actually has the power and screen would be mighty entertaining I feel
 

mxbison

Banned
Jan 14, 2019
2,148
I'd love to see them try. Good game design is much more important than graphics in VR, and so far very few games nailed that.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
I honestly don't think the Switch should be used for VR unless the headset would be standalone and connects to the console.
 

1-D_FE

Member
Oct 27, 2017
8,260
You all need to be more imaginative. Like, they're not going to put Resident Evil 7 on it, it'll be a very low poly, 60 fps, gameplay led experience. And knowing Nintendo, it'll be awesome

I think too many people just have real world experience with VR and understand the hard technical limitations. Just the 60fps sample-and-hold LCD tech means that whenever you turn your head, your brain will make the image smear like crazy. There are just certain technical floors VR needs to have to not be a lousy user experience.

Will the concepts be fun? I'm sure it will. Will it be a terrible VR experience. Yes. If it's anything beyond simple old-school emulation where you're starting straight ahead and not asked to move your head.
 

Gobias-Ind

Member
Nov 22, 2017
4,025
I see speculation that this Labo thing will bring VR support to Mario Kart and I'm like how the hell??? What about all the puke and headaches? Wipeout on PSVR was very well done and I, after not playing VR for maybe a month or so, had to take it easy and get my VR legs back to ward off motion sickness. A game like Mario Kart just sounds painful if experienced through what is essentially a Google cardboard headset housing a screen with a resolution that phones pre-google cardboard would've had.

Children puking while wearing their Labo headsets would become the new "oh no I threw my Wii remote through my tv" viral videos.
 

Karish

Member
Oct 25, 2017
2,528
People acting like it's impossible for Nintendo to make this not look like ass. These guys have proven us wrong so many times let's just wait and see.