Wow Gamexplain even made a video on this rumor. You know what that means.
I think you're closer than most.I feel any version of switch VR wont be what most people think. This is Nintendo and they do things their way. I see a 3ds style vr.
How so?
You're not going to slot a Switch (or even a Switch Pro) into a Gear VR/Daydream style contraption. The weight and screen are not and will never be designed to accommodate that. They will either build Switch guts into an HMD (a la Oculus Quest), or you will put a Switch in a fanny pack on your waist and run USB-C to an HMD with its own displays (a la Magic Leap).
While that makes sense in practical terms, I think it's just too expensive. If they're going to do it, it'll be something cheap and cheerful that all Switch owners can access without shelling out for new hardware. VR is just not successful or accessible enough for them to consider dedicated VR hardware a good business decision I feel.You're not going to slot a Switch (or even a Switch Pro/Lite) into a Gear VR/Daydream style contraption. The weight and screen are not and will never be designed to accommodate that. They will either build Switch guts into an HMD (a la Oculus Quest), or you will put a Switch in a fanny pack on your waist and run USB-C to an HMD with its own displays (a la Magic Leap). Scenario B is the more likely of the two to keep cost low. For those unaware, Magic Leap is powered by a Tegra X2 "puck" that the user puts in their pocket or wears on their waist.
Imagine if Nintendo thought this before the N64 came outI'd rather Nintendo focus on what they've got and not try to mess with a clearly "in the works" emergent technology.
I haven't read each and every post here, but it seems people are ignoring this part - "select number of traditional first-party software titles may receive VR support in the not-so-distant future." - so I see this not as full blown VR, but as a Labo kit that you can play a few very basic games (note the word "traditional" in the quote) that don't need a strong VR capability at all. Just like the Labo games are not full blown games, so will the VR be just a limited Labo thing, not some feature Nintendo will go all out on.http://www.nintendoworldreport.com/rumor/49747/could-a-vr-related-switch-announcement-be-approaching
Please click the link for full details, well worth a read. Courtesy of our very own Emily !
While that makes sense in practical terms, I think it's just too expensive. If they're going to do it, it'll be something cheap and cheerful that all Switch owners can access without shelling out for new hardware. VR is just not successful or accessible enough for them to consider dedicated VR hardware a good business decision I feel.
Maybe so, but a separate product would be DoA too, there's just no demand for it. I think they'll go with a HMD for the current switch and design the games around the limitations i.e. very low poly, fixed camera etc. This is not going to be VR that tries to compete with PSVR, Occulus etc, it'll be a fun little throwaway.Switch is $300 and controllers are $70, low cost is much less a concern for modern Nintendo. 3DoF VR is not even worth doing, and attempting it with terrible resolution high persistent LCD's and unusable comfort/ergonomics would be product suicide. Quite simply there is no Switch VR without new dedicated hardware, full stop. A "dumb HMD" that is powered by a Switch fanny pack would target either $199 or $299 depending on their tracking solution.
Completely agreed. I don't know how Nintendo would be able to deliver acceptable VR with a 720p screen, let alone with the low amount of power it has.
Knowing Nintendo, this will be a cheap VR experience that is surprisingly fun yet attracts no interest from third party devs because its too low tech. Nintendo IP are a pretty good fit for VR.
This teardown at launch identified a STMicroelectronics SH641 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor on the main PCB.Are you sure that's true? I thought the tablet also had a gyro and accelerometer... Did we ever get confirmation on that? I know the patent included it.
Duck hunt laboI think it'll be closer to a "VR Window", not actual full-immersion VR. I.e., this is done with a bog-standard Wiimote and some IR lights on either side of a camera:
It's something that could easily be done with a TV mount for the R joycon and some cheap LEDs to put on Labo Robot's headgear. Just needs a game to go with.
I think it'll be closer to a "VR Window", not actual full-immersion VR. I.e., this is done with a bog-standard Wiimote and some IR lights on either side of a camera:
It's something that could easily be done with a TV mount for the R joycon and some cheap LEDs to put on Labo Robot's headgear. Just needs a game to go with.
VR on a 720p 60Hz screen is a big fat nope. Google Cardboard with a moderately recent phone is leagues better than that could be.
I bought one in Japan a few years back, and for that time it's quite impressive. (More 3D than real VR, but that goes for the VB as well.)True, true! I wish I could have played around with one of those as a kid.
Regarding the weight of the switch: what if they do a virtual boy again and use a tripod to store the switch? Not the most practical thing compared to a gear vr for example but Nintendo isn't beyond trying crazy ideas.Every time this type of rumour comes up I post the same things:
- You aren't going to get a compelling VR experience by re-using the Switch screen. Not only is it too low-res and too slow, it's also embedded in a device that's too heavy.
- If you don't re-use the screen, then why attach it to a Switch at all? It's just cumbersome, and at this point the guts really aren't that expensive compared to what you'd need to spend on building the rest of the device (screens, tracking) anyway.
If people aren't buying Labo, there will be even less interest for Labo VR.ARMS VR, Punch Out, Mario Kart, Nintenpets, Nintendoland 2, lots of IPs with some good draw for mainstream VR pull. Especially with HD Rumble!
On one hand, sure.If people aren't buying Labo, there will be even less interest for Labo VR.
VR isn't going to be mainstream for a very long time.
If people aren't buying Labo, there will be even less interest for Labo VR.
VR isn't going to be mainstream for a very long time.
Every time this type of rumour comes up I post the same things:
- You aren't going to get a compelling VR experience by re-using the Switch screen. Not only is it too low-res and too slow, it's also embedded in a device that's too heavy.
- If you don't re-use the screen, then why attach it to a Switch at all? It's just cumbersome, and at this point the guts really aren't that expensive compared to what you'd need to spend on building the rest of the device (screens, tracking) anyway.
The source in the OP specifically references a hidden VR mode found by hackers which splits the Switch's screen vertically, and a patent for a Google cardboard-like headset into which the Switch is placed.Are you joking? I have not read much in this thread at all but with a little bit of thinking one would come to the conclusion that the Switch screen will not be used for VR, obviously.
Who wants to pin such a big and relatively heavy device on your head? It's ridiculous.
Nintendo perfectioned the lag free local streaming with the WiiU. A Switch VR headset would just have its own screen.
Anyway Nintendo has the IPs that could make VR much more popular.
Nonetheless I don't think the rumor is true, VR is to nausea inducing and the market much to niche to be interesting. Even know PS4 VR is still a small niche and the game sales are low.
This teardown at launch identified a STMicroelectronics SH641 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor on the main PCB.
So evidently the tablet does have motion controls.
You all need to be more imaginative. Like, they're not going to put Resident Evil 7 on it, it'll be a very low poly, 60 fps, gameplay led experience. And knowing Nintendo, it'll be awesome