The X has locked clocks and can power though tasks, even when the system isn't being pushed to the max. It easily gets the job done but is less efficient with it's power usage, running full speed all the time, even when not needed, while PS5 is more efficient by changing CPU / GPU speeds as needed to get the task done.
This is a pretty fundamental misunderstanding of the differences. Many mobile devices do indeed keep clock speeds low with minimal activity in order to reduce battery consumption, but that's not the case with the PS5 nor the Series X as I understand them. It's a necessary compromise on a phone that comes with the downside that you never know for sure how long the next task is going to take, so typically the clock speed ramps up only after it has been busy for a brief period. This means that simple tasks are efficient but can take longer - a reasonable trade-off in a battery powered device.
On a game console, however, with a race to wrap up all the work necessary to produce a frame, it's essential that the CPU and GPU hit the ground running each and every time. Small tasks have to be done
fast even if they're just handing off work to some other piece of hardware. Everything is a race to the finish line.
The difference with the PS5 is that it starts off every CPU and GPU task at such high clock that some of the most demanding kinds of work can't be sustained on both without exceeding the cooling capacity of the device. Instead of ramping up, it ramps
down, and according to its architect this should be rare and minimal (and I can completely understand why, as some of the most demanding legal series of instructions would involve doing a ton of vector math in registers without ever touching RAM, and this is an absurdly rare workload even if it is valid code
.) The clever bit is that it does so in a completely deterministic fashion, so it runs the same workloads at the same clock speeds every time on every PS5. Frankly, no CPU or GPU has ever run at full capacity for any length of time anyway, as cache misses result in brief pauses all the time waiting for data to make its comparatively leisurely journey from RAM. There are enough complex variables involved that armchair architects should really cool their jets and wait to see how the two systems work in practice with workloads that matter: games.
Is it likely that the Series X will have a modest performance advantage? Sure, but ~16-20% seems like the ballpark difference which, as has been pointed out over and over, is
much smaller than the gaps we observed in the last generation. Is an advantage guaranteed at that level? Not at all, as these are complex systems with a lot of interactions among details we aren't yet privy to. Are there other parts of the system design that might make a bigger difference in our gaming experience? Absolutely. The PS5's SSD advantage will be a legitimate topic of debate, but I'm betting on it being a Really Big Deal. Developers have been I/O starved for two generations and it's going to be fascinating to see what creativity this unleashes.
Even more intriguingly, there are other aspects of the console designs that impact our gaming experience. The latest talk didn't say a peep about the controllers, and we haven't actually seen one yet so it'll be interesting to get a more detailed overview and hands-on experience from a range of people. PSVR2 is also widely expected and we know effectively nothing at all about it. Interesting times, indeed.