So, I never said that (game will get 15.5GB), I stated an example (best case/theory) what I am alluding to here is that with the speed and construction of the system this, and other options, are possible to enable the core kernal, tasks, UI to remain resident and static data to cache. So rather than 3GB of OS, it only used 1-1.5GB of OS when the game is running and then swaps back when home is pressed.
Also, please do not put words in my mouth, I never said that a fast SS replace the GPU. I said that the SSD and I/O contrsuction alongside the other benefits means that when a game is dense with objects, streaming information in the stutters, cache misses, hangs etc etc will be reduced. It will likley always be at a slightly lower resolution (as I cleary state in the video) on the PS5 but to think that all slow down, stutters and hangs are all GPU bound is niave at best or intentially distracting the narrative at worst.
Hey NXgamer, thanks for responding, and apologies if I misinterpreted your video in some ways.
Also, thanks for clarifying the OS memory theory you have. it would be amazing if Sony pulls that off, as giving even more memory to the game could definitely have big visual impact.
With regards to GPU, I didn't mean to suggest that framerate is solely GPU bound, of course it's not, I was mostly remarking on the raw GPU power in the machine. Games that are heavily CPU-bound could perhaps still bottleneck framerate at times, but there is more than enough muscle in both machines to push a steady 60fps, so long as devs aren't doing extremely ambitious things with the CPU. I don't see storage being much of a bottleneck on either system, especially with dev optimization.
I think what I mostly take issue with in you video is the suggestion that 3rd party developers will likely only use the extra power to boost resolution, as that's not what we saw with the X1X. Considering the Xbox's close ties to PC devs, I would assume the majority of 3rd party will have a wide range of GPU features they could tweak, that would improve on the series X, just like we saw tome and time again on X1X vs PS4 Pro or PS4 vs X1S
For example:
- Ray Tracing, lighting, shadows
- Post processing
- framerate
- Geometric complexity
- rendering distance
It will be a balancing act, but one where the Series X will certainly outperform the PS5 as to what it can actually render on-screen at once.
If Sony can free up more Vram for games though, that could certainly let them add texture/shader detail (which could still have GPU impact) to the assets per-scene, and make PS5 compare much more favorably. There are certainly numerous ways devs can and will also utilize the extra GPU power.
To be fair, I also didn't quite understand what you were trying to insinuate with regards to the X1X utilizing resolution scaling to improve framerate, and how that relates to making a difference in GPU power less...meaningful? (Not sure if that's the point you were trying to make).
For example, the graphical difference between an X1X, and a PC with a more powerful GPU running Gears 5, even though both use dynamic res and image reconstruction simultaniously, there is still a quite noticable visual quality difference, especially when settings are tweaked.