1. shiftplusone

    shiftplusone
    Member OP

    Since i follow Chris Avellone on twitter, I saw that he retweeted this. It's a damn shame, game is so good

    3 different tweets



    We now have a sense of just how badly #deadfire sold. I invested $1000 in getting it made, and the first dividents from that are in. For all sales from launch through September - the period when any game makes the vast majority of its money - I got $192.67...

    ...the "breakeven" for investors was about 580,000 sales at $50. This tells us they sold about 110,000. RPGs of this sort do have long tails, but at this juncture there is no way investors are recouping the investment.

    To be clear: I always thought the sales target was unrealistic, and my investment was more an act of charity than it was an actual attempt to make money. But I didn't expect it to do *this* badly.
     
  2. Aokiji

    Aokiji
    Member

    y i k e s.

    maybe this lends to the supposed buyout
     
  3. What. That's way worse than I ever imagined.
     
  4. Good thing Phil Spencer showed up with his checkbook then.
     
  5. Sou Da

    Sou Da
    Member

    Of course Chris retweeted this
     
  6. CloseTalker

    CloseTalker
    Member

    That's a shame. I'm keeping an eye on console (especially Switch) versions, but I'll be surprised if they do the UI work to make it play well in handheld mode.
     
  7. cw_sasuke

    cw_sasuke
    Member

    MS likely saved them if true, otherwise they would have had to let a bunch of people go after this kind of bomb.
     
  8. BronsonLee

    BronsonLee
    Don't worry I'm on the case Moderator

    Doesn't Chris fuckin' hate them now
     
  9. LordofPwn

    LordofPwn
    Member

    there was like no marketing or PR for it, i first heard about it because amazon listed it and then it's been radio silence. none of the places i check out talked about it.
     
  10. Fury451

    Fury451
    Member

    Almost certainly.

    I recognize the first one was of high-quality but quickly determined that it wasn't for me, I'm wondering if this particular project is a bit too niche or something.
     
  11. Salty Catfish

    Salty Catfish
    Member

    A shame but not surprising. That genre is really niche now.
     
  12. Cap G

    Cap G
    Banned Member

    This isn't a surprise to anyone that's followed the game.

    Great game though. The level of presentation quality, the combat changes, and the pirate themeing made for a great time.
     
  13. shoptroll

    shoptroll
    Member

    PC Gamers have also been conditioned to wait for sales, which should take the edge off of any initial sales numbers.
     
  14. shiftplusone

    shiftplusone
    Member OP

    He definitely hates the management 100% lol

    Regardless, the fig data is starting to come out now and this is the results even with him having it out for them

    He did tell Phil to hire the devs because they're great, but fire all the idiots who run it



    if you ARE doing a deal with Obsidian Ent., I’d really, really look at Pillars of Eternity sales figures (which Fig has indirectly revealed this month, and tried to be cagey about it). Good devs there, terrible management – Hire the devs, fire the chaff at the top.
     
  15. Spaltazar

    Spaltazar
    Member

    meanwhile larian is selling gangbusters with divinity. fuck, i love larian so much
     
  16. Khrol

    Khrol
    Member

    After the first Pillars I can’t blame people for skipping the second. Glad Obsidian will get a chance to do something ambitious and appealing with Microsoft.
     
  17. Vault

    Vault
    Member

    Fergus is so incompetent the writing was on the wall when they announced they were using Fig.

    Larian laughing all the way to the bank
     
  18. Aokiji

    Aokiji
    Member

    well if the writing on the wall ends up as expected, MS will have at least 1 AAA WRPG studio in the first party belt.
     
  19. johancruijff

    johancruijff
    Member

    meanwhile Kingmaker
     
  20. StereoVSN

    StereoVSN
    Member

    That’s a shame since I enjoyed the game more then first PoE but I think mistakes were made.

    - They shouldn’t have made it a direct sequel as it really only appeals to those who finished PoE1. Instead look at how Divinity OS2 handles it.
    - Main storyline was very weak and quite short. Excellent sidequests weren’t really integrated in.
    - Pirate theme didn’t appeal to people I guess. Personally I liked it but it’s not super popular with CRPG crowd.
    - Ship Combat underwhelmed people. I thought it was alright but I guess a lot of gamers expected it to be more gameplay based.
     
  21. ghibli99

    ghibli99
    Member

    Damn. I don't remember this being promoted very much at all though. Not nearly to the extent of the first game (and basically to the point where it's easy for me to forget the sequel exists).
     
  22. shinobi602

    shinobi602
    Newman Administrator

    Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
     
  23. DeepChord

    DeepChord
    Member

    Such a shame, it's a fucking great game and the post-launch support has been phenomenal.
     
  24. decoyplatypus

    decoyplatypus
    Member

    I think we'd pretty much accepted the sales figures were bad. But man, it's still such a bummer. Deadfire is a great game, and I'd hoped Obsidian would be able to keep making games like it (if not in the precise subgenre, then at least in the niche-RPG mold).
     
  25. shiftplusone

    shiftplusone
    Member OP

    yeah i'm not sure what specifically it is about POE that isn't working. Divinity was a runaway success on its first game, Kingmaker is killing it from my understanding, but the PC market just doesn't give a shit about a well made series from the supposed best RPG studio in the industry

    Tyranny bombed hard too and I LOVED that game

    i doubt the digital version of the pathfinder card game made it big
     
  26. NinjaScooter

    NinjaScooter
    Member

    Why are tweets looking all fucked up today?
     
  27. MrConbon210

    MrConbon210
    Member

    The console versions aren’t out yet right?
     
  28. Yeah I can definitely see Microsoft picking up Obsidian now.
     
  29. decoyplatypus

    decoyplatypus
    Member

    Right.
     
  30. Granjinha

    Granjinha
    Member

    is it though? Divinity is a huge success and Kingmaker is also doing quite well.
     
  31. Vault

    Vault
    Member

    Divinity Original sin 2 peaked at 93,000 concurrent players
     
  32. OMEGALUL

    OMEGALUL
    Member

    110.000 doesn't seem to bad, for a niche title that got it's budget via kickstarter. any sales seems like pure profit.
     
  33. Thrill_house

    Thrill_house
    Member

    I loved baldurs gate. I loved divinity OS. I got 3/4s of the way through the first poe got bored as fuck and moved on. Noticed the sequel was pirate themed and figured I'd pass. Sad to hear it did not sell so well. Guess they had no choice but to take ms's offer or fold up judging from sales
     
  34. Hektor

    Hektor
    Community Resettler Member

    Does it really shrink tho?
    The two Divinity Original Sin games are million seller with the recent, second game apparently selling even better than the first.

    Maybe it's the co-op or the more modern lookin graphics, but there seems to be a successful ship that Obsidian (And Inxile) didn't manage to jump on.
     
  35. MrConbon210

    MrConbon210
    Member

    Maybe that will help pick up some of the slack? I might be interested on it for Switch if it’s fun in handheld mode.
     
  36. SCB360

    SCB360
    Member

    Wait, switch version? That'll do very well.

    Hmm I wonder if divinity would be suited for switch as well
     
  37. Wandu

    Wandu
    Member

    That sucks. I really hope its still coming to PS4 though. The first game was pretty good.
     
  38. Ketch

    Ketch
    Member

    What do you mean?

    Both of the pillars games are fantastic in my opinion
     
  39. Kraken3dfx

    Kraken3dfx
    Member

    As someone who backed this on Fig, I'm disappointed that it didn't do better, I had a great time with it.
     
  40. shinobi602

    shinobi602
    Newman Administrator

    I haven't heard of Kingmaker but I mean, it's definitely not what is used to be right? It's not easy to make headway gains into it. There's not too many studios dabbling in it anymore. Everything has to align perfectly to make dents, which I think Larian did with Divinity.
     
  41. i-Lo

    i-Lo
    Member

    Well the author of the tweet does go on to say that these games have long tails. I do hope it sells more and that it shows up on all home consoles.

    Are they shrinking on consoles as well? PoE 1, DoS 1 and 2 and Torment are all home consoles now.
     
  42. vkbest

    vkbest
    Member

    I wonder if they has canceled consoles port.
     
  43. Spaltazar

    Spaltazar
    Member

    savage

    yeah yeah i know you meant you were sad to see it sell so bad ;)
     
  44. ShinobiBk

    ShinobiBk
    Member

    I mean, if you read the op you would see that isn't true at all
     
  45. Divinity is turn based, it is the easiest to port to console in term of gameplay of the two. They just have to work around it being more graphically demanding.
     
  46. Decado

    Decado
    Member

    Didn't care much for PoE1, so I didn't pay attention to this one.
     
  47. Enduin

    Enduin
    Member

    Very disappointed this did so poorly. It's such a fantastic game and tremendous improvement over the first. I really do no not see how a game like DOS2 can sell so well while Deadfire can bomb so hard.

    I guess people just didn't take to the franchise with the first game which is really unfortunate.

    The crowdfunding was only a part of the overall budget, so sales were far from pure profit.
     
  48. HiddenWings

    HiddenWings
    Member

    Pillars 2 is a direct sequel, which means you can't start with it and have a full understanding of what's going on. Even though I find it mechanically superior to Pillars 1, that has to hurt sales a ton. Neither Divinity 2 or Kingmaker has this problem.
     
  49. OMEGALUL

    OMEGALUL
    Member

    They got their budget, and if they can't keep it within budget and avoid unnecessary shit like a physical releases and console releases. It seems like poor management. But we already know that.
     
  50. Potterson

    Potterson
    Member

    Yeah, but why? Is it because of bad managament? The game is perfect for what it is in my opinion, I really loved the sequel.