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Obsidian's Pillars of Eternity 2 sold like shit. (~110,000 sales)

Oct 25, 2017
1,795
#1
Since i follow Chris Avellone on twitter, I saw that he retweeted this. It's a damn shame, game is so good

3 different tweets


We now have a sense of just how badly #deadfire sold. I invested $1000 in getting it made, and the first dividents from that are in. For all sales from launch through September - the period when any game makes the vast majority of its money - I got $192.67...

...the "breakeven" for investors was about 580,000 sales at $50. This tells us they sold about 110,000. RPGs of this sort do have long tails, but at this juncture there is no way investors are recouping the investment.

To be clear: I always thought the sales target was unrealistic, and my investment was more an act of charity than it was an actual attempt to make money. But I didn't expect it to do *this* badly.
 
Oct 25, 2017
7,736
#6
That's a shame. I'm keeping an eye on console (especially Switch) versions, but I'll be surprised if they do the UI work to make it play well in handheld mode.
 
Oct 27, 2017
8,472
#7
MS likely saved them if true, otherwise they would have had to let a bunch of people go after this kind of bomb.
 
Oct 27, 2017
1,977
#9
there was like no marketing or PR for it, i first heard about it because amazon listed it and then it's been radio silence. none of the places i check out talked about it.
 
Oct 27, 2017
2,489
#10
y i k e s.

maybe this lends to the supposed buyout
Almost certainly.

I recognize the first one was of high-quality but quickly determined that it wasn't for me, I'm wondering if this particular project is a bit too niche or something.
 

Cap G

Banned
Member
Oct 27, 2017
2,488
#12
This isn't a surprise to anyone that's followed the game.

Great game though. The level of presentation quality, the combat changes, and the pirate themeing made for a great time.
 
May 29, 2018
838
#13
there was like no marketing or PR for it, i first heard about it because amazon listed it and then it's been radio silence. none of the places i check out talked about it.
PC Gamers have also been conditioned to wait for sales, which should take the edge off of any initial sales numbers.
 
OP
OP
shiftplusone
Oct 25, 2017
1,795
#14
Doesn't Chris fuckin' hate them now
He definitely hates the management 100% lol

Regardless, the fig data is starting to come out now and this is the results even with him having it out for them

He did tell Phil to hire the devs because they're great, but fire all the idiots who run it


if you ARE doing a deal with Obsidian Ent., I’d really, really look at Pillars of Eternity sales figures (which Fig has indirectly revealed this month, and tried to be cagey about it). Good devs there, terrible management – Hire the devs, fire the chaff at the top.
 
Oct 28, 2017
2,671
#16
After the first Pillars I can’t blame people for skipping the second. Glad Obsidian will get a chance to do something ambitious and appealing with Microsoft.
 
Oct 25, 2017
7,554
#17
Fergus is so incompetent the writing was on the wall when they announced they were using Fig.

Larian laughing all the way to the bank
 
Nov 1, 2017
4,111
Eastern US
#20
That’s a shame since I enjoyed the game more then first PoE but I think mistakes were made.

- They shouldn’t have made it a direct sequel as it really only appeals to those who finished PoE1. Instead look at how Divinity OS2 handles it.
- Main storyline was very weak and quite short. Excellent sidequests weren’t really integrated in.
- Pirate theme didn’t appeal to people I guess. Personally I liked it but it’s not super popular with CRPG crowd.
- Ship Combat underwhelmed people. I thought it was alright but I guess a lot of gamers expected it to be more gameplay based.
 
Oct 27, 2017
4,587
USA
#21
Damn. I don't remember this being promoted very much at all though. Not nearly to the extent of the first game (and basically to the point where it's easy for me to forget the sequel exists).
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,459
#22
Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
 
Oct 25, 2017
1,186
Brooklyn
#24
I think we'd pretty much accepted the sales figures were bad. But man, it's still such a bummer. Deadfire is a great game, and I'd hoped Obsidian would be able to keep making games like it (if not in the precise subgenre, then at least in the niche-RPG mold).
 
OP
OP
shiftplusone
Oct 25, 2017
1,795
#25
yeah i'm not sure what specifically it is about POE that isn't working. Divinity was a runaway success on its first game, Kingmaker is killing it from my understanding, but the PC market just doesn't give a shit about a well made series from the supposed best RPG studio in the industry

Tyranny bombed hard too and I LOVED that game

i doubt the digital version of the pathfinder card game made it big
 
Oct 25, 2017
1,200
#30
Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
is it though? Divinity is a huge success and Kingmaker is also doing quite well.
 

OMEGALUL

Banned
Member
Oct 10, 2018
537
#32
110.000 doesn't seem to bad, for a niche title that got it's budget via kickstarter. any sales seems like pure profit.
 
Oct 27, 2017
3,823
#33
I loved baldurs gate. I loved divinity OS. I got 3/4s of the way through the first poe got bored as fuck and moved on. Noticed the sequel was pirate themed and figured I'd pass. Sad to hear it did not sell so well. Guess they had no choice but to take ms's offer or fold up judging from sales
 

Hektor

Community Resettler
Member
Oct 25, 2017
6,337
Deutschland
#34
Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
Does it really shrink tho?
The two Divinity Original Sin games are million seller with the recent, second game apparently selling even better than the first.

Maybe it's the co-op or the more modern lookin graphics, but there seems to be a successful ship that Obsidian (And Inxile) didn't manage to jump on.
 
Oct 30, 2017
1,312
#36
That's a shame. I'm keeping an eye on console (especially Switch) versions, but I'll be surprised if they do the UI work to make it play well in handheld mode.
Wait, switch version? That'll do very well.

Hmm I wonder if divinity would be suited for switch as well
 
Oct 25, 2017
983
#38
After the first Pillars I can’t blame people for skipping the second. Glad Obsidian will get a chance to do something ambitious and appealing with Microsoft.
What do you mean?

Both of the pillars games are fantastic in my opinion
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,459
#40
is it though? Divinity is a huge success and Kingmaker is also doing quite well.
I haven't heard of Kingmaker but I mean, it's definitely not what is used to be right? It's not easy to make headway gains into it. There's not too many studios dabbling in it anymore. Everything has to align perfectly to make dents, which I think Larian did with Divinity.
 

i-Lo

Avenger
Oct 31, 2017
7,055
Not America
#41
Well the author of the tweet does go on to say that these games have long tails. I do hope it sells more and that it shows up on all home consoles.

Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
Are they shrinking on consoles as well? PoE 1, DoS 1 and 2 and Torment are all home consoles now.
 
Dec 7, 2017
545
#46
yeah i'm not sure what specifically it is about POE that isn't working. Divinity was a runaway success on its first game, Kingmaker is killing it from my understanding, but the PC market just doesn't give a shit about a well made series from the supposed best RPG studio in the industry
Didn't care much for PoE1, so I didn't pay attention to this one.
 
Oct 25, 2017
3,430
New York
#47
Very disappointed this did so poorly. It's such a fantastic game and tremendous improvement over the first. I really do no not see how a game like DOS2 can sell so well while Deadfire can bomb so hard.

I guess people just didn't take to the franchise with the first game which is really unfortunate.

110.000 doesn't seem to bad, for a niche title that got it's budget via kickstarter. any sales seems like pure profit.
The crowdfunding was only a part of the overall budget, so sales were far from pure profit.
 
Oct 28, 2017
166
#48
Pillars 2 is a direct sequel, which means you can't start with it and have a full understanding of what's going on. Even though I find it mechanically superior to Pillars 1, that has to hurt sales a ton. Neither Divinity 2 or Kingmaker has this problem.
 

OMEGALUL

Banned
Member
Oct 10, 2018
537
#49
I mean, if you read the op you would see that isn't true at all
They got their budget, and if they can't keep it within budget and avoid unnecessary shit like a physical releases and console releases. It seems like poor management. But we already know that.
 
Oct 28, 2017
2,327
#50
Yeah, but why? Is it because of bad managament? The game is perfect for what it is in my opinion, I really loved the sequel.