Since i follow Chris Avellone on twitter, I saw that he retweeted this. It's a damn shame, game is so good 3 different tweets Spoiler: Text of tweets We now have a sense of just how badly #deadfire sold. I invested $1000 in getting it made, and the first dividents from that are in. For all sales from launch through September - the period when any game makes the vast majority of its money - I got $192.67... ...the "breakeven" for investors was about 580,000 sales at $50. This tells us they sold about 110,000. RPGs of this sort do have long tails, but at this juncture there is no way investors are recouping the investment. To be clear: I always thought the sales target was unrealistic, and my investment was more an act of charity than it was an actual attempt to make money. But I didn't expect it to do *this* badly.