Yeah, I think that people in general weren't too hot on PoE1 and so they didn't bother with the sequel.is it though? Divinity is a huge success and Kingmaker is also doing quite well.
Last edited:
Yeah, I think that people in general weren't too hot on PoE1 and so they didn't bother with the sequel.is it though? Divinity is a huge success and Kingmaker is also doing quite well.
It's not pirate themed. It's Polynesian themed far more than anything else and of its four main factions one is a pirate confederation and they are quite far from being "pirate-y."I had no idea that Pillars of Eternity got a sequel...but finding out that it's pirate themed means definitely skip for now.
Hate pirates.
Wasteland sold well didn't it? Torment seemed to do ok. Seems more like a PoE and obsidian problem to me than a CRPG problem.That's...one game. Great for Larian Studios obviously. The genre as a whole isn't really that successful as much anymore.
I can't agree with this in any way.Then they made the bad decision to have every line voiced and it clearly impacted the quality of the game and gave it an incomplete feeling at launch.
Yep.It's doubly disheartening when contrasted with the success of DoS 1 & 2 and Pathfinder, which are nominally in the same genre as PoE but which (at least for the DoS games) don't hold my interest the way the PoE games do. Now even if a company chooses to make a CRPG, if they've "learned the lesson" of the last few years, they less likely to make a game I enjoy.
The game had almost 0 hype after the Fig campaign which I think raised a similar amount of money as PoE 1 did but there was never any real hype for it outside of that unlike 1.
Then they made the bad decision to have every line voiced and it clearly impacted the quality of the game and gave it an incomplete feeling at launch. Companions just stopped having things to say to me roughly halfway through. The series just hasn't connected with gamers like the original sin series has.
It is very hard but the devs have made great strides to release a ton of hotfixes. I think theyve released 15 or 16 since the launch just about a month ago. They are taking some time now to roll out their first BIG patch in about 2 weeks or so. If you are a fan of Pathfinder/3.5 ruleset you will fit right in. Make no mistake though the game does not hold your hand and expects you to play it like you would play the tabletop game.
That means if you lose STR/CON/DEX because of poison or disease you best have a potion that cures it or a lesser restoration spell on your cleric because resting isn't the cure all in this game (you can change it in the options to be that way though)
Came here to say exactly this. Pillars takes itself seriously, and takes the idea of role-playing seriously, in a way that Divinity does not. Divinity is bunch of random bits and pieces stapled together into a whimsical playground for players to do wacky shenanigans in. It's fun to play but the setting is borderline nonsensical. There's no sense of you being an actual person in an actual world that exists independently of the player.
Pillars is the opposite. It has a coherent and nuanced setting, and in order to understand what's happening you actually need to engage with it and put some sort of investment into understanding the perspectives and motivations of the various parties involved. It sacrifices wacky shenanigans by restricting the player to roles that actually make sense in the context of the larger world around you.
So yeah, I'm super bummed out about this. Those sales are worse than my worst expectations.
I'm conflicted. I want to see CPRG's flourish, and I love Obsidian overall, but I skipped PoE 2 after the first game left me lukewarm at best.
It's hard to fully pinpoint why, but the first PoE felt mostly like a bland imitation of golden-age RPG's. The story especially just didn't do much for me.
It is popular to blame 'gamers' these days.If it didn't sell then that's either a marketing failure or a failure of gamers as a whole :P
I don't like pirates either.I had no idea that Pillars of Eternity got a sequel...but finding out that it's pirate themed means definitely skip for now.
Hate pirates.
Also, Pathfinder is doing good for it being a new dev but it's not exactly lighting the world on fire either guys, it's not really an example of a success for the genre.
I don't like pirates either.
Fortunately, the game is really only as pirate-y as you want it to be. There's even an option to turn off the sea shanties that your crew sing.
Also, Pathfinder is doing good for it being a new dev but it's not exactly lighting the world on fire either guys, it's not really an example of a success for the genre.
Most people simply got burned with PoE1, atleast i was one of them, expected a high fantasy baldurs gate successor and got a pseudo intellectual fantasy game talking about soul mumbo jumbo 24/7, guess thats why kingmaker is way better received because it follows the generic D&D formula way more even when its using pathfinder instead of forgotten realms setting and people long for such games because no one is using the license anymore or when they do they fuck it up like Sword Coast Legend's.
Atleast that was my problem with it.
This is pure nonsense because it was quite clear full VO was a very late addition to the game decided upon right around the new year just months before launch at the request of upper management, with some of the VO work not even being ready for launch prior to the one month delay where they were planning to patch it in. So they didn't limit the writing staff with the foreknowledge of having to accommodate VO and the idea that they would, or more importantly even could, cut a ton of content from the game just months before launch due to VO is also nonsense.
Plus the game had tons of content and reactivity and was quite polished as Durante states, save for a few bugs here and there, mostly with save imports, as is typical.
Starting to make a lot of sense why it looks like they're about to be acquired by MS..
I don't think the genre is shrinking at all. Like every video game, success or failure is heavily execution-dependent. PoE may not be bad, but I think the clear consensus is that it's nothing close in quality to the heyday of Infinity Engine RPGs, despite better tech and decades of design lessons.Sad to see but the genre is shrinking, hence why it's niche now, no matter how great your game is. Couple that with poor marketing leading up to launch and, unfortunately, many PC gamers now used to waiting for sales, the end results won't be pretty.
Yup as I just said in that OT, when your game is selling like this something has to give at some point. People will shit on MS for purchasing them no doubt, but games selling like this is just unstustainable for a studio of Obsidian's size. At least when the game sells like shit MS has Game Pass to back it up and make some revenue from, so the direct effect on Obsidian will be smaller if any.We kind of guessed it out even before the acquisition leak. No official numbers were given back then but any estimates presented it as flop. Obsidian couldn't go on like that for long at their current size without outside intervention.
There's a reason Obsidian has been floating around as a potential acquisition in the MS OT ever since E3.
Even if you didn't like PoE1 is still worth getting 2, it's really an improvement over the first game except the main story (Not that PoE1's story was particularly memorable anyway). Though the game is not without issues either, I feel like it is almost everything PoE1 should have been. It's no BG2, but it's a decent way to pass time.I'm conflicted. I want to see CPRG's flourish, and I love Obsidian overall, but I skipped PoE 2 after the first game left me lukewarm at best.
It's hard to fully pinpoint why, but the first PoE felt mostly like a bland imitation of golden-age RPG's. The story especially just didn't do much for me.
So they either wrote a game with a lot less companion dialogue or chose to cut away what they couldn't get voiced at the last minute and what they felt was cut-able. Because those companions were definitely incomplete. Even some of their quests abruptly ended. Just talking about launch period though because I haven't played it since may or june.
Most people simply got burned with PoE1, atleast i was one of them, expected a high fantasy baldurs gate successor and got a pseudo intellectual fantasy game talking about soul mumbo jumbo 24/7, guess thats why kingmaker is way better received because it follows the generic D&D formula way more even when its using pathfinder instead of forgotten realms setting and people long for such games because no one is using the license anymore or when they do they fuck it up like Sword Coast Legend's.
Atleast that was my problem with it.
Fig is not actually kickstarter, it's an investment funder.110.000 doesn't seem to bad, for a niche title that got it's budget via kickstarter. any sales seems like pure profit.
I'm gonna need some examples cause PoE2 is a thoroughly modern game in every way save for the high level presentation aspects with it's fixed isometric camera and pre-rendered backgrounds. I mean the entire approach to mechanics in PoE from the start was to remove objectively bad choices in character builds and provide players with more freedom and less stress compared to the older D&D based IE games. Then for PoE2 the number of QoL features introduced across the board were immense.
except for Aloth who has no business being in this gameThe issue with companion dialogue was tied to the borked rep system. They burned through it too quickly because most players were like beloved by them all by the time they got through nekehtaka. While nobody was as long winded as Durance, there's quite a lot of dialogue for many of them.
So they either wrote a game with a lot less companion dialogue or chose to cut away what they couldn't get voiced at the last minute and what they felt was cut-able. Because those companions were definitely incomplete. Even some of their quests abruptly ended. Just talking about launch period though because I haven't played it since may or june.
Exactly. Good guy Phil strikes again. Nobody can hate the guy, so lovable.
I blame gamers, as I always do. Though I've also only bought the first one so far, so I'm part of the problem.I can't agree with this in any way.
The game was quite polished, content-rich, and just overall extremely well made and good at launch.
If it didn't sell then that's either a marketing failure or a failure of gamers as a whole :P
Yep.
So they either wrote a game with a lot less companion dialogue or chose to cut away what they couldn't get voiced at the last minute and what they felt was cut-able. Because those companions were definitely incomplete. Even some of their quests abruptly ended. Just talking about launch period though because I haven't played it since may or june.
Many people were still playing Divinity for that long. And all the while, art and videos were coming out for PoE2, which looks significantly worse graphically (at least IMO). I know they are pretty different games mechanically, but I do think Divinty's success had at least some part in people not being as interested in PoE2 as they otherwise might have been.
Personally I didn't bother buying Deadfire because I felt exhausted on the genre after completely DoS2. It was a very long game, and my play time was protracted because I put it down for some other stuff at one point.