"Octopath Traveler has been developed as a spiritual successor of FFVI" Takahashi-san

Oct 25, 2017
6,947
#1
Takahashi-san (producer of Octopath and Bravely Default) and Nishiki-san (composer) are currently at the Japan Expo in France and jeuxvideo.com had the chance to conduct an interview with them about their upcoming game, Octopath Traveler :

http://www.jeuxvideo.com/news/87572...ncu-comme-l-evolution-de-final-fantasy-vi.htm

Here are some interesting parts of the interview :

The source of their inspiration :

Takahashi-San : Nishiki-San et moi-même, nous avons 33 ans. On a grandi avec les J-RPG SNES, avec le gameplay de l’époque et le pixel art. Quand je suis rentré à Square Enix, c’est ce que je voulais faire, mais on m’a tout de suite dit qu’il était beaucoup plus simple de faire des titres texturés. J’ai dû faire mes preuves, et après des années de travail, j’ai pu faire ce que je voulais.

On voulait travailler sur une nouvelle IP et il était important pour nous d’avoir un style visuel à fort impact qui allait plaire aux joueurs. En termes de mécanique de jeu, si on avait conçu les Bravely Default comme une évolution de Final Fantasy V, on a créé Octopath Traveler comme une évolution du système de Final Fantasy VI.
- Both are 33 years old and grew up during the golden era of SNES JRPGs with the gameplay and visual style of the time (pixel-art).
- When Takahashi entered Square-Enix, he wanted to do these kind of games but he was told that it was easier to develop more modern-looking games. After years of hard and successful work, he was finally able to do the kind of projects he initially wanted to work on.
- In terms of game mechanics, if Bravely was a spiritual successor of FFV, Octopath has been developped as a spiritual successor of FFVI

The art-style :

Takahashi-San : Quand le développement d’Octopath a débuté, nous avions créé une démo uniquement en pixel art, à l’ancienne, effets compris. Sauf que nous nous sommes rendu compte que c’était plus beau dans nos souvenirs ! Du coup, nous avons utilisé la technologie actuelle de l’Unreal Engine pour faire des choses qui n’étaient pas possibles à l’époque, comme les effets de lumière par exemple. Ca donne un très bon mélange des deux générations selon nous.
- He wanted to work on a new IP with a strong visual style that players would enjoy.
- When the development of Octopath began, they made a demo exclusively in pixel-art. They then realized that it was prettier in their memories and that's why they decided to include modern effects with the Unreal Engine, especially lightning effects. They feel that it is a good mix between both generations.



The music :

Nishiki-san : En ce qui concerne la musique, j’ai grandi avec des jeux comme Final Fantasy et la série SaGa. On retrouve ce genre d’influence dans Octopath Traveler.

Nishiki-san :
Pour la musique, je me suis demandé si je devais tenter de m’adapter à un public mondial ou si je devais garder mon style. Puis, je me suis dit : « Qu’aurait fait un de mes aînés, Nobuo Uematsu ». Et lui, justement, il a gardé son style. Ca ne lui a pas traversé son esprit de changer. Il a gardé son âme et ça a plu à tout le monde. C’est ce que j’ai fait pour Octopath Traveler, où on retrouve mes influences comme la musique classique, notamment Bach, ou les musiques de film.
- Nishiki-san grew up with games like Final Fantasy and the SaGa series. Both franchises have influenced his work on Octopath

- He initially wondered whether he should try to adapt to the global audience or keep his own style. He asked himself what Nobuo Uematsu (Final Fantasy) would do in the same situation and therefore he finally decided to keep his own style.

- Octopath's OST is influenced by his love of clasical music, he mentionned Bach, and movie musics.



Moreover... :

- The first demo has been downloaded 1,5 millions times.
- People's reactions to the demo were overwhelmingly positive, even more so in Europe than in Japan.
- their demo target was gamers in their 30s,40s who were seeking the same great sensations they had during the Golden Era of JRPGs.
- They felt that the Switch was the perfect platform for that with its ability to play 1h in bed before sleeping.
 
Last edited:
Oct 27, 2017
4,161
USA
#3
Not to kick this off with a slightly OT comment, but Bravely Default was developed as the spiritual successor to FF5? I had no idea. I love FF5.
 
Oct 25, 2017
24,822
#5
Oh my god, that was like the perfect thing to say.
I cannot get more hyped for this game than I already am, I just need it to be next week already.
 
Oct 26, 2017
618
#7
I'm still not sold on the battle system, but the game looks and sounds stunning.

I feel like this is really going to sell like hotcakes.
 
Oct 26, 2017
439
#9
With each passing day the wait for this game gets more unbearable. I really hope not only Square Enix but the gaming industry as a whole looks at this and sees there is a huge audience in their late 20s to early 40s and that not everything needs to be targeted at adolescent males.
 
Oct 27, 2017
8,059
#12
Perfect for Switch comment by SE themselves lol.

Anyways. I’m really excited for this. I hope we get more JRPG like this, and they don’t have to be pixle art. Just the style of gameplay.
 
Oct 25, 2017
12,512
Brazil
#24
Pretty interesting. I never knew that Bravely Default was made as a spiritual successor of FFV. And that interview just shows that the project is much more on Square Enix side of Bussiness Division than Acquire (and the same for Bravely).

Also, I thought that Asano was the producer of the game?
 
Oct 25, 2017
8,322
#26
I'm still not sold on the battle system, but the game looks and sounds stunning.

I feel like this is really going to sell like hotcakes.
Yeah, I don’t know if I love the battle system, but everything else is stunning. It’s going to sell really well.
 
Oct 27, 2017
1,815
#28
Everything they decided to do with this game makes sense. I like the direction they went in with this. It does resemble FFVI a lot tbh.
 

Bartend3r

Banned
Member
Oct 25, 2017
1,506
#32
Song to my heart my fellow friend. Having the best game of all time as inspiration only brings good riddance. Thank you.
 
Oct 25, 2017
1,089
Gehenna
#33
Ha, the musical influences thing is very obvious when you listen to the battle theme especially. The counterpoint in there is pretty standard.

And it sounds gooooood.
 
Oct 26, 2017
1,429
Paris
#35
Takahashi-San : When the development of Octopath began, they made a demo exclusively in pixel-art. They then realized that it was prettier in their memories and that's why they decided to include modern effects with the Unreal Engine, especially lightning effects. They feel that it is a good mix between both generations.
This is completely stupid. A pixel art game can be 5x better looking than that.
 

mael

Member
Nov 3, 2017
5,276
#36
- He initially wondered whether he should try to adapt to the global audience or keep his own style. He asked himself what Nobuo Uematsu (Final Fantasy, Earthbound,...) would do in the same situation and therefore he finally decided to keep his own style.
Great article but I'm pretty sure Uematsu has nothing to do with the game Earthbound and this is more in reference to Earthbound papas which is the name of Uematsu's latest band.
 
Oct 30, 2017
3,462
#37
That’s one way to sell the game. Idk if I would say it’s on that level but the 3 hour demo was great none the less.
 
Dec 19, 2017
469
#38
Great interview. Said all the right things. And yes, the Switch is awesome for playing games for 1-2 hours in bed before going to sleep. That’s pretty much how I’ve been playing Hollow Knight and it’s amazing.
 

Plum

Member
May 31, 2018
4,075
#41
This is going to be my first classical JRPG not named Persona (if Persona games even count?) so I'm really hoping it lives up to expectations. If I like this I'll definitely go buy a SNES Mini and play FFVI.