Takahashi-san (producer of Octopath and Bravely Default) and Nishiki-san (composer) are currently at the Japan Expo in France and jeuxvideo.com had the chance to conduct an interview with them about their upcoming game, Octopath Traveler : http://www.jeuxvideo.com/news/87572...ncu-comme-l-evolution-de-final-fantasy-vi.htm Here are some interesting parts of the interview : The source of their inspiration : - When Takahashi entered Square-Enix, he wanted to do these kind of games but he was told that it was easier to develop more modern-looking games. After years of hard and successful work, he was finally able to do the kind of projects he initially wanted to work on. - In terms of game mechanics, if Bravely was a spiritual successor of FFV, Octopath has been developped as a spiritual successor of FFVI The art-style : - When the development of Octopath began, they made a demo exclusively in pixel-art. They then realized that it was prettier in their memories and that's why they decided to include modern effects with the Unreal Engine, especially lightning effects. They feel that it is a good mix between both generations. The music : - He initially wondered whether he should try to adapt to the global audience or keep his own style. He asked himself what Nobuo Uematsu (Final Fantasy) would do in the same situation and therefore he finally decided to keep his own style. - Octopath's OST is influenced by his love of clasical music, he mentionned Bach, and movie musics. Moreover... : - The first demo has been downloaded 1,5 millions times. - People's reactions to the demo were overwhelmingly positive, even more so in Europe than in Japan. - their demo target was gamers in their 30s,40s who were seeking the same great sensations they had during the Golden Era of JRPGs. - They felt that the Switch was the perfect platform for that with its ability to play 1h in bed before sleeping.