Holy shit, y'all have really not used this device properly if you're sticking to primarily stationary games.
First off, Vader Immortal had me all sorts of emotional and blown away. One of the best VR games of all time, not even a question. Once I beat the episode though, I decided to move onto Apex Construct and Journey of the Gods and that experience may be one of the best I have ever had in video games.
Despite having the Rift and PSVR for almost three years now, I have never gotten Apex Construct. For some reason, I had always been under the impression that it was some sort of bow and arrow wave shooter and, despite enjoying VR wave shooters more than most, the bow and arrow really turned me off simply because the PSVR never handled that well tracking wise and I was always busy playing Beat Saber, Onward and Pavlov on the Rift to give anything else the time of day. Let me tell you - I am so glad that I waited. Apex Construct, despite having some unfortunate performance issues and a bizarre collision problem that indicates that the development team likely didn't have six foot, two inch tall players with wide wingspans as play testers, was revelatory. While in reality I was standing in my living room, I have never (even after hundreds of hours in VR) felt so immersed in a game world before and believe me when I say that my living room felt a world away. Turning 360 degrees, reaching down to pick items off of the floor and literally dropping to the floor and onto my knees to stabilize a long range shot was so insanely surreal that there was simply no question to my mind that I was actually inhabiting the world of Apex Construct. It wasn't until my left earphone fell out of my ear after a particularly strenuous spin move that I performed that I was able ground myself into reality again. I felt so unbelievably convinced of the world around me and it was Apex Construct's breadth of interactive objects that only helped sell that illusion so well.
Pressing forward, I decided to try out Journey of the Gods before my headset (now at 36%) died and what I found was a similarly immersive and utterly delightful game that feels like a classic Zelda sans dungeons, at least so far. The art style and character design is on an entirely different level than most games available on the Quest right now and the image quality is downright pristine because of it. The combat, while incredibly simplistic, evokes the feeling of wooden swords and shields that you and your friends swung at one another as children, only now, there's real damage to be done and your friends are bizarre purple slug monsters spitting out pink orbs of death at your discount Hylian shield. While the early sequence that I played was almost entirely linear, there is a profound sense of scope as you look out at the expansive forest before you and soak it all in. This sense of scale is punctuated as you shift to your "god form" and overlook the world in a tabletop fashion. The most profound feeling though was the sense of adventure. Once again, despite standing in the comfort of my home, it quite honestly felt like I was embarking on a fantastical adventure and while that sort of immersion was always the sales pitch of VR, it was the untethered nature of the headset, crystal clear display and near flawless tracking that truly help that potential materialize for the first time. As I hacked and slashed through purple crystals and explored small nooks and crannies in hopes of finding "sword shards" to upgrade my weapon, there was no barrier between myself and the game world - everything was tracked 1-to-1, the visuals were crisp, the audio (with headphones to circumvent the system's shoddy built-in speakers) was convincing and perfectly mixed and the sensation of physically walking in the real world and having that movement translate perfectly into movement in the game world was downright awe inspiring.
This post isn't even meant to shill specifically for these games (though they both have my whole hearted and emphatic recommendation), I'm hoping to convince others to try games that don't primarily fix you to a singular location and watch as the Quest becomes, in my opinion anyway, the best VR device and one of the best pieces of gaming hardware ever released. The sense of presence and immersion in the game's world is something that first generation VR, for all of its strengths, simply never reached even with ideal set-ups that enabled accurate tracking and a wide play space. There is simply no replacement for a wireless headset with nearly flawless tracking and fantastic games that are incredibly immersive and envelop you in their world. When people have talked about the Quest, they have typically referred to the consumer adoption and sales figures as the metric for its (and subsequently VR's) success. The experiences that I have had on the Quest today have shown me that the sales figures are not the key factor at play here that define the headset as a success, rather, it's the fact that the Quest is the VR headset that people have been dreaming of for decades and one of the best and most immersive gaming platforms ever released.