- Oct 27, 2017
Eh your post reads a touch more defensive m8. My post was fairly non confrontational and straight forward, just because someone disagrees with your assertion doesn't mean they're being defensive, this is a discussion board people are going to disagree with your points from time to time :)??I’ve already said that you can’t use an headset under sunlight and that I’d like to use mine at night because it would potentially allow me to play it outdoor with 1:1 room scale. Btw I don’t think the IR just helps, but that is is absolutely necessary for it to work in those conditions.
I’m asking people who have bought one or tried it, to point me to a good solution.
So defensive And you misread my post in the first place. I buy things at launch exactly because I don’t need (hell, I don’t want!) a new game every other week. I own everything under the sun and I’m under a mountain high backlog as is, plus I hardly game besides Switch because I can’t sit in front of a tv for hours playing, not anymore. For god’s sake I was happy with WiiU’s output!
So, way to be completely off the mark, mate :P I also haven’t talked about sales, especially since we don’t have (and probably never will, not soon anyway) any numbers, neither shipping/production numbers, so it’s irrelevant and disingenuous to use FB’s pr statement to measure how popular it currently is?
Way to also assume I’m living under a rock, maybe you are? Lol at measuring popularity going by the Oculus subreddit. I’m talking about mindshare, looking at the casual gaming/general population. I’m saying this device has done great but it could have done even better, much better: it could have been a first solid step into reaching massmarket wom mindshare/wish-listing if not ownership. Oculus could have rode this wave better.
They could have definitely funded more projects, more ports, day 1 Oculus Go full compatibility, set up more VR stations at malls and such, included an optional carrying case. Right now the vast majority of people who could be potentially interested in VR (I’m not talking less developed Countries obviously) have never even tried it.
Because it was historically difficult and cumbersome. Quest can be the winning trojan horse. Because it demolished those barriers of entry, it’s all in one and easy as hell and QUICK to set-up... wherever you are and wherever you are going.
So what is that it needs? More reasons for owners to check the device’s store often, thus not “forgetting” about their OC or having it “gathering dust” (ugh) to carry theirs around to a friend’s house, at a party, or to hype it up at the water cooler because they’ve tried some new cool shit on the weekend.
So you think Zuck's earnings call report isn't indicative of good growth, do you think he's lying to his shareholders then? Seems needlessly skeptical considering the context. I'm not sure what proof you're looking for of it gaining traction beyond seeing randos stumbling around in public wearing them xD
Also this hasn't even been out six months, seems a bit premature to throw around some armchair "this isn't doing well cause I'm not seein it" anecdotes. Plus as the poster I responded to pointed out launch windows like this are completely typical for even the largest platforms in terms of a dearth of software availability. Considering FB and Oculus Studio's size in terms of active game dev teams I'd say they'd done a pretty good job curating what's already available, and if you'd taken the time to look at sites like uploadVR or the Quest subreddit regularly you'd notice there's new content being released or announced almost weekly. Your expectations, or rather your perception of the perceived success or lack thereof of the Quest as is are unreasonable for a new product like this this early in the launch window. Try a little more optimism and patience ;)