Nope, definitely a Quest. Barely used and as new according to the listing. I was surprised at the price myself.
Well usual on eBay if somethings to good to be true it usually is But hope you get it anyways!
Nope, definitely a Quest. Barely used and as new according to the listing. I was surprised at the price myself.
Well usual on eBay if somethings to good to be true it usually is But hope you get it anyways!
But its not for purchase on Steam though, how would i go about getting it to show in SteamVR when you start up ALVR on the Quest? (ALVR only supported SteamVR frontend)
Nope, definitely a Quest. Barely used and as new according to the listing. I was surprised at the price myself.
I haven't tried, but the provided link should work for sidequest. (you have to make sure to turn your quest into developer mode for it to connect though) beyond that any modern smart phone that uses usb-c should have a cable that works with it as well.Just to confirm that my computer isn't the problem, you cannot connect your PC to the Quest for Sidequest activation with the included cable? I definitely have to buy my own? I've just spent a bunch on the Quest and a ton of games (Pistol Whip is phenomenal), so I'm not really looking to spend any more money at the moment, otherwise I'd buy the Link cable. I'm just not ready to drop another $80 on this thing yet.
I was so traumatized by the locomotion on Quake/HL1, I never got around to hooking up my Quest and downloading the updates. That new comfort mask seems to do the trick for me. Dr. Beef did well with that update. Obviously should have tried this earlier. Would have picked up the Quake games when they were on sale.
Between the official stuff and all the cool modded stuff, the Quest has quietly build a fantastic library.
It should run SteamVR automatically (assuming you launch it in with SteamVR already started with ALVR). If you're saying ALVR can only launch games through the Steam client, just go to settings (in Steam client) and "Add non-Steam game to library"? It should be a simple procedure to add the .exe into your client.
You piqued my curiosity. It certainly looks legit. No obvious shenanigans with wording. What's bizarre, is if you look at their feedback (4), one of the transactions is buying a brand new 128GB Quest. Maybe they're such a noob, they didn't know how to use search and didn't realize what they were selling for.
Just to confirm that my computer isn't the problem, you cannot connect your PC to the Quest for Sidequest activation with the included cable? I definitely have to buy my own? I've just spent a bunch on the Quest and a ton of games (Pistol Whip is phenomenal), so I'm not really looking to spend any more money at the moment, otherwise I'd buy the Link cable. I'm just not ready to drop another $80 on this thing yet.
You can definitely do Sidequest with the included charge cable. That's what I did. Make sure you put your headset into USB mode or whatever when you connect it, a prompt should come up inside the headset.
My charging cable was a nightmare. It recognized like 1 out of 10 times. I bought a replacement cable and it works 100% of the time. Same with the cable I bought for Link. I'm not saying it isn't settings (it probably is), but in my case, my computer just absolutely hated the charging cable. Maybe it was the USB-C slot I plugged it into (hope the official Quest cable doesn't hate it too. It's coming today for me).
I haven't tried, but the provided link should work for sidequest. (you have to make sure to turn your quest into developer mode for it to connect though) beyond that any modern smart phone that uses usb-c should have a cable that works with it as well.
you will need a better cable if you want to make use of the oculus link though.
Thanks, it worked for me! I was going off the setup instructions in Sidequest which mentioned avoiding using the included cable. I had a USB A to C adapter from a Nintendo Switch bluetooth dongle, and I thought that might be the problem, but after a few reboots it finally recognized the Quest.You can definitely do Sidequest with the included charge cable. That's what I did. Make sure you put your headset into USB mode or whatever when you connect it, a prompt should come up inside the headset.
Thanks, it worked for me! I was going off the setup instructions in Sidequest which mentioned avoiding using the included cable. I had a USB A to C adapter from a Nintendo Switch bluetooth dongle, and I thought that might be the problem, but after a few reboots it finally recognized the Quest.
I'm genuinely astounded by how well Steam VR works in Virtual Desktop. I'm pretty much the ideal scenario (PC wired to router, 5ghz wifi in the same room), and I don't notice any input lag whatsoever, the only difference is that the controllers seem a tiny bit jittery when moving them around in front of my face. I don't know if I'll even need to buy the Link cable...
Thanks, it worked for me! I was going off the setup instructions in Sidequest which mentioned avoiding using the included cable. I had a USB A to C adapter from a Nintendo Switch bluetooth dongle, and I thought that might be the problem, but after a few reboots it finally recognized the Quest.
I'm genuinely astounded by how well Steam VR works in Virtual Desktop. I'm pretty much the ideal scenario (PC wired to router, 5ghz wifi in the same room), and I don't notice any input lag whatsoever, the only difference is that the controllers seem a tiny bit jittery when moving them around in front of my face. I don't know if I'll even need to buy the Link cable...
I had the same experience with Virtual Desktop, outside of the controllers being jittery in the SteamVR staging area I could forget entirely it was wireless streaming. Granted I was standing mere feet away from my router at 5Ghz but it was still super impressive. I use a cable for Link stuff now just for simplicity but I love that the wireless is so good and it's basically just a software upgrade.
VD is great, and it is easy to forget that you are streaming on most games.I'm genuinely astounded by how well Steam VR works in Virtual Desktop. I'm pretty much the ideal scenario (PC wired to router, 5ghz wifi in the same room), and I don't notice any input lag whatsoever, the only difference is that the controllers seem a tiny bit jittery when moving them around in front of my face. I don't know if I'll even need to buy the Link cable...
I wonder if the native quest version will be as easy to add custom songs....I bought Audica at early access crossbuy but am really holding off on the native Quest version before jumping in deep. Untethered native is a must for me with the rhythm games. Don't want the wireless lag, don't want the Link cable.
Quest arrived today, I've only had a few mins in the home screen really but I'm impressed! It's a little blurry, I've tried the slider but it doesn't seem to change much (and the numbers only seem to go between something like 58 and 64 so not much range?) but I might need to tweak something else.
Quest arrived today, I've only had a few mins in the home screen really but I'm impressed! It's a little blurry, I've tried the slider but it doesn't seem to change much (and the numbers only seem to go between something like 58 and 64 so not much range?) but I might need to tweak something else.
No plug was included unfortunately, the seller said they used a plug that they had, so I'm having to use my Nintendo Switch cable to charge it and I've just ordered a USB C plug which will arrive tomorrow. But for £250 for a 128GB Quest, I don't think I should be too annoyed at having to spend another £14 on a plug.
The only thing holding me back from using Oculus link more is finding a good cable that has an angle USB c to plug in. I fear a straight plug might end up messing the port up. I don't feel like buying the Oculus link official cable at the most because my 16 active extension plus USB c cable runs fine. Someone recommended a USB c angle adapter but they seem to have quality control issues.
IPD range should go to around 72mm.
Keep experimenting with height (how high/low on your face) and up/down tilt (this is critical, even if it's less comfortable).
When my headset is dialed in for best optics it's putting more than an ideal amount of pressure on my cheekbones (tilted down a fair amount, heads are different shapes), but the softer VRCover did the trick for me.
I think these numbers are borked. Besides randomly appearing on my screen for no reason, it likes to tell me I'm somewhere between 69 and 71. My IPD slider is almost dead center. It needs some work IMO.
This is around 68mm on mine. It has not had any notable drift over time, either.
No idea where you are based but I got this:
Works perfectly for me, I am using the Anker cable that was originally recommended by oculus.
Mines just broken. I noticed on Reddit there were some others. Like if I touch my Quest's bottom, it'll appear for no reason. I just wish I could turn it off. People wanted this forever, but I wish I could just disable it. It's wrong and I don't care (other than the random appearance for no reason).
Ugh, that sucks. They should let you turn it off.
FWIW mine ranges from 59 in the center to 71 on the outside.
Link cable back in stock at Best Buy.
This happened to me once, but rebooting everything (PC and headset) cleared it.Did any of you guys use Link last night?
My cable arrived and seems to work on a technical level, but the whole thing was an unplayable mess (PCVR is great at wasting an hour of time accomplishing nothing).
I'm being centered by the ceiling in Home. I'm WAY too high. I tried recentering, but it wasn't doing anything. I tried going into settings and went to adjust Guardian, but that just kicked me out to the Quest Guardian where I was properly situated on the ground (and forced me to unplug my cable to get Home to send signals to it again).
I noticed in my updates that I received an update to the Oculus client yesterday. Is it possible this update broke things? The games are all unplayable since I'm way too high and I can't recenter myself back to the ground.
Just tested today. I had to step out of the beta branch because it's now too far ahead of my 12.0 headset before I could use link, but once I did that, I had no issues.
Just tested today. I had to step out of the beta branch because it's now too far ahead of my 12.0 headset before I could use link, but once I did that, I had no issues.
They said they were working on something for this, so I hope so. I'd got 12.0 on my Quest before my PC had 12.0 so I went into the beta branch. I just checked, and yeah, it rolled back to 12.0 from 12.1. Under Settings on PC, I had to go to the Beta tab and disable the slider for Public Test Channel. That prompted a download and install of 12.0.0.306.268 to be specific.Hmm. I didn't think I was in the beta and I'm not seeing any rollback options. Did you roll back from 12.1 to 12? My software was updated to 12.1, but my Quest is only 12.
At the risk of bitching too much, Facebook knows everything we have. And they do their updates in controlled rollouts. Is it really too much to ask that they update our clients/devices together?
They said they were working on something for this, so I hope so. I'd got 12.0 on my Quest before my PC had 12.0 so I went into the beta branch. I just checked, and yeah, it rolled back to 12.0 from 12.1. Under Settings on PC, I had to go to the Beta tab and disable the slider for Public Test Channel. That prompted a download and install of 12.0.0.306.268 to be specific.
I did, had no issues. In fact, it was much better than when I last used it. Clearer image, better performance.Did any of you guys use Link last night?
My cable arrived and seems to work on a technical level, but the whole thing was an unplayable mess (PCVR is great at wasting an hour of time accomplishing nothing).
I'm being centered by the ceiling in Home. I'm WAY too high. I tried recentering, but it wasn't doing anything. I tried going into settings and went to adjust Guardian, but that just kicked me out to the Quest Guardian where I was properly situated on the ground (and forced me to unplug my cable to get Home to send signals to it again).
I noticed in my updates that I received an update to the Oculus client yesterday. Is it possible this update broke things? The games are all unplayable since I'm way too high and I can't recenter myself back to the ground.
I did, had no issues. In fact, it was much better than when I last used it. Clearer image, better performance.
Sorry to hear about your troubles. Do you have any HTC Vive software installed? A while back I was having issues and killing that stuff fixed it immediately
I agree with virtual desktop being phenomenal, especially when near my router. I love how consistent the creator is on updating it to make it even better. Plus, he is nice and active in the discord. I setup lone echo to play through revive but I feel as if the camera might be a bit off. I need to mess around more, but wolves in the wall works fantastic which is very immersive without a cable. I've even played Rez and thumper perfectly fine in the newest virtual desktop update.
So at this point is Virtual Desktop better than ALVR?, as i thought historically ALVR had the edge?
I don't think Polybius works with the Link, though. It worked awesome when the Oculus SDK was in the game. But when Giles ripped it out for SteamVR (instead of having both), it seems borked. Like others have posted, I have the audio crackling when I shoot too. And worse, it just doesn't feel smooth at all. It seems like the game spends half its time in slo-mo, before returning to full speed for brief moments. It just seems very off and I wonder if this is related to the audio being all garbled when you shoot things. I've got it set at 72hz in the settings
I don't think there's ever been a point when ALVR has had the edge aside from maybe when they both launched in the first month on the quest. Beyond that in general VD has worked better in general. though select people have had better success with ALVR over VD.So at this point is Virtual Desktop better than ALVR?, as i thought historically ALVR had the edge?