Your welcome. I just got delivery shipping info and i should have my cable sometime tomorrow. Looking forward to testing it out. I have several VR games on Steam to test it with.
Your welcome. I just got delivery shipping info and i should have my cable sometime tomorrow. Looking forward to testing it out. I have several VR games on Steam to test it with.
Yeah, I get mine next week. I have a $20 one from amazon which works great. But the image quality is a bit muddy. I want to try with the official cable before trying to get an index or riftYour welcome. I just got delivery shipping info and i should have my cable sometime tomorrow. Looking forward to testing it out. I have several VR games on Steam to test it with.
IQ will not changeYeah, I get mine next week. I have a $20 one from amazon which works great. But the image quality is a bit muddy. I want to try with the official cable before trying to get an index or rift
Yes, but you can do that with any Link-compatible cable. I'm doing it now with my cheap JOTO cableYou can adjust the compression quality in the settings, though.
Yes, but you can do that with any Link-compatible cable. I'm doing it now with my cheap JOTO cable
Is this in the oculus or steam menu? Can you super sample? I won't be able to use it till mondayYou can adjust the compression quality in the settings, though.
Is this in the oculus or steam menu? Can you super sample? I won't be able to use it till monday
I can make an account at yakyak and post your documented solution once you're sure you have it all figured out. Not to be passive aggressive or anything ;)
Is this in the oculus or steam menu? Can you super sample? I won't be able to use it till monday
Think I'm going to tell Youtube to stop putting Minter videos into my feed. The new Moose Live video dropped today and it looked amazing. But I know it's not going to work on my system, so I should just try and erase it from my existence already:( It makes me sad that Minter creates awesomeness at insane levels, and Giles just bumbles around on the back end of things.
I think Moose Live will be fine because the guys have a Quest. But I'll wait and see before buying.
Giles said:Hi,
quick reply it still is tied to the frame rate but should handle it correctly.
It would be far too long to explain "why our stuff is so and can't be easily changed".
Anyway "all this will change" when I'll finally start "the new enterprise" which is going to be a complete rework of our "core engine".
Which also means it's going to take "a bit of experimentation and test" to see where exactly to get, hopefully I want to "push to the extreme limits" the sort of optimisation/stuff we can do.
This is really anyway - hopefully - "the last OpenGL thing I am going to do" it's .. not really the best thing to do this kind of stuff given that nowadays there seems to be better technologies.
The problem with our logic is not at all the 144/120/whatever .. as long as the info ( rate ) that the system gives me "it's real" and "it's not a fake" the problem in Windows and certain cases was that the info supplied was not the real thing.
Anyway maybe later on I'll do a little Periscope thing, keep an eye on Jeff's twitter.
Yeah, some people printed a D ring that attaches to the top. The strap that comes with the DAS is not long enough. So what people do is they get some velcro 1" wide and run a small loop of Velcro from the top of the QUEST where the old straps connects to the headset. You then have a "D" ring where you loop about 3-4" if Velcro then on the other side of the "D" ring you connect the strap from the DAS.My DAS arrives tomorrow. Someone mentioned a 3D printed piece that really helps attach/secure it. Can't remember if that was here or /oculusquest
Anyone with a DAS know what I'm talking about?
Yeah, some people printed a D ring that attaches to the top. The strap that comes with the DAS is not long enough. So what people do is they get some velcro 1" wide and run a small loop of Velcro from the top of the QUEST where the old straps connects to the headset. You then have a "D" ring where you loop about 3-4" if Velcro then on the other side of the "D" ring you connect the strap from the DAS.
Search google for video to install. Took me about 20 min total to get mine hooked up. Works really well. I did not use 3d printed stuff, I just ordered a D ring from Amazon and the Velcro.
The only issue I have with the DAS is that the Right speaker keeps popping up. The left is perfect. I do have a big head, but the left never moves once it is snapped in place, but the right one is constantly popping up. I have to see if I can figure out how to make it stop. Outside of that it works great and is way more comfortable than the original strap.There's a new 3D model of a part that snaps onto the two ends to the headset as well. It's all snap fit and doesn't require any use of Velcro. I have it printed, and it works fantastic. I can find the link in a bit.
Had to return my DAS for a replacement due to audio issues....slow process for sure.
There's a new 3D model of a part that snaps onto the two ends to the headset as well. It's all snap fit and doesn't require any use of Velcro. I have it printed, and it works fantastic. I can find the link in a bit.
Had to return my DAS for a replacement due to audio issues....slow process for sure.
i bought moss back in november and haven't played a moment of it. should i ask for a refund? will they do refunds after 14 days or so? not even sure it's worth bothering.Edit: they've corrected the mistake. Now on sale for 19.99. Still on my account though.
Moss is free for some reason?
Rift version
i bought moss back in november and haven't played a moment of it. should i ask for a refund? will they do refunds after 14 days or so? not even sure it's worth bothering.
oh for sure! just now that i got it on the oculus store for free (and i'd already bought it on psvr a year ago)
oh for sure! just now that i got it on the oculus store for free (and i'd already bought it on psvr a year ago)
I am takin' my first leap into VR aside from a minor dalliance with Google Cardboard! Ordered one of these a few days ago and it should get here today. Really hyped to try Vader, Pistol Whip, Virtual Boy games, and watch a movie on a giant fake screen.
Thanks for the recommendation, I'll add it to my wishlist. I'm sure I'll want to try more of the educational/informative apps too in addition to just games.You're gonna love it.
I also recommend TItans of Space if you're at all into astronomy. It's more an educational app, but it makes such amazing use of VR that it's one of the first things I show people.
Thanks for the recommendation, I'll add it to my wishlist. I'm sure I'll want to try more of the educational/informative apps too in addition to just games.
I'm about to check out these 13.0 improvements. I've had a number of issues getting link going without rebooting both PC and Quest, and often run into problems if I accidentally let the Quest sleep while connected via link. Being able to recenter and launch quest from the menu sounds good too.
No issues getting the prompt, but I can't check out the improvements anyway, cause the beta branch isn't compatible with the 13.0 Quest firmware that rolled out to me, and neither is v12.0. They really need to sort out that problem.I experienced a lot of issues getting link to connect consistently and also resorted to reboots, reconnecting to different ports etc. When it was connected it worked fine but getting the initial prompt would be a nightmare. Since I changed motherboard recently it now works 100% as you would expect/hope it would. Pretty sure it is all in the USB chip or drivers on the mobo. My old one was a Gigabyte board for your reference.
Yeah. This is a problem they haven't resolved. They roll out software but it's not synced. So until you get the latest released rolled out to you on PC you can't use link. Last couple of times entering the beta branch of the PC version was a viable work around but this time it isn't working for me and a lot of others.So I'm trying to play with my Oculus Quest in Link mode for the first time in a few days... I see that the headset has updated (I see new options in the menu)...
When I look at the app in Windows I have a red banner telling me that I need to update it but when I click "Update Now" nothing happens...
Yeah. This is a problem they haven't resolved. They roll out software but it's not synced. So until you get the latest released rolled out to you on PC you can't use link. Last couple of times entering the beta branch of the PC version was a viable work around but this time it isn't working for me and a lot of others.
No Saints and Sinners for me tonight.
Yeah I ran into that issue with the last update but this time the update 13 appears to be available on both PC and the headset... The HMD already updated but now I could get the update to work on the PC app...Yeah. This is a problem they haven't resolved. They roll out software but it's not synced. So until you get the latest released rolled out to you on PC you can't use link. Last couple of times entering the beta branch of the PC version was a viable work around but this time it isn't working for me and a lot of others.
No Saints and Sinners for me tonight.
Unfortunately you've just got to wait for 13 to roll out to you. Could take a few days. I hope for both of us it happens soon.Yeah I ran into that issue with the last update but this time the update 13 appears to be available on both PC and the headset... The HMD already updated but now I could get the update to work on the PC app...
I ended up going through the control panel and "Repair" the installation and it re-downloaded the app and it's installing now so I'll know soon enough if that fixed it.
Also... Why the fuck is their apps 9gb!? It makes no sense.
Edit: Well the repair re-installed Version 12....
Man... Oculus' software really fucking sucks
Yeah, I'm reading the pinned Reddit thread right nowUnfortunately you've just got to wait for 13 to roll out to you. Could take a few days. I hope for both of us it happens soon.
Yeah I ran into that issue with the last update but this time the update 13 appears to be available on both PC and the headset... The HMD already updated but now I could get the update to work on the PC app...
I ended up going through the control panel and "Repair" the installation and it re-downloaded the app and it's installing now so I'll know soon enough if that fixed it.
Also... Why the fuck is their apps 9gb!? It makes no sense.
Edit: Well the repair re-installed Version 12....
Man... Oculus' software really fucking sucks