https://www.oculus.com/blog/introdu...the-rift-platform-from-drifter-entertainment/
Love the art style though it might be a little too spooky for me, not a fan of things going dark and then something randomly appearing in front of me.
That's okay. Just make the wait easier by reminding yourself that it's actually a pile of overpriced, overhyped rubbish.Mine is supposed to come next week and I'm trying very hard not to think about it because it makes the wait so much more excruciating
My hype engine is powerful, but I'll try my best XDThat's okay. Just make the wait easier by reminding yourself that it's actually a pile of overpriced, overhyped rubbish.
Except that it's really not. It's great. Have fun!
Or, how can I find out which of my Quest games support cross buy with Rift?
Thanks! Looks like I can try Pistol Whip, Vader Immortal and Accounting+. Nice.Browse Oculus Cross-Buy Apps VR Games on Meta Quest
A selection of apps that support Cross-Buy for Oculus.www.oculus.com
Yeah this getting really annoying now. I literally can't play some games because, for some reason, they just become completely unplayable at certain moments when using the Link.
For instance I tried to play the Spiderman Far From Home Experience and, whilst it worked fine in the menu, the moment I put on the spiderman suit in-game it turns into a mess that has a non-existent frame-rate and a black void all around me where an image should be.
It's not my computer because I haven't had this issue with a single 2D game and it's not the Link either because the image being displayed on the TV is still exhibiting the same issues.
Is there any fix?
Sounds like there is either an issue with the cable set up or, if the cables are official or confirmed to work by others, the port being used, maybe?
I don't see why it would when the image on my TV is similarly awful as the image on the display itself, and when games are working they're working (for the most part) completely fine. For instance the Spiderman game just happened to suddenly work fine for some reason (I honestly don't know) and it then performed perfectly.
Enjoy :)Thanks! Looks like I can try Pistol Whip, Vader Immortal and Accounting+. Nice.
Oh, I read it wrong, I thought the image on the screen was fine. Yeah, that is curious.
It's likely you've already tried this, but I've had to restart my Quest and/or PC before in order to get it work.I've connected my Quest to a Windows PC to copy files quite a few times before. It worked as recently as three days ago. Today the same PC stopped seeing the Quest as a storage device. The Quest also stopped prompting me to allow the PC access to the Quest.
Any ideas what's going wrong?
EDIT: Developer mode had automatically been shut off in the Oculus app. Turning it back on was a more involved process than it was the first time.
STILL NOTHING.
Received my DAS today and configured my FrankenQuest.
Velcro tape, strips (arguably unecessary) and a shoelace did the trick.
Will make sure I have find the perfect fit prior to Half-Life: Alyx releasing.
Nice! The DAS is a really great upgrade for the Quest. I'd look into putting a counterweight on as well (a battery pack or something) because that helps a lot as well with the front heaviness. I love my Quest but Oculus really should look into these solutions for a v2, or provide accessories themselves that do what people have been doing with the frankenquest etc.
I was also really surprised at the audio quality with the DAS headphones, they dont' look much but they sound really good.
It could be because the PSVR is the heaviest headset and they wanted to be as light as possible for the Quest? Nothing is stopping Oculus from copying the idea though and maybe making changes so that it is their own and also lighter.I don't understand how every VR headset since the PSVR reveal hasn't had that.
It could be because the PSVR is the heaviest headset and they wanted to be as light as possible for the Quest? Nothing is stopping Oculus from copying the idea though and maybe making changes so that it is their own and also lighter.
They could also take the easy route and just license Sony's design like Lenovo did so there is no design work needed. Not sure if Sony would be up for that though. It isn't like Sony owns the idea though as the PSVR is basically a copy of a soldering face mask.
Yes. Lenovo licensed the PSVR Halo design for their headset. Oculus contracted out the Rift S hardware to Lenovo who used the license.
My Quest has just arrived, just started setting it up now. Can't wait to get my hands on it. Its my first experience with Vr (aside from 10 minutes on Beat Sabre and Richies Plank Experience last weekend). Purchased Beat Sabre, Vader Immortal and National Geographic to begin with and I'll see where I go from there.
I don't know whether I just brought a glorified tech demo machine, but I think that 'myth' about VR is slowly dying. It seems there is a steady stream of new content and Plenty to get to grips with. I like the idea it is a place that home too experimentation and ideas.
lookign forward to trying the more puzzle orientated games like Red Matter.
Not sure where else to ask this, but after a couple of weeks of not being able to mess around in VR, I picked up my Oculus Quest tonight and tried to play some stuff through Link in Oculus PC and Steam VR but everything kept crashing during the initial loading screen. Lone Echo, Skyrim VR, Duck Season - all of it kicks me out after the main menu. Games were all working fine a couple of weeks ago.
If anyone could provide guidance I would be hugely grateful. I've already tried uninstalling my virus protection (McAfee), stopping Backblaze, uninstalling and reinstalling the Oculus app, installing Visual C++ 2010 and 2012. Restarting the PC multiple times. Nothing is working. Just keeps crashing during loading.
Recently played my first Bridge Crew mission on Quest - played it a long time ago on Rift, and it seems like a good port! Some visual detail missing and its still a pain to get things setup to play with friends (Uplay account shennanigans - make sure you all are friends on Uplay via the web browser before trying to get in a game), but framerate seems solid, exterior shots of the Enterprise are surprisingly beautiful, and mic / social stuff works fine. I couldn't get voice commands to work (maybe they are offline?), otherwise yeah, solid port!Anyone play the Quest version of Star Trek Bridge Crew? How does it fare - I've played it on Vive.
That's good to hear - thanks!Recently played my first Bridge Crew mission on Quest - played it a long time ago on Rift, and it seems like a good port! Some visual detail missing and its still a pain to get things setup to play with friends (Uplay account shennanigans - make sure you all are friends on Uplay via the web browser before trying to get in a game), but framerate seems solid, exterior shots of the Enterprise are surprisingly beautiful, and mic / social stuff works fine. I couldn't get voice commands to work (maybe they are offline?), otherwise yeah, solid port!
I wouldn't be surprised if it was in development but it's likely still a while out.Looks like a second-gen Quest might be in the works?
Codenamed Del Mar.
Yeah, maybe in two years.I wouldn't be surprised if it was in development but it's likely still a while out.
Hmmm, yes, Tested tried a dozen or so headsets, and the Quest worked just fine.Do we have confirmation yet that Half Life Alex will work via link or other streaming solution?
Thank you!Hmmm, yes, Tested tried a dozen or so headsets, and the Quest worked just fine.
My head hurts after playing Alyx tonight. Is this still the recommended comfort fix?
Oculus Quest DIY Counter Balance Enthusiast Kit | Studioform Creative
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