Nah.. I don't like such blanket statements as this. You can't just say the souls series took influence from Metroidvanias. Which ones? Was it Metroid? Or Castlevania?... was it some other 2D side scroller the series has taken influence from?
Hmm.. or was it Kings Field that has been doing what your paragraph describes waaay before the hundreds of titles that cover the Metroidvania genre that could have also inspired some of those 2D games as well?
The souls design has been in their DNA for a long time bud.
Edit: but to your credit, Metroid was just one of those games that help shape the industry as we know it. Many of games took or taken influence from it, so you are right. :)
Indeed there were many that use the same game design. I was pointing out that that games that are Metroidvanias have a similar feel because they share a design ethos but having similarities does not make something of the same sub-genre. Its what they do differently that separates them and defines them, otherwise the Souls games would be a part of multiple different genres because they take influence from multiple different genres such as Metroidvanias, dungeon crawlers, action-RPG's, third person action-adventure games. I can't pinpoint the exact games they took inspiration from because the elements of game design are numerous among many titles in those genres.
The Souls series are first and foremost action-RPG's but does enough distinctly with others copying to create its own sub-genre whereas a game like Hollow Knight is a metroidvania. Hollow Knight may take inspiration from the Souls series in a few aspects but the vast majority of features that people attribute to being souls-like in Hollow Knight are actually standards of the metroidvania genre of which it is a part of, the fact that the atmosphere is so persuasive is a testament to how well it has been made rather than it being a Souls-like, the core gameplay mechanics are platforming and combat which is very similar to the Strider series than anything in the Souls games. Hyper Light Drifter which is one of my favourite games in many years also shares many aspects of both Hollow Knight and Souls but the gameplay and systems in place which defines genres don't make it a Souls-like either. Whilst games like Hyper Light Drifter and Hollow Knight may feel much closer to games in the Souls series than games like The Surge they are different genres and nail their atmosphere, minimalist storytelling and control schemes, essentially they are all examples of brilliant game design where gameplay takes centre stage.
Cuphead is not "souls like" or "souls inspired" lol
The joke
Yep. Many games will borrow aspects from FROM's design/implementation but NIOH is likely the first one that I can say is an earnest (and successful) attempt at furthering that style of game. It's a good evolution on the souls style game.I'd say Nioh. It stands on its own merits and borrows the mechanics of Souls games to enter characters the experience.
I had NO idea The Surge even released. And this Salt and Sanctuary game? Where have I been? Both of these are new to me. One thing is: I generally enjoy 2D games less than I do 3D games, which is the main reason why I'm leaning toward The Surge at the moment (that and the discount).
If I only plays Souls games solo and don't give a shit for covenants and stuff like that and care mainly about satisfying combat encounters and clever level design, will The Surge (and I guess S&S) provide me that satisfaction?
Aside from the combat, those were all in Kings Field, Shadow Tower, Eternal Ring etc.This! Severance: Blade of Darkness was most likely a huge inspiration for Demon's Souls. Both games share the lock-on combat system, dark fantasy setting, slow-paced gameplay, the difficulty level, the trial and error segments. It's quite linear compared to the Souls series, but there's way more depth in the combat system.
I wish the game was available on Steam or GOG so more people could experience this masterpiece.
It's straight (that's my way of saying pretty good)!
Some of the areas can be confusing.. and hard as hell, but if you stick to the Souls code you can get through it just fine.
Turned up today and had abit of a bash, its kinda cool. I expected something really janky and ugly but so far its not too bad. I feel like this whole bash bash bash hold square might get abit dry but yeah nowhere near as bad as that fucking horrendous viking game.
Its def given me the DS vibe of being cautious and moving about checking all the corners, looking for secrets and hidden paths and so on. The intro was also surprisingly engaging
Well worth £10 so far tbh.
As a souls fan since Demon's Souls, the only comparable game that wasn't made by From Software is Nioh
If I get the Souls itch I just go and replay Dark Souls or Bloodborne. Don't really need imitations, and Nioh brings a lot of it's own ideas the the table for it to be worthwhile
The idea of a "souls-like" genre seems kind of lame to me, it's not a genre if they're just ripping off Dark Souls. Nioh isn't a souls-like game it's an action RPG