If anyone needed proof that this place is just like the old one and no one reads the OP, it's this thread.
Nioh has sick combat, the depth is just amazing, but a lot of stuff surrounding it I really don't enjoy . Lots of menus, lists, stats, sorting through items... the amount of items you are given is overwhelming and causes you to spend even more time in that world of menus. In fact I think in general there are too many systems at play which just seem to distract from its main quality which is the incredible depth of the combat. I think if they rework their priorities and streamline the experience they will be able to highlight their talents, at the moment it's just bloated. Also, I gotta say Nioh's lore, world building, atmosphere, mood, dialogue just aren't up to scratch, in fact their ability to take promising historical elements and make them utterly inane is quite amazing. By comparison the Souls games are masterful in this area and this is part of the reason why they are such singular achievements; the way the worlds are conveyed and the way they feed the player information through implicit means is just second to none. This is part of the reason why the difficulty is justified in these games; the incentive to explore and weather the world drives the player on, the player is rewarded with every push forward. When the world isn't captivating and engaging, as is the case with Nioh, that incentive is lost, the combat can carry it to an extent but it tends to lull often.
You're just gonna miss out, loot management is a non issue once you delve into the game and figure out what to watch out for, you could even filter out of sight the most low tier common gear if you don't want to bother at all so you can just pay attention when you find a rare drop, check the stats/skills it has, decide if you'll take it or leave it and move on. You could also only do that inbetween missions or whatever feels right to you. Of course it would have been cool to get weapons with unique movesets within the same type a la Souls games (which do this in a limited way themselves to be honest) but the combat system in Nioh is deeper than that with many more moves per type of weapon once you unlock the relevant skills, even without this loot system it's not likely they could have had unique movesets per weapon within a type, that would be an insane amount of work.
Anyway I don't even consider Nioh a Souls-like, it is its own beast, with some of the trademark Koei low budget-ness and clunk but once you get into its rhythm and stop expecting it to be something it's not it's great.
Yep, it's Nioh.
Thread is good to know who doesn't read OPs lol
If it helps I absolutely hated the Alpha but liked the final game. Loot system is diferent, weapons don't break and have to change every 2 steps anymore. You still get lots of samey weapons but you can just break them for items to upgrade your weapons.
Controls are better too, it doesn't have that wonky lock-on anymore.
I completely agree. When I think of a Souls game, I think of a lot more than the literal mechanics. There's a certain touch in them that gives them a wonderful feeling to explore. For me, games like Salt and Sanctuary and Lords of the Fallen are imitators, but they lack the je ne sais quoi of Souls. S&S also has some pretty glaring design issues in my opinion.
Nioh has sick combat, the depth is just amazing, but a lot of stuff surrounding it I really don't enjoy . Lots of menus, lists, stats, sorting through items... the amount of items you are given is overwhelming and causes you to spend even more time in that world of menus. In fact I think in general there are too many systems at play which just seem to distract from its main quality which is the incredible depth of the combat. I think if they rework their priorities and streamline the experience they will be able to highlight their talents, at the moment it's just bloated. Also, I gotta say Nioh's lore, world building, atmosphere, mood, dialogue just aren't up to scratch, in fact their ability to take promising historical elements and make them utterly inane is quite amazing. By comparison the Souls games are masterful in this area and this is part of the reason why they are such singular achievements; the way the worlds are conveyed and the way they feed the player information through implicit means is just second to none. This is part of the reason why the difficulty is justified in these games; the incentive to explore and weather the world drives the player on, the player is rewarded with every push forward. When the world isn't captivating and engaging, as is the case with Nioh, that incentive is lost, the combat can carry it to an extent but it tends to lull often.
From an objective standpoint? I'd probably go with 3. It's the most well rounded one. My favorite though? SotFS
You can play it in a Souls like fashion but when you contrast what you can do in Nioh to what you can do in Souls the combat is a very different beast.
If you haven't tried Hollow Knight yet, definitely give it a shot. The characters, levels, atmosphere and general evoked feelings are very close to what I felt with the Souls series and Bloodborne. It also has its fair share of intense boss fights and tricky platforming.