Hollow Knight, Momodora IV and Hyper Light Drifter share too many specific, core elements with the Souls games to not be in consideration.
They aren't 3D and don't have stat building throughout a given playthrough, but the level progression ("bonfires," boss runs), the way health and healing are used, the tone of story, interaction and path-crossing with NPCs (and playing a part in their plotlines throughout each game), how finer aspects of combat matter (spacing, taking damage in relation to health/healing), tragic boss back stories, ambiguous morality of motivations/justifications for player character, different builds (not as variable as Souls, but still highly significant), and an interconnected world are all featured in each to varying degrees.
HK and Momodora are Metroid-likes and HLD is like A Link to the Past, but they are too close to the Souls series in key ways to not include them in this discussion, especially in a non-objective manner—regardless of whether they can truly be classified as Souls-like, people who like that series will find something they like in these three. They are each incredible games on top of that.