- Mark Cerny is once again the Lead System Architect.
- 8 core AMD 7nm Zen 2 based on third generation Ryzen.
- Ray-tracing support with custom AMD Navi GPU.
- Custom AMD unit for 3D Audio, also aided by ray-tracing, a big upgrade. Hot on the heels of Sony having acquired near-industry-standard AudioKinetic.
- Extremely fast high-end custom SSD storage faster than any solution currently available for PC:
Spider-Man load times on PS4 Pro: 15 seconds → 0.8 seconds on next-gen PlayStation. That's ~19x faster!
Huge practical game changer opening up for new design opportunities.
- Technically supports 8K but Cerny demoed Spider-Man load speed improvements on a 4K screen (I would only take this as confirmation of HDMI 2.1).
- New Virtual Reality platform strongly hinted at but also supports current PSVR (meaning millions of VR users 'day one').
- Death Stranding might be a cross-gen title (speculation in article based on Cerny reply).
- Physical Media.
- Backwards Compatible with at least PS4 (relevant for 90+ million users).
- Devkit is with developers and they recently accelerated its deployment.
- Four years in development so far.
Straight from Mark Cerny. Key aspects were demoed to Wired on next-gen hardware.
I suggest you start saving up now...
Next up: AMD's Dr. Lisa Su will deliver the Computex keynote on May 27th. She is expected to unveil the Navi GPU architecture as well as to launch the third generation of Ryzen CPU's.
As for Sony it seems they have struck a nice balance here of giving us a lot to consider with key architectural designs and coming out ahead of the discussion and leaving out just enough so that they can take their time before re-surfacing. Likely a good while after the competition has revealed their cards at E3. Outside of the Computex keynote I wouldn't expect significant new insights about the next-gen PlayStation platform before later in the year.