No, I still need to read item descriptions and be punished for my deaths. But if they get it to run at 120fps, that's fine too.
The message was clear: you won't need to spend $500 on a console. Play with that you already have
Watched some videos of the game a few weeks ago, Shadowfall holds up well.
Just pity that it's shit.
It's time for a pyramid console
Playing BloodBorne atleast with rock-solid 30 fps without any framepacing issues (sadly PRO wasn't quite capable of such thing) would be great. 60 fps BB looks kinda like a pie in the sky dream, not even talking about higher framerate, because I doubt there will be major upgrades to old games. They'll look better, and perfomance will be enhanced as well, sure, but I don't think we'll be able to play, let's say Spider-Man or BB in 60 fps, it will still be 30. That's being said, I really hope Sony and PS5 will prove me wrong.
Games are made for the PS4 as the baseline so I believe it's more appropriate to compare PS5 with it rather than with the Pro.
If the GPU is above 10.7 Tflops => Similar leap.
CPU => Much greater leap
SSD => Much greater leap
RAM => Smaller leap. But I don't think it's such a problem, especially with the SSD.
Yeah, that sucks hopefully it's something they can improve, as it does look amazing. Next level even, just so damn smart and cool. It's too pricey for me to jump on one this late, but if PS5 is controller BC I'd seriously consider one.Yeah the Astro C40 looks the business. But they dont ship to New Zealand. Fucking sucks.
I really wonder how much RAM will they put in. I think that 16 GB should be a minimum for a next-gen machine..
Die 1000 times multiplied by 30 second load times = 3000 seconds (50min)
If Sony copy anything from MS, please go for the cooling option the 1X had. All this power will suck if they go traditional and make it sound like the base PS4 does.
Good stuff. I am sure that will be a big relief for Sony fans.There was a new patent from Sony a half year ago specifying a Xbox One X-similar cooling solution
I don't think it will be an actual SSD but rather memory that's soldered to the board to assist with loading. I expect there to also be a standard HDD bay (but at least one that will take full advantage of current desktop SSDs).I hope the SSD is sizeable but I doubt about 1TB out of the gate. 500GB is my best hope. I also think it probably won't be user upgradable so you'll have the SSD size you bought it with, and can later buy a newer model with more SSD storage.
Really, really like the drone mechanics though.ShadowFall didn't feel fun to navigate in it's game world. The shooting sections felt lackluster which felt surprising considering how great KZ2 and 3 were. Shadowfall's visual tech is something else though, the character models, animations and lighting all just so incredibly crafted.
With all that backward-compatibility patents, it would be definitely wasted if it's only just for PS4.
Though we still have to wait for more official news.
I'm hoping that that's the shape of the DS5, in the sense that it will have paddles as a standard moving forward. I'm hoping Sony will have their OWN premium DualShock 5 that you can customize while still allowing other companies to release competitors to their efforts.
Eh my Spidey Pro is really not loud at all, and it doesn't bother me so much unless it's 2am in the morning on my base PS4. Headphones also are good. I like a quiet system as well, but it's not some deal breaker lol.Good stuff. I am sure that will be a big relief for Sony fans.
AFAIR when STI (Sony, Toshiba and IBM) came up with the Cell, IBM provided PPC and Cell emulation for R&D and SDK, before actual hardware was made. RPCS3 already shows it's possible and Sony should be even in a better position since they actually knee deep in docs, R&D, etc. Let's hope, they'll try a little.PS1 and PS2 emu should be technically easy on PS5, for digitally available titles at least. PS3 is a question mark.
sigh
any GPU with compute supports ray tracing basically. The question is how fast it is... obviously.
That's a decent scenario but I hope there's room for at least 2-3 retail games at any given moment. Also, blade SSD instead of soldered would be great.I don't think it will be an actual SSD but rather memory that's soldered to the board to assist with loading. I expect there to also be a standard HDD bay (but at least one that will take full advantage of current desktop SSDs).
If it's hardware based or not (keep an eye on the Computex keynote May 27th for Navi unveil), Microsoft was 100% assuredly going to shout Ray Tracing at their E3 conference this year and with both consoles being based on Navi it seems Sony wanted to get ahead of that.I'm really no expert, but my gut says that the SSD stuff is real and will be extensively used, but the raytracing stuff is stuff of marketing.
Microsoft made the mistake of launching an expensive console with Kinect as a selling point, which early adopters didnt care about at all. And Microsoft seemed to know this- the early marketing around kinect was all "control your tv!" Bullshit.
That wasn't for gamers, they were trying to bring in casuals with more money than sense.
The ps4 was more powerful, sure- but it was that price gap for seemingly no benefit that did it.
It was a smart move for multitude of reasons:I kind of like the understated, out of the blue nature of this reveal. I get so annoyed with weeks of teasing, usually culminating in an underwhelming event (see the new Star Wars game reveal for a recent example). Hype cycles annoy me no end.
Xbox diehards were mad that their console was not the de-facto most powerful hardware in this current gen.
Phil made sure that the X was better than the Pro by waiting a year.
I think given the timing of their filing, those patents almost entirely concern themselves with PS4->PS4 Pro compatibility, and in that sense are relevant to PS4->PS5 compatibility. I wouldn't read into them compatibility beyond that.
PS1 and PS2 emu should be technically easy on PS5, for digitally available titles at least. PS3 is a question mark.
But for PS1 and PS2, that'll be a business decision... it's not clear Sony has an interest in doing that. I hope they do though.
This is all official information! This is not a drill.
- Mark Cerny is once again the Lead System Architect.
- 8 core AMD 7nm Zen 2 based on third generation Ryzen.
- Ray-tracing support with custom AMD Navi GPU.
- Custom AMD unit for 3D Audio, also aided by ray-tracing, a big upgrade. Hot on the heels of Sony having acquired near-industry-standard AudioKinetic.
- Extremely fast high-end custom SSD storage faster than any solution currently available for PC:
Spider-Man load times on PS4 Pro: 15 seconds → 0.8 seconds on next-gen PlayStation. That's ~19x faster!
Huge practical game changer opening up for new design opportunities.- Technically supports 8K but Cerny demoed Spider-Man load speed improvements on a 4K screen (I would only take this as confirmation of HDMI 2.1).
- New Virtual Reality platform strongly hinted at but also supports current PSVR (meaning millions of VR users 'day one').
- Death Stranding might be a cross-gen title (speculation in article based on Cerny reply).
- Physical Media.
- Backwards Compatible with at least PS4 (relevant for 90+ million users).
- Devkit is with developers and they recently accelerated its deployment.
- Four years in development so far.
- 2020.
Straight from Mark Cerny. Key aspects were demoed to Wired on next-gen hardware.
I suggest you start saving up now...
/Cerny
Next up: AMD's Dr. Lisa Su will deliver the Computex keynote on May 27th. She is expected to unveil the Navi GPU architecture as well as to launch the third generation of Ryzen CPU's.
As for Sony it seems they have struck a nice balance here of giving us a lot to consider with key architectural designs and coming out ahead of the discussion and leaving out just enough so that they can take their time before re-surfacing. Likely a good while after the competition has revealed their cards at E3. Outside of the Computex keynote I wouldn't expect significant new insights about the next-gen PlayStation platform before later in the year.
I think 16 is a safe bet. 4 for OS, 12 for games perhaps. With that amount and new GPU and CPU, that should be more than enough to push.Any calculated guesses on how much memory we could expect from PS5? 16-24 gigs of GDDRX?
The market doesn't move much based on the preference of "xbox diehards."
Its the mass market that decides these things, and the mass market by and large doesn't care about the pro OR the X or which one is stronger.
The one X was meant to squeeze more money out of people already in the xbox ecosystem, and justified the inflated price tag with specs.
You're launching a new system your calculus needs to be different. More Power has rarely been the biggest selling point for a new console. Lest we forget the ps2 was easily outclassed by the GC and Xbox, and Nintendo and Microsoft still got their clocks cleaned.
The Wii was nowhere near the capabilities of the 360 and PS3, but easily outsold both until sales fell off a cliff when the casual market lost interest in motion controls.
Price point, exclusives, and network lockin are far more relevant than a few more fps. History tells us this repeatedly.
Possibly. It's also possible Stadia pushed Sonys hand, hence the article throwing out general information and no solid specs.
There has been talk of a separate pool of 4GB DDR4 for the OS and all of the GDDR6 being allocated to games.I think 16 is a safe bet. 4 for OS, 12 for games perhaps. With that amount and new GPU and CPU, that should be more than enough to push.
Unofficial PS3 emulation on PC is pretty impressive, even in early stages.
Official emulation, if they decided to invest in it, would definitely be technically feasible on modern machines.
I'm hoping they at least try and replicate the success MS has had with their OG Xbox/360 BC initiative.
The mass market usually find out all the details from the core gamers. It's the core gamers who disseminate the message to the mass market.
The message this gen was Xbox was not only weaker, it was also more expensive. Couple that with the disastrous reveal(sports, watercooler, online only) it got so big that even people who aren't that into gaming knew about it.
A couple more things that affects perception are date of release, marketing and exclusives. Releasing earlier than the competition means it gets to be talked about earlier, bought earlier by core gamers who would then tell them to the mass market. Marketing can be a blessing or a disaster and it also could come from themselves or from outside sources. I remember a hilarous rumour about Saddam Hussein or Bin Laden using duct taped PS2 to power his missiles. It was a meme before memes were even born. Now the Kinect for XBO on the other hand had extremely bad luck. It came at a time when the public were getting scared that they were being monitored by the US government and it came out that MS were partners with that. Lastly, exclusives and mind you the judgement was decided even before the games were released. Sony was showing massively polished games throughout the year before release while Ryse was the butt of jokes.
All these trickle down to the mass market so core gamers, the 'diehards', still have a lot of power in making or breaking who the leader of the gen will be. I definitely agree with everything else in your post though.
I think 16 is a safe bet. 4 for OS, 12 for games perhaps. With that amount and new GPU and CPU, that should be more than enough to push.
There has been talk of a separate pool of 4GB DDR4 for the OS and all of the GDDR5 being allocated to games.
A possibility too. I think most would prefer unified, since as OS overheads go down, it frees up more for the games but 16 would be a solid amount for just game.or could sony throw in separate ram(low tiered one) for OS and have a dedicated 16gig memory for games?