So what they were saying about asset streaming with the CPU and SSD makes me think open-world games next-gen will see yet another upgrade.
I think Cerny said on this hardware you could move through Spider-Man's New York at the speed of a jet fighter without the performance faltering. To me that sounds like bigger open-world games or greater draw distances in open-world games.
Might we start seeing console games that look like this?
This is Arma 3 at what I believe is max draw distance, which is something like 25km. Now, at this setting most computers will run the game at like 18fps if they don't crash outright. Usually in normal gameplay you keep the setting at like 3km, if even that, and it looks perfectly fine unless you go high up in an aircraft, at which point it looks like you're in the middle of a moving cone of fog. Other factors affecting your experience are the fact that this game keeps trying to simulate ballistics and AI even for stuff going on miles away from the player character. And all the buildings have interiors. It's like the game is trying to run Ace Combat and Battlefield at the same time.
The limiting factors in Arma 3's case are the CPU (it mainly uses one thread) and memory speed. These are the exact parameters the so-far-revealed PS5 hardware seems to address.
I think Cerny said on this hardware you could move through Spider-Man's New York at the speed of a jet fighter without the performance faltering. To me that sounds like bigger open-world games or greater draw distances in open-world games.
Might we start seeing console games that look like this?
This is Arma 3 at what I believe is max draw distance, which is something like 25km. Now, at this setting most computers will run the game at like 18fps if they don't crash outright. Usually in normal gameplay you keep the setting at like 3km, if even that, and it looks perfectly fine unless you go high up in an aircraft, at which point it looks like you're in the middle of a moving cone of fog. Other factors affecting your experience are the fact that this game keeps trying to simulate ballistics and AI even for stuff going on miles away from the player character. And all the buildings have interiors. It's like the game is trying to run Ace Combat and Battlefield at the same time.
The limiting factors in Arma 3's case are the CPU (it mainly uses one thread) and memory speed. These are the exact parameters the so-far-revealed PS5 hardware seems to address.