[Official] The Witcher 3 on the Switch will run at 540p in handheld mode and 720p docked with dynamic resolution enabled.

vestan

Member
Dec 28, 2017
8,907
It could look ok in handheld mode but I wouldn't want to play this in docked, the big screen with a resolution like this is 🤢 🤢 🤢
 

Takahashi

Member
Nov 23, 2017
732
Madrid
I knew that It woild need some serious sacrifices. But jeebus, that's a huge downgrade, and they're not even saying if the framerate will at least be locked on 30fps...
 

Kubricks

Member
Oct 31, 2017
355
I am in. the fact that they managed to squeeze in the huge amount of content in the Switch is just marvelous! 540p on handheld is acceptable.

Btw, I have the superior version on PC and have completed it. I am missing nothing here.
 

khamakazee

Member
Oct 27, 2017
3,075
This shows just how far behind Nintendo is to the other console makers with the power of their hardware but it's saving grace is the portability. I doubt Ninendo will ever make a console only system again and I guess they really don't have to.

I expect the game to be full price too.
 

Mr_F_Snowman

Member
Oct 27, 2017
987
I knew that It woild need some serious sacrifices. But jeebus, that's a huge downgrade, and they're not even saying if the framerate will at least be locked on 30fps...
Witcher 3 on Xbox One is 900p with a bad framerate. Wheres the huge downgrade? Seems about the same downgrade as any PC game compared to how it runs on PS4 / Xbox but no one seems bothered by those
 

metalslimer

Avenger
Oct 25, 2017
3,481
Really the only reason to get this is for handheld play. Playing this blown up at 720p on a 4k tv is not going to look good at all. 540p is pretty reasonable for Switch if they can get it to stay at 30FPS.
 

ShinUltramanJ

Member
Oct 27, 2017
5,425
Witcher 3 on Xbox One is 900p with a bad framerate. Wheres the huge downgrade? Seems about the same downgrade as any PC game running on PS4 / Xbox but no one seems bothered by those
There looks to be a lot less vegetation, lower polygon counts, and worse textures. We don’t know if effects have been downgraded, but it’s likely.
This isn’t just a lower resolution copy of the Xbox/PS4 versions.
 

ket

Member
Jul 27, 2018
2,181
why do open world games like BOTW have better resolutions in both modes than a 2015 open world game that has to run in 540p in handheld mode?
 

SyndicateWars

Member
Oct 27, 2017
761
Rio de Janeiro, Brazil
This shows just how far behind Nintendo is to the other console makers with the power of their hardware but it's saving grace is the portability. I doubt Ninendo will ever make a console only system again and I guess they really don't have to.

I expect the game to be full price too.
Breaking and shocking news, everyone. Switch is less powerful than PS4/XBO.
 

Hucast

Member
Mar 25, 2019
1,477
Seems reasonable and as the trailer shows looks better than it sounds. But people will not go off the way it actually looks but only by the numbers
 

Jessie

Member
Oct 27, 2017
6,992
I think the real takeaway from this is that literally anything can be ported to Switch with enough compromises.

Outside of games bigger than Witcher 3, like RDR2 or Cyberpunk.
 

minimaxir

Built an AI that makes better threads than you
Member
May 9, 2018
1,214
This is a gentle reminder that lower-res ports of recent games like Team Sonic Racing and Saints Row III have sold gangbusters despite the obvious downgrades relative to other consoles.
 

khamakazee

Member
Oct 27, 2017
3,075
Breaking and shocking news, everyone. Switch is less powerful than PS4/XBO.
We already knew that smart ass but at least now we can really see the difference with something that multiplat and open world.

I'm guessing that's the difference between multiplatform port jobs and console exclusive efforts
There is way more stuff/interaction to do in Witcher 3 but yes, exclusives will take more advantage of the hardware and will develop specifically within the limits of that hardware. This will include how many enemies you can have onscreen, how many items you can interact with and so on.
 
Last edited: