That doesn't sound optimal- given that it doesn't do anything other than damage on a juggle, in a ground combo you'd just get a mix-up instead of damage.
Single player f2p ps3 title. Wasn't great
Instead of making a revision of 5 they made the f2p one and added characters people wanted in 5 to it
"An article"? Do you have a link? I had to break your post up and address all of these things individually.There's an article describing the new gameplay and it looks pretty bad.
There are multiple A, B, and K moves that you can use. I have seen some verticals lose to kicks, and then win against them at other times. We don't know if it's on a case by case basis or if it's related to the timing of when the attack is pressed. Nevertheless, there is nuance in the decision making and outcome of the Reversal Edge slow motion game.and there's a new mechanic called Reversal Edge (used with R1) which basically acts like a shifumi battle in slow motion. Priority is the following : Horizontal attack > Kick > Vertical attack > Horizontal attack.
"Winning" could grant you a knockback, frame advantage, or put you seemingly at neutral. I've seen follow-ups blocked on multiple occassions.
It consumes the guard gauge.
You can sidestep, backdash, and forward dash during the Reveral Edge slow motion, with each dodging certain types of attacks. Doing so will end the slow motion, and although the person who was dodged can still attack, you are now at frame advantage because you dodged and can punish accordingly. Also, during the Reversal Edge slow motion you can also block and Guard Impact. And all of this is contingent on you getting hit by the Reversal Edge attack in the first place, which is slow, can be sidestepped, blocked, interupted with a normal attack, or blown up at any time, even during the parry portion, with a break attack or a Critical Edge.You can dodge the Reversal Edge with any sidestep or a backdash but apparently if you re doing so with a sidestep, the Reversal Edge user will still be able to keep attacking
I'm not sure what you meant here? If you mean the players select the same attack option during the slow motion, they clash and re-select. We don't know if this will happen more than once yet.If two players are using it at the same time, they re just pushing each other away ...
Lethal hit is a new mechanic that causes unique combo states. It also breaks armor, but we don't know exactly how it functions other than it's tied to multiple moves and doesn't happen every time these moves are used. Additionally, you can deliver a lethal hit to an opponent in the same section after the armor has been broken, so it's not just about breaking armor.
There's a new mechanic called Soul Charge, but the way it functions is all new. It's like a hybrid of the old Soul Charge and Max mode from KOF in that you gain access to new and enhanced moves and it also allows you to deal chip damage. On the other hand, it costs one bar of meter, something the old Soul Charge didn't need to do as it was free. We still don't know much about this powerup state, like whether or not you can cancel into it at any time, such as during combos. Either way. it's definitely not just the old Soul Charge. Not that Soul Charge was ever a bad thing...?
This has been in every Soul series game. And every Tekken, Virtua Fighter, and Dead or Alive game. Not sure what the issue is.There are basic combos in multiple directions when you re hitting the same button (3x square here)
This has been in every Soul series game. And every Virtua Fighter game. Not sure what the issue is.
This is true but it's a tiny amount and due to how fast the movement is in SoulCalibur VI and how much slower the fastest attacks are compared to something like Third Strike, no one will be able to sit a full screen away and whiff attacks to build meter.
Doesn't seem to hurt Tekken to map supers to a macro.
This is seemingly true, and if so it's the one thing that is actually concerning.and finally the guard impact can counter ALL the attacks now (up mid and low)
lolApparently they re making it really accessible, mind games be damned
There's a new mechanic called Soul Charge, but the way it functions is all new. It's like a hybrid of the old Soul Charge and Max mode from KOF in that you gain access to new and enhanced moves and it also allows you to deal chip damage. On the other hand, it costs one bar of meter, something the old Soul Charge didn't need to do as it was free. We still don't know much about this powerup state, like whether or not you can cancel into it at any time, such as during combos. Either way. it's definitely not just the old Soul Charge. Not that Soul Charge was ever a bad thing...?
Most of those complaints sound like they come from somebody who hasn't spent much time with a 3D fighter, and none at all with the franchise.
Speaking of, some stuff I've overlooked from the article :
- Reversal Edge has an invul frame when you're using it
You can be punished by using a sidestep if the reversal edge user follows up with a horizontal attack
- Armor degradation comes from blocking too much and you won't recover the broken parts between rounds.
Lethal hits being the key to break the armor / deal massive damage on exposed parts
Even if it was like SC4, at worst, it's like an extra 1 point or 2 of damage per hit.You can beat reversal edge with break attacks. They do very little damage on the first hit and only go into the RPS game, so there are few scenarios where I'd use that and risk a break attack over using the GI which now covers all levels (something I hate, personally).
Armor degradation sounds the same way it has since SC4. I'll wait for more info on the "take more damage to exposed parts." Hasn't been mentioned anywhere else.
Well, yeah...
I don't see the differenceIt seemed to me like Reversal Edge basically puts the players in a sort of slowmotion neutral situation rather than a RPS guessing game
It seemed to me like Reversal Edge basically puts the players in a sort of slowmotion neutral situation rather than a RPS guessing game
My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
I don't believe you, not even the leaker has said anything about that character, as much as I would love to have them in.My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
Say wha-? You're close to betting your account here.My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
That character number seems ridiculous.
To get to that number pretty much everyone relevant throughout the series is in the game
My friend is currently spying through the window of Namco's offices.
69 characters. Popuko and Pipimi as guest character. That's all I got.
Do you trust your friend as much as you're willing to bet your account? I'm not forcing you btw.
I never understood the reasoning for 2B. Yes she's a popular character but the NieR franchise gas recently only been associated with PlayStation. So 2B never made sense to me for Xbox players. And Soulcalibur hasn't done the console exclusive character things since SC2.Was discussing the other day, Geralt would make a lot of sense. Apparently the author doesn't have a say in game stuff and Witcher 3 is on Xbox, PS4, and PC. As cool as 2B would be. Third party characters seem to always be those available on all consoles. I think it's partly why Kiryu didn't make it into Tekken 7, despite being highly requested.
Actually I almost did yesterday LOL! I was planning it out and everything.Also surprised no one has made a character roster and speculation thread to have a general SC6 thread
My friend is currently spying through the window of Namco's offices.
69 characters. Popuko and Pipimi as guest character. That's all I got.
My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
I don't know which one I want more.My friend is currently spying through the window of Namco's offices.
69 characters. Popuko and Pipimi as guest character. That's all I got.
Was discussing the other day, Geralt would make a lot of sense. Apparently the author doesn't have a say in game stuff and Witcher 3 is on Xbox, PS4, and PC. As cool as 2B would be. Third party characters seem to always be those available on all consoles. I think it's partly why Kiryu didn't make it into Tekken 7, despite being highly requested.
My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
mmm... can't wait to break his armor down.My friend is testing this right now.
39 characters. Geralt as guest character. That's all I got.
Actually I almost did yesterday LOL! I was planning it out and everything.
But I thought it would die out immediately.
My friend is currently spying through the window of Namco's offices.
69 characters. Popuko and Pipimi as guest character. That's all I got.
To be fair, I'm now regretting saying anything. I've given what evidence I have to an admin. That's about all I can do.
Nice! Thank you!I'm working on a Character discussion thread atm. Once i'm done we'll move discussion there rather than sitting in an old thread.
Honestly I just really want confirmation of Siegfried being a playable character so I really hope he's part if the 39 that you mentioned!To be fair, I'm now regretting saying anything. I've given what evidence I have to an admin. That's about all I can do.
You do realize you're trolling cause there's a legit leak out right now that matches everything revealed so far?
Please be excited.I'm working on a Character discussion thread atm. Once i'm done we'll move discussion there rather than sitting in an old thread.