Woah so many messages last couple days, great to see this thread very active! Want to reply to a lot of stuff but will need a bit of time, haven't got much free time and it's been taken up by the TMs.
My 3 mil ticket was a new Big Mom! Very happy about that, going to just use her with V2 Doffy sub to cheese future Raid Capone. Not the top tier legend she was a few months ago but still very powerful in some specific situations. Toilet luck is real, will try again ^__^
Also PSA for people who want to limit break their TM ranking Usopp, he gets barrier penetration. You can wait until after the TM to max him out if you plan on using him to break Doffy's barrier on the last stage.
Wait, does it not scale with your nav level? 60k seems like nothing when you're on like level 10...
It doesn't scale alas, pretty shocking. It's a flat rate, depends on your league though. BUt yeah if you only used the autoplay feature during the TM, you'd end up with about 500k-600k max, not even enough to max out a character. Pretty disappointing.
Also V2 slashers sugo coming after san/pud sugo with 2x legend rate, also 6+ v2 Fuji coming as well
Didn't realise it's a 2x legend rate. This is the last "skippable" sugo in a long while. Everyone was excited about Slashers revival but it was pretty short lived. Doesn't help that they 4 following sugos have been absolutely bonkers, with several must have/new meta units.
I swapped my teams around to prioritize getting LB juice points on as many people as possible, I'm running natural stamina and hang right over rank 500 so I figure I can prioritize what I really care about(LB juice).
I also checked out the new Slasher support and honestly, I started very underwhelmed but once I saw that they've got Bobbin and Brannew on their side plus actually decent Captains now, not to mention the inevitable LuffyLaw + V2 Big Mom, I walked away impressed. Slasher's gonna be looking pretty legit though Powerhouse and Cerebral probably have the crown for most flexible. How do people rate the classes nowadays anyways? From a brief skimming of JP stuff, my hot take:
1) Powerhouse for being both super powerful + super flexible, and the highest of highs if you're all in P2P
2) Cerebral
3) Striker, because the only difference between Cerebral and Striker is that Cerebral has SaboKoala as their beat lead whereas Striker have NekoInu as their best lead. Both have the Princess dual units and access to all the Namis so their utility is off the charts
4) Fighter, Powerhouse's overflow class
5) Free Spirit, only below Fighter because LuffyLaw and Snakeman aren't Free Spirit leads
6) Shooters, decent utility but weaker Captains
7) Slasher, lots of P2P to be competitive but otherwise strong and flexible
8) Driven, boy I sure hope you like pulling on LRR banners to have a remotely competitive squad contrasted to any other class
Thanks for posting this, been a long while since we had a class ranking discussion. Love those! About Slashers, they finally got the much needed buff they deserved with V2 Mihawk and Zoro yeah. But they were so far behind, it merely put them back in the middle/bottom of the tier list indeed. It's a straightforward batch but you kinda need to run the two new leads together, they are not quite as strong by themselves. Pulling the two newest legends to unlock their full potential is so P2P. And unfortunately they also are kinda "outdated" in their design, unlike Sanji/Judge or Barto/Cavendish who were released before them.
I'll come up with my class tier list when I have a bit more time, it's fairly similar to yours overall. But as a semi serious JP player, who tries to clear every single new piece of content and farm everything possible, I think "the meta" has switched a bit over the last few months from classes to :
1) Colour teams
2) Very very high damage with very very specific utility teams
The last big "class meta" was Powerhouse with Snakeman, V2 Kata, Cracker, Sanji/Judge but since then they released a lot more dual units/legends (who bring both damage and incredible utility) and more importantly Kizuna Battle, the new mode which is geared towards type teams.
The way that mode works, it's pretty much like those damage rankings we used to get. The game gives you 3 bosses of different colours with different buffs/debuffs. Basically 3 very specific puzzles to solve and you have to come up with the 3 highest damage teams to keep beating it. Yeah maybe you can clear it for a while with a POwerhouse Snakeman team or a full V2 Germa team but you really want that "optimal lead" instead. And usually it's colour based. That's why against some QCK boss, Nami 6+ will be vastly superior to a full V2 Germa team in Kizuna Battle.
That's why Bullet is so incredibly strong, being a rainbow damage dealer despite being a STR unit. Stampede Luffy is perfect for Kizuna aswell, his special is only self buff but he will hit for over 150m easily and when the INT boss starts getting over 120m, that's exactly what you want. Captains with a unique gimmick like Brook, Carrot, Capone have had a resurgence lately too because they bring a very strong counter for a very specific problem.
For "normal" content like new raids or coliseum, you usually can still run a lot of teams, fighter, slasher, driven etc. Just that for tougher content, I've seen more people go rainbow with Luffy/Law or try go for colour teams.
So, question to everyone. I've got 18K tickets available to buy TM characters with. I'm missing:
-Whitebeard
-G4
-Shanks
-Hancock
-Law
-Nami
-Kaido
-Oven&Smoothie
-6+ Cabbage skulls
What do you guys think I should do with my tickets? My preliminary takes:
- Whitebeard seems niche and there's a wide enough pool of units that can output AOE damage through barrier nukes that he's low priority
- G4 is a universal color affinity booster, a universal color affinity booster, but TM Shanks/Beckmann is coming. Nice to have but not urgent, IMO
- Shanks looks like the best barrier reducer in the game even in JP. The only downside to choosing him is his double special costs a premium, I need to drop 9K tickets to buy just his dupes
- Hancock, meh, Shooters, I don't have Capone, so she seems like limited utility. My best FS lead is unevolved Franky too so she'd see limited play. Plus there's the double special premium price.
- Law, is looking interesting since I have Carrot and like to use her. But do I need him to clear content compared to say, Shanks or even G4? Not really. Plus the double special premium.
- Nami's utility is solid and I've been looking for a reason to try out NekoInu. No dependencies on being rainbowed like the last three either.
- Kaido seems janky as hell and I have no idea where he'd be useful. But he at least isn't rainbow-dependent
- I honestly can't tell what SmoothieOven are supposed to be supporting. Sort of Cracker, sort of Shiki? Really they just seem like a decent standalone F2P lead that plays on their own. Not too interesting tbh. But at least none of that double special nonsense
- 6+ Cabbage is still just Cabbage, and he has a 10K sticker price. Maybe if my Slasher teams got decent?
I'm thinking Nami -> Shanks -> G4 -> Law -> Whitebeard/Kaido -> Whitebeard/Kaido -> 6+ Cabbage -> Hancock -> SmoothieOven. Anyone got any advice for/against this plan, testimonies on a character that I rated low but has a lot of use maybe?
I concur with Heng and MitYH about Shanks, I think he's very good for a TM unit, I use him in most farm teams, coupled with Enel. You really want that double special alas.
Nami would be my 2nd best choice, incredible utility unit and still to this day on JP, she's a good enough F2P captain for TM. I'm using her right now for TM Blackbeard even. She will see some play in Kizuna too as a sub.
Might be controversial but I'm not sure G4 is worth it anymore, I haven't used him in a loooong time in both versions and it's coming from someone who loved that unit and thought he was the best TM char for a long while. It depends on your box though, nowadays there are a lot more colour affinity booster (albeit not universal). Him shuffling orbs randomly is a downside and the fact he's a Luffy unit doesn't help, in a game where most P2P Luffy units are top of the class.
3rd I'd go Smoothie/Oven or Law. Smoothie/Oven will be decent F2P captains for TM and their switch ability will be pretty useful in some niche situations, to pop resilience etc. Law is very good for Carrot, but he fits in a lot of teams actually and he's usually the best Law unit to pick to get access to that great legend Corazon support ability.
Whitebeard I've used him a lot as a wave clearer bypassing shields but not so much lately. As you said, we have a lot more options nowadays, with lower cooldowns aswell. Kaido I think isn't worth it at all, never needed him. Hancock is good for INT or shooter team, situationnal but I actually used her a few times at least. 6+ Cabbage, well he's Cabbage, he was during one TM I guess.
So for me it's : Shank -> Nami -> Smoothie/Oven -> Law -> G4 -> Boa -> Whitebeard -> 6+ Cabbage -> Kaido