Only Pokémon in Galar Pokédex can be transferred to Sword & Shield from Pokémon Home; similar restrictions intended for subsequent titles

eonden

Member
Oct 25, 2017
3,190


See. Animations.
And now that they're on the Nintendo Switch, we're creating it with much higher fidelity with higher quality animations. But even more than that, it's coming down to the battle system. We're making sure we can keep everything balanced and give all the Pokemon that appear in the games a chance to shine.
The combat part is BS and they know it. Regional pokemon also get the change to shine regardless of what happens as they are the normal experience for most of the userbase.

And the "higher quality animations" they have shown of old pokemon really stretch the definition of "higher quality".
 

rustyphish

Member
May 13, 2019
183
You said the MC only had one expression, the standard happy smile. I showed you it's not the case and now you're moving the goalpost. It's also not staring ahead in all the shots. It's an anime style, look at other games like this and you'll find it's not that different. We also have only seen a small part of the game.
"If I'm wrong, I really don't think it's to the degree of a "wide array of facial expressions" but I'm happy to be proven wrong "

I'm not sure how you can interpret this as "He only has one expression"
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
7,301

DongBeetle

Member
Oct 25, 2017
784
Oct 26, 2017
3,943
The additional animations they talked about are not for dynamax: they just embiggen the existing ones.

It's more probable it's due to the new camping feature, which is the improved Pokemon Amie.
You don't just "embiggen" the existing animations. You increase the quality of textures to ensure the quality is on part with how large the model is, and see how the animations (as well as other special effects) impact the engine. And then there's the issue with animating the new "Max" moves in relation to the large models.

So yeah, you're making it a lot simpler than it actually is.
 

Aleh

Member
Oct 27, 2017
4,235
"If I'm wrong, I really don't think it's to the degree of a "wide array of facial expressions" but I'm happy to be proven wrong "

I'm not sure how you can interpret this as "He only has one expression"
yeah, this.

If this were some monumental jump for pokemon, that'd be one thing. But we're re-using models, getting the same pasted-expression protagonist, and spending time on things like "Pokemon but bigger"
Lol when? So far we've only seen the protagonist creepily stare haven't we?

If I'm wrong, I really don't think it's to the degree of a "wide array of facial expressions" but I'm happy to be proven wrong
 

Future Gazer

The Fallen
Oct 26, 2017
1,093

riq

Member
Feb 21, 2019
104


See. Animations.
Ok but if he's gonna use that as an excuse the treehouse demo could've showcased these fabled animations. The old mons there were as static as ever, with the amount Wingull with their wings open hovering the overworld being even embarrasing.
I couldn't tell if what we seen of Dyanamax so far has used new animations, do you have any examples?
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
7,301
"We knew at some point we weren't going to be able to indefinitely keep supporting all of the Pokemon"
So y'all strung us along for years telling us you cared about us being able to use our Pokemon in new games just to get our money?
 

rustyphish

Member
May 13, 2019
183
And I stick by that. Moving his eyes occasionally doesn't stop that creepy-ass stare into my soul that he does. He's doing it in half the screenshots you linked.
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
7,301
You don't just "embiggen" the existing animations. You increase the quality of textures to ensure the quality is on part with how large the model is, and see how the animations (as well as other special effects) impact the engine. And then there's the issue with animating the new "Max" moves in relation to the large models.

So yeah, you're making it a lot simpler than it actually is.
I don't see any evidence of the models having higher res textures when giant. The Max moves just use the same 2 attack animations for the Pokemon.
 

Maple

Member
Oct 27, 2017
1,960

Siege.exe

Member
Oct 27, 2017
1,089
North Carolina
Regardless of whether or not they make an attempt to fix this, there absolutely needs to be a list of what's missing BEFORE launch, which sounds like something that should be a given but I'm almost certain it won't be.
 

DrROBschiz

Member
Oct 25, 2017
7,975


See. Animations.
Not just that man

They made it abundantly clear that they are moving beyond supporting all pokemon indefinitely

Which seems logical going forward. They are flat out stating
 

NeuroCloud

Member
Jun 10, 2019
3
I think it's horrible to see not only their social media (even on posts prior to E3 where it's clearly someone putting up a lighthearted post, like a fun fact) but to see on posts from journalists who just interviewed TPC that there are childish and harassing comments.

There is a correct way to vocalize concerns and create action, throwing rocks at humans just doing their job is not an example of such.
It’s always unfortunate when human beings need to bare the brunt of hurtful attacks that are essentially just crude surrogates for the transmission of thoughts between people.

That visceral reaction is a lower-tier emotional expression of the same rational points discussed in this thread, yet the suffering caused is totally avoidable.
 

Jessie

Member
Oct 27, 2017
7,025
Remember when people kept asking for a Pokémon game with all of the regions? Now we’ll be getting people asking for a Pokémon game with all of the Pokémon.
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
7,301
not really sure if that's a lie

for a time that was a priority for them. now it no longer is.
Masuda said they knew they wouldn't be able to support them all forever, yet for years they have gone on about how they want to make sure we can continue to use our old Pokemon. Masuda said something similar just TWO weeks ago.
Game Freak is looking scummier by the minute.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
4,881
I 100% accept the animation argument.

I don't accept the balance one as that's already dealt with through the Black Clover/Blue Pentagon system as well as rulesets. It can be further controlled with changes to learnsets and Egg Moves so I 100% do not buy that statement. I feel that was added to try and convince people it's for the best.
 

DrROBschiz

Member
Oct 25, 2017
7,975
I 100% believe the language in the article

They don't want to support the entire roster forever

Its that simple guys and unless they reverse this philosophy I would expect limited rosters to be standard going forward
 

rustyphish

Member
May 13, 2019
183
I 100% accept the animation argument.

I don't accept the balance one as that's already dealt with through the Black Clover/Blue Pentagon system as well as rulesets. It can be further controlled with changes to learnsets and Egg Moves so I 100% do not buy that statement. I feel that was added to try and convince people it's for the best.
If animations were the issue, they should've been scaled back in favor of inclusion, not the other way around.

and if animations are the only issue, I don't see why they can't patch them in down the line.
 

RochHoch

Member
May 22, 2018
3,118
What kills me is that they KNEW IN ADVANCE that this was going to happen, and yet they sat around and did fuck all to prevent it.

This whole situation is pathetic and reeks of incompetence. Gamefreak just doesn't give a fuck about their fanbase anymore, and its depressing to see how obvious it is.
 

Fulminator

Member
Oct 25, 2017
4,197
Masuda said they knew they wouldn't be able to support them all forever, yet for years they have gone on about how they want to make sure we can continue to use our old Pokemon. Masuda said something similar just TWO weeks ago.
Game Freak is looking scummier by the minute.
fair enough, didn't hear about him making that statement recently

i've thought about this for a bit and in the end i am not too bothered by their decision to do this so naturally i am not as upset about it as others in here

i do get the backlash though and i don't think it's a good decision for them to make
 

Grym

Member
Oct 27, 2017
1,073
it would feel a lot less scummy if they didn't just announce Home, didn't just talk about how they understand and truly care about everyone's legacy Pokemon, didn't just have an entire Direct to talk about the game...and then just vaguely drop this shit after-the-fact in a random non-announcement video discussion
 

Wijuci

Member
Jan 16, 2018
930
You don't just "embiggen" the existing animations. You increase the quality of textures to ensure the quality is on part with how large the model is, and see how the animations (as well as other special effects) impact the engine. And then there's the issue with animating the new "Max" moves in relation to the large models.

So yeah, you're making it a lot simpler than it actually is.
Two things:
1/ I may be simplifying, but you're doing the opposite: there are no different animations for Max moves as far as I can tell, and the textures are the same.

2/ Still, it's less work than doing 200 Pokemon Refresh animations.

Do these high quality animations mean that Blastoise can shoot water out of both cannons now?
GF: What's a Blastoise?

(I'm kidding, Blastoise has a Mega, it will be in.)
 

Mewshuji

Member
Nov 11, 2017
3,006
Most of my top faves have already been confirmed either officially or by leak. Just missing Articuno and Volcarona at this point.... Both of which I could easily see being cut. :( Breloom possibly not making it either... Hmm...

They really should not have strung us along like this if they knew they wouldn't be able to support them all forever.

I'm not too upset on a personal level because I mostly used Pokebank as a cutesy way of circumventing regional dexes to feel special on subsequent playthroughs. But for those who used it as intended, I feel for, and they're why I'm upset and think it's pretty unacceptable what's been done here in stringing us along.
 

DrROBschiz

Member
Oct 25, 2017
7,975
If animations were the issue, they should've been scaled back in favor of inclusion, not the other way around.

and if animations are the only issue, I don't see why they can't patch them in down the line.
They don't want to

The desire to carry all pokemon indefinitely isn't there in plain language

Now its just a matter of standing their ground or caving in to fan demand
 

MagicDoogies

Member
Oct 31, 2017
694
I mean, what are people expecting?

Other IPs with huge Bestiaries had to hit the Reset Button for their first HD entries, what made y'all think Pokemon would be any different?

This is the cost of Going HD. Shin Megami Tensei/Persona and Monster Hunter had to pay the price too.
1. Why waste millions of dollars in manual labor doing running, walking and attacking animations for all 800+ Pokemon ON TOP of Pokemon Amie animations AND revamped voices for all Gameboy to DS era Pokemon for the SOLE PURPOSE of having it be easy lane for the HD console installment...only to discard 54% of them anyway.
2. You discard all of that work and the 'amazing' improvements in animation are still jokes. We should not be gushing over our player avatars finally having basic emoting for social situations. The Pokemon that made the cut re use ALL of the animation assets made 7 years ago. They dont even fucking run up to the opponent like in the Game Cube games.
Many NPCs still just platform table rotate. Come on. Indie anime games do better than this. Especially when so much of your assets are literally future proofed and reused.
 

DrROBschiz

Member
Oct 25, 2017
7,975
Lmao dynamax and the camp thing are not worth losing 500 pokemons over
Its bigger than that

They just don't want to drag the roster into the next generation of games. Its a philosophical change in development priorities not just a technical hurdle

Read the language in the article

They have a new generation of developers wanting to push into new territory