The human eye is only capable of seeing so many graphics per second anyway.Apparently the image being blurry as fuck is the best way to fix draw distance issues.
The human eye is only capable of seeing so many graphics per second anyway.Apparently the image being blurry as fuck is the best way to fix draw distance issues.
It can be just as easy as I explained earlier. My wife is a PC gamer as well and she knows exactly nothing at all about hardware and fiddling with ini files or driver or whatever. So I guess we're two of those luckiest persons on earth here then. Gsync is a tweak-saver though, since I never see much stutter I just never bother to try tweaking things to perfection, I just start the games and make sure vsync is off and start gaming.
I had some issues at one point when I tried to benchmark and overlock my GPU when the factory overclock for the GPU didn't work. But after someone said those benchmark points would in reality mean 3-4 extra frames I just stopped and forgot all about it. And still, Gears 5, 100fps on average on Ultra. Its enough.
It can be but one look into reddit or the steam forums for almost any game shows many people with even more problems.
I played The Division 2 with my best friend over the last few months and his game would simply start running like shit after 2 hours of gameplay. After a restart everything works fine. So, because i'm a pc player for over 20 years, i tried to look into hos problems and found many people with the same problem in the ubisoft forums. I tried the recommended 5-10 "fixes" but nothing helped. So i tried to update the nvidia gpu driver... Should be simple and without a problem but nothing could be further from the truth. The game displayed weird colours and ran worse than before. Just update the driver... lol. I had to manually uninstall the new driver, download a tool to delete the leftover driver parts and find his old gpu drivers because with them he could at least play for a time.
Easy.
people love to act like they never have issues but thats simply a lie (or they are the luckiest person on earth).
computers are incredibly complex machines, with windows being an incredibly complex OS, trying to run a game which is an incredibly complex application. things simply go wrong, and sometimes you have no idea why.
I've been a life long PC player and always will be, but the whole "its just as easy as playing on a console" is annoying and wrong.
basically you just had to install a driver. Good that you wrote a wall of text making it seems like rocket science and spliting the atom level of engineering
I do appreciate how Modern Warfare is so easy to play on Xbox
When I wanna play it, I just press a button on my console and I'm in
When the game hard crashes my console every fifteen minutes, I just press a button, and ten minutes later, I'm back in
No troubleshooting required
Its so easy and worry free
for real though the console experience has not been doing it for me lately, feeling like a lot of what I once considered to be usability advantages are diminishing over time as UIs become more sluggish and as many big name games become less reliable in terms of performance and stability
Yes but only up to their capped framerate. Games with 30fps locks are still locked at 30fps (which is most of them).Some games do run better. Though admittedly I can only think of one right now (Ninja Gaiden 2)
Yes, the community is console centric, but I'm a primarily high end PC gamer sitting here telling you I agree with them.See, this sort of position in my opinion is hugely exaggerated because of the console-centric nature of this community. Yes, console gaming is smoother, but there are millions upon millions of people all over the world engaging in this apparently prohibitively cumbersome experience. And the market keeps growing. It simply isn't true to say that the experience is prohibitive to the average joe, unless one feels comfortable making the argument that the entirety of PC gaming's audience is comprised of hardcore enthusiasts.
That's the thing. On PC the likelihood, the RISK of things just not quite working right and needing tweaks/fiddling is FAR higher than on console. Simply due to the nature of modular hardware, containing many more software components.You probably won't get a non biased consensus on a primarily console forum, but I just imagine the rage would feel if a new game I bought didn't work for any reason or other was some weird quirk like micro stutter. Then I remember why I am in no rush to switch to pc. I remember how frustrating it was to get the grind house typing of the dead game to work on steam and it was old as hell at the time. I know that may not be common but the risk of it makes me stay away from pc. I also think this next batch of consoles will be more powerful relative to pcs for longer.
Ah yes, I can't wait to not have to deal with downloads/patches anymore once I get stadiaI played a console game once and after waiting through the summer for the slow PlayStation network to download the enormous day one patch
on modern versions of windows this generally isn't the case. i'd recommend it if you're switching from AMD to nvidia or vice versa, but if you're just updating then installing the new version on top doesn't require any uninstall first or reboot after.Plus I always thought it was good practice to manually uninstall drivers and install the new ones. I dunno I always remembered something like that.
Yes, the community is console centric, but I'm a primarily high end PC gamer sitting here telling you I agree with them.
And as I conceded, both platforms are very smooth indeed. At big picture scale, the difference isn't that big. But at a very granular level, most users never want to (or will never even consider) deal(ing) with any of this shit. Not even a tiny bit of it. They don't want to have to fiddle with their software, in any case, at any level. They want plug and play.
I'm not saying it's flat-out prohibitive - it's just not the experience they want, because it requires more effort (even if it's not much more, it's enough).
Hmm might have to eat some crow then. Yeah might be possible to just scrape 30fps at low with a 1060. A 1660ti getting 30fps with medium/high mix seems possible too, that's a good equivalent to the oneX (or the far cheaper super), so I guess we'll see with DF's analysis what equivalent settings the consoles are actually using.Red Dead Redemption 2 PC Graphics Benchmark
Launched on PC a year after it debuted on consoles, Red Dead Redemption 2 is still a big release that deserves a detailed benchmark analysis, much like...www.techspot.com
It's averaging 19fps on high here at 4k. If you extrapolate....
We played video games for decades and loved them, but this generation has seen a fetishization of performance numbers and pixel counting. Last gen, barely anyone cared that Halo 3 or CoD4 ran at sub-720p, or that most games ran at or below 30fps. All of a sudden it was a huge deal and anything less than 1080p or 60fps is now "completely unplayable". This is probably due to the sharp rise of PC gaming this decade, where that kind of thing is more closely scrutinized.i dont think you can find a single game on ps4 in the lasst 4 years that can hold its framerate constant throughout.
Actually, the age old idea that console games just work seems to be more and more of a bullshit myth now that we have tools to measure performance and we have videos going back to all sorts of games even from the 90's. ocarina ran like shit, goldeneye ran like shit. ps2 gtas ran like shit. turok 2 ran like in single digit framerates.
I myself would rather give up gaming than be reduced to consoles for playing games if this is how "games that work" looks like
Xbox One X uses low, and some settings not even on PC.
No wonder ultra hammers peoples PCs.
This thread is a shitshow.According to this thread lower settings is better anyway, can't have shit looking too angular.
This thread is a shitshow.
But this video proves wrong those in the first few pages who were adamant Xbox One X was the same as medium/high on PC.`
This thread is a shitshow.
But this video proves wrong those in the first few pages who were adamant Xbox One X was the same as medium/high on PC.`
We still have Alex's followup video to look forward to as well. That will go even more in depth with individual settingsHappens for every game where people on this forum claim the X version looks almost identical.
secret sauce ssds brahAnd right on cue we got the "Next gen is gonna make PC gaming OBSOLETE!!" crowd.
Probably gonna get even worse once the specs of next gen consoles are released. Then the armchair engineers can tell everyone how the hardware is basically a NASA supercomputer.
I guess I wish I could have console gamer eyes so I could appreciate how low settings on a locked down plastic box are better than low settings on an open plastic box.Happens for every game where people on this forum claim the X version looks almost identical.
According to this thread lower settings is better anyway, can't have shit looking too angular.
Xbox One X uses low, and some settings not even on PC.
No wonder ultra hammers peoples PCs.
Crazy stuff. Insane what tribalism does to people.According to this thread lower settings is better anyway, can't have shit looking too angular.
Ah, but, last gen was kind of a mess performance wise and many of those games with caps drop below 30fps often with tearing on 360. These are fixed on X1 BC.Yes but only up to their capped framerate. Games with 30fps locks are still locked at 30fps (which is most of them).
Oh I agree, X's BC is incredible as far as consoles are concerned.Ah, but, last gen was kind of a mess performance wise and many of those games with caps drop below 30fps often with tearing on 360. These are fixed on X1 BC.
And right on cue we got the "Next gen is gonna make PC gaming OBSOLETE!!" crowd.
Probably gonna get even worse once the specs of next gen consoles are released. Then the armchair engineers can tell everyone how the hardware is basically a NASA supercomputer.
''dat codin' to the metal tho''And right on cue we got the "Next gen is gonna make PC gaming OBSOLETE!!" crowd.
Probably gonna get even worse once the specs of next gen consoles are released. Then the armchair engineers can tell everyone how the hardware is basically a NASA supercomputer.
The idea of PC gaming becoming obsolete due to a new hardware generation is bizarre. Where do people assume this new console tech comes from? I have a buddy who wouldn't stop boasting about how PS5 is using an SSD lol. By the time the new consoles drop, there will already be PCs built with superior specs. That's just the nature of the industry, I don't see why some people are willfully ignorant to that.
PC is already way ahead of the next gen console.
For me and many others, RDR2 is actually one of the reasons why we DESPISE console gaming. Playing games with a locked system is very frustrating when you know how much better the experience could be.
PC is already way ahead of the next gen console.
For me and many others, RDR2 is actually one of the reasons why we DESPISE console gaming. Playing games with a locked system is very frustrating when you know how much better the experience could be.
yeah, but at what cost? a 2080Ti is expensive as fuck. Consoles usually hit the right balance, don't forget that.
yeah, but at what cost? a 2080Ti is expensive as fuck. Consoles usually hit the right balance, don't forget that.
yeah, but at what cost? a 2080Ti is expensive as fuck. Consoles usually hit the right balance, don't forget that.
The human eye is only capable of seeing so many graphics per second anyway.
yeah, but at what cost? a 2080Ti is expensive as fuck. Consoles usually hit the right balance, don't forget that.