When I bought the Switch in August of this year, there were two games that topped my list. One was Cuphead which by a significant amount surpassed my expectations and the other was Ori. I had already played Super Mario Odyssey and Breath of the Wild in 2017 on a relative's Switch so my top 5 consisted of other not so obvious must haves... I am a huge Metroidvania fan so never having an Xbox 360 stung whenever people would heap praise on Ori... Soon as the rumors started to float around that it'd hit the Switch I was salivating at the thought of it finally getting into my hands. As soon as it was available for preorder I went ahead and did that. After a couple of months between release and me whittling down the backlog I finally got to it.
It started with a lotta promise. Ori moves and feels great to handle, the gorgeous world seemed ripe for secrets and exploration and the gameplay albeit simple seemed like it would ramp up to something special... But it didn't.
I'm probably about ~70% through the game and it's so shameful how the combat, enemy encounter variety and general loop has not evolved a lick from the 1st half hour. You're fighting the same 3-4 enemies in the same ways, navigating the environments in pretty much a repeated loop that makes none of the areas stand out on their own despite how visually impressive they are.
The game also unfortunately seems to be artificially difficult to make up for its mechanical shortcomings on the encounters. Ori can only sustain two or three hits from pretty much any enemy or hazard and it's pretty annoying and cheap a lotta the time, yes there's a checkpoint system that mitigates a lot of the hassle and repetition but I feel like that was a cop-out implementation to not properly balance the game.
I am maybe coming off rough in this post but I've mostly enjoyed my time with the game, it's just that I think it's vastly underachieving on its potential. A borderline 7/10 experience atm. Hopefully Will of the Wisp is a big improvement because it has a lot of promise as a series.
It started with a lotta promise. Ori moves and feels great to handle, the gorgeous world seemed ripe for secrets and exploration and the gameplay albeit simple seemed like it would ramp up to something special... But it didn't.
I'm probably about ~70% through the game and it's so shameful how the combat, enemy encounter variety and general loop has not evolved a lick from the 1st half hour. You're fighting the same 3-4 enemies in the same ways, navigating the environments in pretty much a repeated loop that makes none of the areas stand out on their own despite how visually impressive they are.
The game also unfortunately seems to be artificially difficult to make up for its mechanical shortcomings on the encounters. Ori can only sustain two or three hits from pretty much any enemy or hazard and it's pretty annoying and cheap a lotta the time, yes there's a checkpoint system that mitigates a lot of the hassle and repetition but I feel like that was a cop-out implementation to not properly balance the game.
I am maybe coming off rough in this post but I've mostly enjoyed my time with the game, it's just that I think it's vastly underachieving on its potential. A borderline 7/10 experience atm. Hopefully Will of the Wisp is a big improvement because it has a lot of promise as a series.