How do stats work with the multiple weapon system? Like, does my Cyrus cast his spells with the bow since it has more Magic Attack than his staff?
Uh, interesting. I guess I should spread out the weapons then, no reason to give Cyrus all E.ATK weapons. Do crit chance and accuracy work like speed?Yes. Offensive magic will use your weapon with the highest E.ATK value, except for cases where the ability you're using is specific to a weapon (e.g. Runelord abilities).
Healing magic uses a character's E.DEF, whereas healing items (and thus concoctions) have fixed values.
Speed and other stats are calculated using whichever weapon is held/used for a turn. So, you could have a Sorcerer Primrose whose speed was boosted by a dagger in-hand, at the same time as her magical attacks were boosted by a high E.ATK staff.
Uh, interesting. I guess I should spread out the weapons then, no reason to give Cyrus all E.ATK weapons. Do crit chance and accuracy work like speed?
So, I'm about to start the game. Is there a consensus on the best (more enjoyable) way to tackle the structure? Pick 4 characters and do all of their stories first or complete everybody's chapter 1, then everybody's chapter 2, etc...?
I finished all chapter 1 stories,then created 2 parties of 4 characters and started with finishing all stories of the first team. Worked very well for me.So, I'm about to start the game. Is there a consensus on the best (more enjoyable) way to tackle the structure? Pick 4 characters and do all of their stories first or complete everybody's chapter 1, then everybody's chapter 2, etc...?
Is there some kind of endgame superboss/dungeon in this game? Maybe some unlockable items/skills that are hard to get? I loved stuff like that in Final Fantasy.
So, I'm about to start the game. Is there a consensus on the best (more enjoyable) way to tackle the structure? Pick 4 characters and do all of their stories first or complete everybody's chapter 1, then everybody's chapter 2, etc...?
Is there some kind of endgame superboss/dungeon in this game? Maybe some unlockable items/skills that are hard to get? I loved stuff like that in Final Fantasy.
It is open world. Do what you want and what interests you, or you are essentially throwing away the open world aspects of the game for no real reason.
Personally, it seems like ALL 1, then ALL 2, then ALL 3, has the highest burnout rate, for exactly that reason-- throwing away a key selling point out of the game for some pre-planned notion of how to play.
I finished all chapter 1 stories,then created 2 parties of 4 characters and started with finishing all stories of the first team. Worked very well for me.
Keep in mind that you can't change your mc until you are done with his/her story.
There isn't a best way to approach it. Just do whatever you want to do at any given time. Tired of Chapter 1s after doing 5/8? Go explore, find and unlock subjobs, or even move on the Chapter 2. Want to complete all eight Chapter 1s and aren't burned out on them? Go for it!
There're so many options with Octopath, and it's so open-ended, I think many people who've gotten frustrated with the structure arbitrarily required themselves to do each set of eight chapters consecutively, rather than letting their experience breath. Almost like making beelines for the Divine Beasts in Breath of the Wild, or prioritizing Alduin's story in Skyrim — missing the experience.
I'll say this: don't take the Recommended Levels and Danger Levels as minimum requirements. Levels in Octopath mean very little compared to equipment or character build. If you want to approach easier Chapter 2s (~20+ Recommended Level) at level 15, for example, you could — especially if you find some subjobs first, which are enormous power/customization boosts.
There are:
Four Advanced Job bosses that are quite challenging, but can admittedly be beaten before the endgame, and a couple high level areas.
There's a postgame boss gauntlet culminating in a superboss that's probably one of the most challenging of any JRPG. There are no save points after starting, so it's unfortunately a bit tedious, although the superboss requires such well-made parties that the preceding gauntlet should only take a few minutes.
Notably all story content/dialogue is gotten before the superboss fight, so it shouldn't be thought of as necessary to beat it to see the full story.
Thanks guys. I guess my fear is that if I pick only 4 characters, when I proceed to complete the remaining 4 the game will become too easy since my other members are already overleveled and with late game gear.
I'm sorry if this has been asked, but what are the best job combinations? Just unlocked my first one, Thief.
Of course yes, forgot that. It's weird they made him so essential in that regard. I have guided less than three people I think because it's a hassle.
You're right, but it's murder for people with OCD. :PPurple chests are usually just gold. Very few have items that would be upgrades.
It is, but I really don't get why it's a problem considering most single-player games are usually like that too.It is a pretty heavily templated game, it's a common criticism.
It is, but I really don't get why it's a problem considering most single-player games are usually like that too.
It'll make Chapter One easier, but that's about it. Once you get to Chapter Two, no one item (or even character) will dominate the game.
Yes. The game will ask you if you want to carry over demo progress.If I play the demo and like it, does progression carry over to the full game?
Been enjoying this for the last few days too. Started Haan't the Hunter and been working my way down around the sea, at Primrose now. Also stole a gold axe with 3% rate at Clearbrook lol. Did I break my game or make it slightly easier? Did not expect it to work but it did haha.
Just started. Went with the cleric as my starting character. Really like the Guide thing; that's a cool play on the summons. Combat is fun. I like the physical feedback from the controller in the game, especially when you stumble on an enemy weakness. The dialogue and voice acting for that first chapter, though, was...not terribly interesting. Very, very generic in a Disney sort of way. Very pretty, though -- geez! Such a beautiful presentation. Great music and sound too, of course.
The worst part of the game is the opening chapters. Slow RPG opening times 8.
It is totally okay to skip cutscenes, and maybe watch them later. Ophilia's Chapter 1 and 2 are particularly bad with their cutscenes, even if C1 does have a few important scenes.
Just started. Went with the cleric as my starting character. Really like the Guide thing; that's a cool play on the summons. Combat is fun. I like the physical feedback from the controller in the game, especially when you stumble on an enemy weakness. The dialogue and voice acting for that first chapter, though, was...not terribly interesting. Very, very generic in a Disney sort of way. Very pretty, though -- geez! Such a beautiful presentation. Great music and sound too, of course.
So, I'm still a little unclear, though, on exactly how you progress chapters of the various characters. I finished the first chapter of Phili's story, and then got the tutorial telling me to seek out other travelers. So, I noodled around a bit and ran into the hunter. It asked me if I wanted to hear her story, and evidently, it seems I'm now playing as her. How would I do Phili's second chapter?
I'm so sorry.... I'd almost advocate for a restart, lol. Ophilia is the worst character (characterization wise, not gameplay) and has the most boring story by far.
I'm so sorry.... I'd almost advocate for a restart, lol. Ophilia is the worst character (characterization wise, not gameplay) and has the most boring story by far.
The Hunter will join your party.
The choice is "Do you want to watch the intro for the other character?"
If you answer no, you will skip straight to where the other party member joins your party and you head into the Chapter's dungeon.
If you say you want to watch it, you go through the scenes before the dungeon.
Either way, those scenes get added to the scene viewer in the menu, so you can be free to skip through stuff as you want and watch later.
Once you beat the Hunter's Chapter 1, you regain access to the open world.
:D I've been greatly enjoying her (gameplay-wise), actually. One of the more interesting clerics/healers I've played in an RPG. The Guide/Summon ability is just really cool. Plus, her ability as a damage dealer is surprising, considering she gets damage spells early on, as well as the weakness system of battles. Really fun so far.
Yeah, so progression seems to be clearing up for me now. I've now had the hunter, the scholar and the warrior join. I really, really like the way they laid things out map-wise and in terms of experiencing (or not) each of the stories. The scholar ability is really cool. His chapter one had a little Phoenix Wright Lite thrown in -- very cute.
Wait until you get best boi Alfyn. Tanky physical attacker, healer, and support — all in one.
So, how does his Concoct skill work exactly, and should I be using in battle or outside of battle? I only used him long enough to do his Chapter 1, and I wasn't sure if he was using up items from my inventory or not.