1. Apart from the first map there are a {number}* of other big zones.I have a few questions:
1. The map I see once I leave the town, is that the entire world map or is this game broken down into big zones?
2. If it is broken down, should I explore the whole thing now or are some parts really tough and I'll be better off returning to this zone later?
3. Are there any mark and recall spells like morrowind? I can hoof it everywhere (I literally did that in morrowind because I had no clue those spells existed until like 35 hours in lol).
This is far better than I expected. So far my only complaint is the journal isn't very descriptive. I was expecting directions to at least be included but I can always right things down, no biggie.
this looks interesting, might be right up my alley. kind of a mix between BOTW, gothic and dark souls?
how strong is magic in this game?
might give this a shot after I am done with sekiro.
Do you like the game overall?I've only played with Spellblade (kinda a hybrid) and Rune Magic, but it seems interesting, and later in the game you can really specialize into magic-type builds with gear that allows you to cast stuff with no mana cost (it sounds more overpowered on paper than it is, but it's still pretty great). Rune magic is pretty varied in that you can use it to summon a sword or greatsword and then put a protective buff on yourself, or lay magic mines or light a floating lantern. And then the spellblade abilities can infuse Fire or Ice into the summoned sword (or a regular weapon), and then there's some general non-specialized magic you can use to buff the elemental damage with a boon (or you can use an item/potion).
The magic isn't super overpowered on its own, but there are some powerful synergies. The same is true for melee abilities tbh. You can buy two cheap abilities in the first town to be able to quickly put both pain and confusion on an enemy with an axe/shield build.
Note that the classes are more soft specializations by purchasing skills at trainers and not a hard choice like Dragon's Dogma or something like that.
I've always used a shield since the beginning, so I can't confirm how it compares with other offhand weapons in blocking efficiency. But from my experience, blocking is more stamina efficient than rolling, and you don't take damage just like rolling. On top of that, you can quickly counter attack after blocking, unlike rolling where you might create a huge space between you and the target.So I could be wrong and this might be just an animation thing, but today I noticed that using a shield had you go back to a blocking stance much faster after an attack animation then blocking with the weapon itself (have something else in offhand). This means shield may be more useful than just blocking projectiles and reducing stamina cost of blocking (and certain shield-specific skills) by allowing safer melee attacks when an enemy has a lot of stability. Anyone else able to confirm this?
I don't own the game so hopefully someone who does can chime in but from reading about it if co-op plays with you they do get rewards but it might not be quest progression?Is it recommendable to play the whole game with a friend through online co-op? How would that even work if only the host is getting rewards/ items.. ?
Only the host's story and world progresses, and so far where I'm at, most reward items aren't unique and can still be obtained through regular gameplay.Is it recommendable to play the whole game with a friend through online co-op? How would that even work if only the host is getting rewards/ items.. ?
Only the host's story and world progresses, and so far where I'm at, most reward items aren't unique and can still be obtained through regular gameplay.
I haven't been able to play much multiplayer myself, but there's a chance it might be bugged cause I hear different people saying they do or don't get rewards as a client when the host finished a quest. But besides, you make most of your money selling things, quest rewards are mostly insignificant as far as I'm at. Same goes with equipment, almost all your gear is gonna be from crafting it yourself, looting from chests and dead people, buying it, or getting a blacksmith to craft it for you. Quest rewards have been very minor for me so far.But do we both get money/ rewards or only the host? How can i keep up with new equipment, weapons, spells if im just a guest? We wanted to play it co-op only, but it sounds like thats a shitty long-term experience for the guest?
I haven't been able to play much multiplayer myself, but there's a chance it might be bugged cause I hear different people saying they do or don't get rewards as a client when the host finished a quest. But besides, you make most of your money selling things, quest rewards are mostly insignificant as far as I'm at. Same goes with equipment, almost all your gear is gonna be from crafting it yourself, looting from chests and dead people, buying it, or getting a blacksmith to craft it for you. Quest rewards have been very minor for me so far.
Does that mean the loot from killing enemies and chests etc. is doubled and automatically split between both players or is it first come first served and one of us is f***ed?
Does that mean the loot from killing enemies and chests etc. is doubled and automatically split between both players or is it first come first served and one of us is f***ed?
Wasn't there a patch about this? I remember seeing the patch notes.I can't believe they haven't fixed the disappearing bow bug yet.
Been waiting for 2 weeks now for the patch so I can play again.
Version 1.04
- items no longer disappear from backpack
- issue with disappearing mana is fixed
- Broken map issue is no longer present
- Burac no longer gives skills for both players in multiplayer
- Some more minor issues were resolved
You gotta up the camera sensitivity a BUNCH.Just got this on PS4. I can't tell if there's some input lag or if I'm just constantly fighting with the camera's auto-centering and general floatiness. It feels like I'm playing via remote play, and I've never gotten motion sickness this strongly and this quickly into a game. I'm having to take breathers between each room of the tutorial. :/
Yup, first thing I did was jack the sensitivity way up. As I went through the tutorial, I was trying to not move the camera at all and let the auto-centering do most of the work, and then only tapping the right stick when I needed to move the camera myself, and that's been helping a lot.You gotta up the camera sensitivity a BUNCH.
Sorry to hear about your motion sickness. A lot of the game takes place outside so it might get a little easier once you start the game proper. Does sitting further from the screen help?
Can you still visit the towns of the other factions once you join one?
If I'm currently playing through and loving Elex, would I enjoy this as well if I pick it as my next game
Well I love exploring to find new people to talk to get more quests and so on. I do enjoy the dialog because options exist to influence npcs. I also love the feel of getting stronger where I'm 40 hours in and ready to traverse the whole map unafraid.What do you love about Elex? I ask because I'd say the main glaring difference between the two is story and also the amount of dialogue. I think that Outward set out to put exploration in it's small world at the forefront. You feel weak at first, much like Elex. You make choices that will lock out other choices, like Elex. 3 Main Factions. In Outward, though, finding things on your own, no hand holding, very few map markings (a handful of main locations are mapped, many many dungeons are not), making your own builds, those take the forefront.
I enjoyed Elex, but the combat eventually wore me down and I hopped off the game after about 15-20 hours. Outward, though, I've restarted twice. Love the build choices, don't mind the smaller world, with it's quieter and empty feel. So it really comes down to what you like most about Elex.
Combat wise I'm starting to get the hang of it - I'd like some more feedback on taking damage though. Some fights I finish feeling quite pleased with how I thought it went and then notice I'm on 25% health :D.