It's like a soft lock. Once two of a role is picked no one else can pick it.Sigma should be in comp, it’s a beta test for the new matchmaking anyway, stats aren’t even being recorded so who cares
especially if role queue isn’t in QP yet (and, apparently, is busted at the moment?), Sigma, Rein, Orisa would make me not play any QP until september anyway lol
Would love to know this as well. It feels like it wears off really quickly unless you're constantly bashing faces.
Sym, Mei, Reaper for DPS.So w/ 2:2:2 live now, one comp I've been coming up against that's been a pain in the ass is a brawly team comp that revolves around double shields (Rein / Orisa). What 2:2:2 comps would be good for breaking double shields? When I run in to this comp, it feels like we have to mirror it to have a chance.
in general it would be lovely to have an icon to let you know when you’re being healed and who is healing you, even for self healing
If anything I would figure people would do that for tank role, which I figured is the least liked.
Yeah, it requires a bit more focus than I expected to keep track of it. Definitely a multi-tasker's dream, since dude requires some babysitting with his mechanics.
I hoping people warm up to tanks and healers a bit with Role Queue. Because they CAN be fun to play, but a lot of the frustration came from team structure issues in the first place. Your not gonna be doing anything in a team of quad DPS and single tank. Same thing with being solo tank.
You have to be really good at her shift in long range, easiest tip I can think of is hitting easy tank target and you can heal with her passive like that from a long range.Yeah, I don't understand why you make a melee healer, but take away her ability to remain in melee range. She feels really awkward right now. If you're not proccing Inspire, you're not being useful, and if you want to keep Inspire active, you may get shredded.
Maybe keep inspire going for 6-7 seconds as long as she bashes something, which would let her play around the 4 second cooldown.