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NeoRaider

Member
Feb 7, 2018
7,308
I just had 3 most fun GOATS matches ever, in the group, for the goodbye. I am going to miss it and especially Brigitte. :(
 

Worldshaker

Member
Oct 28, 2017
3,919
Michigan
Someone is going to miss Brigitte? Really?

I'm going to miss the Paladin in your face style of play, but overall this patch is what the game needs.

She might be viable still, but her kit doesn't synergize anymore. She was made to be a melee healer, yet her rework and nerfed shield is forcing her to be ranged.

They should give her shield back, give her a new passive, and move her melee damage back to her flail so she can contribute damage while not being forced to be in melee range. I guess shes going to be useful when you have a Tracer flanking your back line, but I don't see myself ever playing her over Moira, Ana, Bap, or Mercy. I like Brig over Lucio and Zen from my time on the PTR.
 

Noppie

Member
Oct 27, 2017
13,748
I'm going to miss the Paladin in your face style of play, but overall this patch is what the game needs.

She might be viable still, but her kit doesn't synergize anymore. She was made to be a melee healer, yet her rework and nerfed shield is forcing her to be ranged.

They should give her shield back, give her a new passive, and move her melee damage back to her flail so she can contribute damage while not being forced to be in melee range. I guess shes going to be useful when you have a Tracer flanking your back line, but I don't see myself ever playing her over Moira, Ana, Bap, or Mercy. I like Brig over Lucio and Zen from my time on the PTR.
Even Tracer can one clip her shield now, it serves little to no purpose. I can see myself playing her over Moira now that Moira's buff has fallen through, depending on comp of course.
 

NeoRaider

Member
Feb 7, 2018
7,308
Her shield can only be used for stun ability now. Outside of that... i don't see what's the point really. Even her 500 shield gets destroyed really fast.
 

turbobrick

Member
Oct 25, 2017
13,049
Phoenix, AZ
It's been weird since the wait for Comp matches went way down. I have that happen 4-5 times a night now. Also if it takes more than 10 seconds to start a comp match I get put into an empty skirmish for a minute or two.

Yeah, I think the system is trying to find people who aren't actually in queue, but they've messed up somewhere. At least I don't have it as bad as the people in GM with so few players. For example, like I mentioned with surefour, he found one game in 2 hours. How shitty is that. I would have given up long before that, lol.
 

MCD

Honest Work
Member
Oct 27, 2017
14,724
I will find a way to make Brig work.

First season I didn't place my main account btw. No regrets. Every time I played with my alt, it's just random as fuck.

No more horrible matchmaking thank you daddy Jeff.
 

MCD

Honest Work
Member
Oct 27, 2017
14,724
Im pretty sure he isn't weak as people claim.

Her main heal output is much, much better. Her play style is completely different now though. She is a bodyguard only. Going yolo front liner is easily punishable.

What i don't like in this 2-2-2 is all the talk about Reaper and Mei. Obnoxious tier heroes. Brig is nothing compared to these two.
 

Deleted member 40102

User requested account closure
Banned
Feb 19, 2018
3,420
Her main heal output is much, much better. Her play style is completely different now though. She is a bodyguard only. Going yolo front liner is easily punishable.

What i don't like in this 2-2-2 is all the talk about Reaper and Mei. Obnoxious tier heroes. Brig is nothing compared to these two.
Many can counter reaper easily ,but mei is really OP lately definitely on the top list of annoying heros
 

MCD

Honest Work
Member
Oct 27, 2017
14,724
Many can counter reaper easily ,but mei is really OP lately definitely on the top list of annoying heros

Yeah McCree can easily destroy him for example or any long range hitscan but the combo of Reaper/Mei with Lucio/Moira is like mini GOATS. Him alone is nothing. Him with these three is way too much cancer.

Mei needs a nerf to her freeze multiple target with primary attack. It's absolutely stupid they gave her multi CC with one button hold plus her ult. What were they thinking?
 

Deleted member 40102

User requested account closure
Banned
Feb 19, 2018
3,420
Yeah McCree can easily destroy him for example or any long range hitscan but the combo of Reaper/Mei with Lucio/Moira is like mini GOATS. Him alone is nothing. Him with these three is way too much cancer.

Mei needs a nerf to her freeze multiple target with primary attack. It's absolutely stupid they gave her multi CC with one button hold plus her ult. What were they thinking?
I don't mind that, they honestly should nerf her wall size wayy too big
 

Nocturnowl

Member
Oct 25, 2017
26,052
It's almost time then? until then I'm gonna pour one out for Briggy, I always loved your melee stylings but you were too poorly balanced for this cruel world

Doesn't matter....even if it's 1cm long, teammates will never shoot it.

SHOOT THE MEI WALL FFS
Bring back increasing damage stats for shooting ice walls and shields, that'll finally give people some slight minuscule motivation I'd hope!
 

NeoRaider

Member
Feb 7, 2018
7,308
That would be 5 weeks or more for Sigma to be on PTR (and i also guess they are closing it today), i don't remember it ever happening before. It's usually 2 or 3 weeks. He is 99% coming today.
 

Solidsnakejej

Member
Oct 25, 2017
13,741
Fort Lauderdale
Wait, no role queue in QP?

September 1st for QP

Overwatch Retail Patch Notes – August 13, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS
New Feature: Role Queue

Role Queue is an update to Overwatch's matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post: LINK



New Hero: Sigma (Tank)

Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma's presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down.



GENERAL UPDATES
Endorsements

  • Players can now endorse each other in the following game modes:
    • Mystery Heroes
    • No Limits
    • Deathmatch
    • Total Mayhem
    • Low Grav
    • All PvE Event game modes (Uprising, Retribution, Storm Rising)
Game Modes

  • Mystery Heroes - On Control maps, heroes are now reset between rounds.
Workshop

New Events

  • Player Dealt Healing
  • Player Received Healing
  • Player Joined Match
  • Player Left Match
New Actions

  • Start Transforming Throttle
  • Stop Transforming Throttle
New Values

  • Healer
  • Healee
  • Event Healing
  • Host Player
Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we've added two new event types and three new values to make this possible. We've also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we've added the ability to scale, invert, and rotate a player's input throttle to make controlling characters in third person easier.



HERO UPDATES
General

  • Global ultimate cost increased 12%.
Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage.

  • Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra's turrets or Mei's freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect's slow value surpasses their own.

  • Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.
Developer Comment: This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. In particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We'll be keeping a close eye on these heroes to make sure they don't end up too strong.



Ashe

  • Reload time per round decreased from 0.3 to 0.25 seconds.
Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.



Brigitte

Inspire (Passive)

  • Healing amount increased from 100 to 130
  • Self-healing from Inspire is now halved
Repair Pack

  • Now has 3 charges
  • Healing amount changed from 150 to 120
  • Now heals over 2 seconds instead of instantly
  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Whip Shot

  • Out-going velocity increased from 60 to 80
  • Retracting time reduced from 0.6 seconds to 0.3
Barrier Shield

  • Barrier health reduced from 500 to 200
Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75
Rally

  • Ultimate cost increased 10%
Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role.



D.Va

Call Mech

  • Pilot ultimate cost reduced by 12%
Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va's ultimate when out of her mech should remain the same as it was before this update.



Doomfist

Melee

  • Quick melee no longer pauses ammo reload.
Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it.



Hanzo

Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we're reducing the maximum number of shots.



Orisa

Protective Barrier

  • Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn't feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.



Reinhardt

New Passive: "Steadfast"

  • Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.



Sombra

Hack

  • Duration on enemy players reduced from 6 to 5 seconds
EMP

  • Activation time increased from 0.2 to 0.35 seconds
Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team.



Symmetra

Teleporter

  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Maximum range increased from 25 to 30 meters
  • Teleporter is destroyed if the entrance is more than 40 meters from the exit
Developer Comment: Symmetra's Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions.



Tracer

Pulse Bomb

  • Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we're restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.



Wrecking Ball

Minefield

  • Increased projectile speed from 10 to 12, causing the mines to spread out more
  • Reduced the activation time from 0.25 to 0.1 seconds
Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground.

BUG FIXES
General

  • Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn
  • Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding
  • Fixed a bug so that some abilities (Hanzo's Dragon Strike and Roadhog's Chain Hook) will appear smoother when time is slowed down (end of round or custom game)
  • Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order
  • Fixed a bug so that placement previews (Reaper's Shadow Step, Mei's Ice Wall) should now be much smoother
  • Fixed a bug so that placement previews will now hold their position after clicking, until they've been confirmed by the server
  • Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei's Ice Wall, Baptiste's Amplification Matrix, Symmetra's Photon Barrier)
Maps

Route 66

  • Fixed a bug that allowed attackers to leave the spawn room before the round starts
Heroes

Ashe

  • Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights
Doomfist

  • Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner
  • Fixed a bug that prevented Rocket Punch from consistently destroying Sombra's Translocator and not being stopped by it, similar to Symmetra's turrets
  • Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
  • Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory
  • Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched
  • Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike
D.Va

  • Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving
Lúcio

  • Fixed an issue that caused false positives with Lúcio's animation landing prediction when wall riding
Orisa

  • Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Gallery
Reinhardt

  • Fixed a bug that caused charge knockback to be applied multiple times
Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces
  • Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces
  • Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield
Zarya

  • Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person
Zenyatta

  • Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire
 

CM_Ace

Member
Oct 25, 2017
4,368
San Francisco


394Qm3p.gif
 

NeoRaider

Member
Feb 7, 2018
7,308
2-2-2 is just in beta and competitive for now, just like they said. It goes live in QP in 2 weeks. That's what i expected to happen anyway.
 

Vulnicura

Banned
Oct 26, 2017
166
Lol, the soft implemetation for 2-2-2 in QP seems like the worst of both worlds - can't queue for the role you want but forced to play a role you don't want to play.
 

Noppie

Member
Oct 27, 2017
13,748
Oh no this implementation in QP is very disappointing. It will be like Comp after the beta right?
 

Solidsnakejej

Member
Oct 25, 2017
13,741
Fort Lauderdale
Hey everyone, I am trying to find out more about this. I don't think it was intended to role lock to 2-2-2 without the role queue matchmaking for Quick Play.

(Remember they have lots of internal "dials" they can move for each of their modes (much like the settings of a custom game).

Quick Play Role Queue is suppose to start on September 1st.


 
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