So I had this hot take earlier, and here are my main problems with OW
- Too many things in the game that completely negate your ability to play the game
If we look at vanilla OW compared to the characters today, there was; McCree, Roadhog, Reinhardt, Mei, Junkrat, Pharah and Lucio all had abilities that moved you against your will. Zarya would have to waste her ult, Lucio and Pharah had weird boops which really weren't all that bad, and junkrat has an easy to dodge bear trap, and Reinhardt would havge to charge in like a moron at inopportune times to try and stun and or boop people away. That really leaves Roadhog, McCree, and Mei as the only real "We have a stun as an ability characters" and all three characters lacked movement options because of it (McCree has his roll, but it's probably the worst movement option in the game). All three of those characters would have to commit to each stun and would get punished for missed opportunists, or screwing up. Now, let's look at the characters they added
-Ana - Sleep Dart (She lacks a movement ability)
-Sombra - Her hack make you unable to use any of your abilites. It doesn't "stun" you, but it does the closest possible option
-Orisa - Has a gravity attack which completely moves you against your control
-Doomfist - his combos completely negate your ability to move at all and he can also stun you.
-Moira - no stuns or movement inhibitors, holy shit
-Brigitte - lol
-Wrecking Ball - His ground pound stops players from moving completely, and his ball roll can move you against your will
-Ashe - shotgun which can be used as a movement option, and a boop at the same time.
All of a sudden, a ton of the characters now have things that stop the other person from playing. There is literally no fun in getting pushed around a moved against your will as you sit there and try to swing aimlessly and hope the other player fucks up. In hero shooters, player character movement becomes a backbone of the game, and you're inherently removing an important aspect of the game by making it less fun for everyone to play against.
-Low skill ceiling characters are getting buffed while high skill ceiling characters arent getting attention - One of the things you inevitably want in your FPS is for the competitive game to show off player skill and show off characters that may be difficult, but are playable at higher levels. People were upset about TF2 because only a few characters were viable in competitive play, but that's an inherent part about these games that needs to be addressed. Not every character in the game needs to be on par from a balance perspective compared to other characters, especially in comp play. I play Torbjorn, not because I want to play a difficult class that requires hours of attention to play competently, I play him because he's easy as hell. Who honestly wants to see someone who uses a gun to shoot for him. Who wants to see brig in competitive play. Think about how much more fun competitive would be to watch if characters like Genji were more commonplace compared to characters like Brig. This can also apply to some of the redesigns theyve done for characters like Hanzo. Storm Arrow actively makes Hanzo less skillful to use, and far more spammy. Who honestly wants to watch that?
-Blizzard makes huge changes randomly and without reason it feels like - How many people were clamoring for a huge torbjorn redesign. I loved Torbjorn before his redesign because he had a great play loop. You find a sentry spot, build it, and shoot at people and try to collect metal. There was incentive not to hang behind your sentry nest with your hammer doing nothing, but there was also times when you didnt want to go pick up metal because you as a class were incapable of going to far. But, you had a fair deal of versatility by providing shields and being a mediocre DPS character. Now, Torb, despite being a much more viable character, is a lot less fun for me. Why am I, a guy who liked to play old torb, forced to suddenly switch to a completely new character design and gameplay style? If you wanted to buff Torb, why not just increase his guns capabilities or give him the throwable sentry without the other massive changes. Why not just design a new sentry character to add next to torbjorn? Same thing with Symmetra, why can't I play the old character?
- There's a fine line between counter picks and fun counter picks that I don't really think the Blizzard game design staff understands - A counter pick isnt an inherently fun thing to do. It's inherently just rock paper scissors sometimes in this game. Counter picks are fun when there is a lot of fun interactions with the characters. McCree and Pharah wasnt a 100% counter, but like, what are some characters supposed to do against Brig?