Yeah, every region handles it differently. Like Germany I believe was always at the period it sells, so you occasionally saw big games creep into the chart the week before if there were street date breakages.
That's not really true imo. MK8D debuted lower than MK8 in several regions, but I don't think anyone would call that bad. HW did very well on WiiU (was one of the few games to do so), so the current shouldn't be expected to do similarly per se, especially considering there also was a 3DS version. I do agree that half of WiiU is a tad lower than I'd hoped.
It's weird to want a product to fail inheerently but I could understand the appeal to emotion if the product was buggy and broken, or very aggressive in its monetization scheme or if it lied to customers about what it was. I don't really get why Labo generates this distaste though. It by all accounts is a well made product. I'm not crying over it struggling to find an audience because that's business but the outright desire for it to fail is super weird.
Honestly I don't think its that complicated. Most of it is just a push back towards the hype. But some genuinely don't think it's a good value or just another nintendo gimmick to sell plastic or in this case cardboard. So those happy it failed feel just as justified as those of you who stand against "aggressive monetization" in other games.
The product largely reviewed well and those that purchased it seem to think it's a good product. It's not aimed at traditional gamers but that doesn't make the product itself poor or a gimmick. Hence why I find that desire to see it fail so strange.
So those happy it failed feel just as justified as those of you who stand against "aggressive monetization" in other games.
I said I understand people's emotional reaction to aggressive monetization (not that its something I actually care about, I don't, companies can monetize their products however they want) but if the ultimate reason people hate Labo is "its a gimmick not targeted to me", that's ultra petty.
Confirm what? That once you’re outside top20 in any country the numbers are comical small? Japan doesn’t even seem to track or at least show numbers of games outside top20.
Edit: I guess Famitsu might.
It's pretty standard everywhere, especially in slow parts of the year like now, pretty much everything outside the top 10 isn't really selling all that well, nevermind if it's in the 20s, it's probably only just about breaking the 1k mark at this time of year.
Numbers are Dengeki. So yeah, exactly 100 units difference between 25 and 27 in Japan last week (though it should be noted that last week was probably the slowest week of the year for Japan, the week after Golden Week).
Yeah i don't get it, it's not even a major title, the fact FE sold a million despite a lot of people predicting it had underperformed makes commenting on whether the third release of this musou did poorly in one market not too meaningful. We'll find out how well it actually did in KT next quarterly reports. Personally though I wouldn't have predicted a better performance than the wii u version. There's already 2 versions a prospect buyer could have bought long before this version released. As far as KT is concerned this is just extra profits.