I need a bit of help trying to find a fractured item I have on poetrade to check its price.
It is a belt with an implicit modifier of "15% increased energy shield."
It is a belt with an implicit modifier of "15% increased energy shield."
Pretty damn bad, honestly.How is the base PS4 performance when many things happen on screen endgame ?
Crap. Any word of the devs on improving the issue ? I really won't start this if it stays that way.Just figured out that it was the cannibal fire eater spectres that were tanking my fps. Now that I switched back to solar guards, it's much improved. I mean, it's still sub 20, but at least I can move and react to stuff.
Pretty damn bad, honestly.
They've acknowledged the issue in a forum post, but to my knowledge, there aren't really any concrete plans laid out yet for when a fix will arrive. I'd love to know if Xbox performance is similar, or if that was ever improved.Crap. Any word of the devs on improving the issue ? I really won't start this if it stays that way.
There is no shortcut to this, you just need Life stats on every piece of item (minus weapons) and the highest amount of life nodes on the tree that is possible, even trying to get the life nodes on the Scion wheel. Life/ES is among the most demanded stats in the game.EDIT: Any recommendations on how to boost my life in the game? I have my resistances capped now (chaos aside obviously) but at a little under 3k health it doesn't take much to bring me down (if I don't notice a bleed pretty quickly I'm gone). I'm running up to T5 at the moment (still no Barrows map though!) and not really struggling because for the most part things don't get very near to me but I know that's going to change soon.
That's the thing..Synthesizing items is just a small part of the league as a whole, but GGG made the mistake as advertising it as the whole point of the league. Even since the trailers for the league I knew that fractured items were going to be way more important and far more relevant and I assumed that the Synthesizing item feature would mostly be ignored by most of the community; I guess not.The issue ultimately is that trading is really garbage in PoE. Synthesis is now in a spot where the actual memory/Nexus stuff is fine, it's added returns to your maps and is rewarding enough. The issue is the crafting. To get anything out of the crafting system in a non RNG manner... you HAVE to trade for fractured items. That means you have to interact with trading. And the system is complex enough where most sellers don't know the value of the stuff they are selling. So there is this constant game of chicken of "is what I put more expensive than what I put it at" and you get numerous AFKs, price fixers and snipers. It's the trade economy at its absolute worst because most people don't know what X item is worth and the few that do capitalize on it immensely leading into a sour experience for other. It's the ultimate "rich get richer" scheme and unlike previous leagues where you could get lucky drops and catch up, there is no real catch up mechanism here, you can't luck into a top tier implicit item (you can't just drop Onslaught boots for example).
That's definitely a problem with their marketing. There are clear elements of each leagues that appeal to different types of players:That's the thing..Synthesizing items is just a small part of the league as a whole, but GGG made the mistake as advertising it as the whole point of the league. Even since the trailers for the league I knew that fractured items were going to be way more important and far more relevant and I assumed that the Synthesizing item feature would mostly be ignored by most of the community; I guess not.
I think if it was better communicated that most of the time spent playing the league was going to be getting special rewards, using fractured items to make it easier to craft useful rares, and even going for some of the uniques that drop from bosses, the league would be better understood. Instead they kept hyping up Onslaught Boots and ES Leech implicit rings and stuff like that.
Fractured bases are really good though, because if you find an item with a good guaranteed modifier then that's a modifier you don't have to look for.The biggest issue, at least for me being an SSF player, is that the synth crafting system is such a huge resource sink, and with the outcome having multiple layers of RNG you're just better off sticking with vanilla crafting, I've spent god knows how much on resources to get good synth bases, and still get terrible outcomes.
The issue is the layer upon layer of RNG, if you find a good modifier, most are trash, at least the ones I've found for my build, as for fossils, again, if you find them.Fractured bases are really good though, because if you find an item with a good guaranteed modifier then that's a modifier you don't have to look for.
Also hard to imagine vanilla crafting nowadays when essences, menagerie recipe crafting, multi-modding, and fossil crafting are in the game, especially since the resonators and essences that reroll like a chaos orb work on fractured bases now. PoE has really added so many options for crafting items since its release.
I doubt we would ever get one that is super comprehensive because A) meta changes so which stats are worth what changes B) they are likely to get a changeover and C) any video that someone makes is either going to get outdated or people use as the basis of their purchasing/selling decisions and it skews the economy. Plus a lot of people like to be happy being rich using esoteric concepts, there are very few people who fully share game insights to all (you see some stuff on reddit and a couple of YTers put out stuff). GrimPOE is one of the few people to give highly detailed explanation on optimized currency generating strategies but I doubt you will see him talk about pricing fractured items (since he himself is not too big on them).Is there a good video to understand what fractured items are worth selling and how to price them?
Look in depths starting at yellow tier map levels. That's where I started getting most of my fossils.The issue is the layer upon layer of RNG, if you find a good modifier, most are trash, at least the ones I've found for my build, as for fossils, again, if you find them.
Not that I am excusing it, but this kind of thing is apparent in most games, at least F2P ones, of this ilk, Warframe suffers the same.I've played... I wanna say at least a hundred hours on this game so far and I'm basically clueless about the crafting. It's REALLY poorly explained in game.
There are a few staples that never change, like rares having up to 3 prefixes and 3 suffixes.Yeah, I've watched a few and I'm still not really getting it.
A super involved crafting system is definitely not a sleight on the game for me, I just can't wrap my head around it*. I'm doing t5/t6 maps at level 82 and I feel like I should have dabbled more by now.
* I say "it" but it's not even a single entity. There are bits of crafting scattered all over the game and the only one I actually understand (because it's super simple) is the menagerie. Hell, I'm even struggling at this point to work out what I should be using as a base... which isn't helped by the build I'm following which basically says get all of these uniques and you're good to go (rather than focus on these stats) but I'm slowly working that out as I go as well.
I'll try and hunt some more videos out.
* I say "it" but it's not even a single entity. There are bits of crafting scattered all over the game and the only one I actually understand (because it's super simple) is the menagerie. Hell, I'm even struggling at this point to work out what I should be using as a base... which isn't helped by the build I'm following which basically says get all of these uniques and you're good to go (rather than focus on these stats) but I'm slowly working that out as I go as well.
You can't reroll them individually, you can reroll all, add new ones (if the item has affix space) or reroll the numerical values (which is expensive currency)I actually stumbled across that video earlier, I'll watch it later thanks.
When I change the modifiers on an item can I change them one at a time (as in D3) or do I reroll each of them individually?
There are people in the community who have played thousands maybe even tens of thousands of hours but don't know all the nuances of crafting. CuteDog for example knows nothing about chance to get certain affixes or the possible tiers/rolls. Hell even crafting savy folks need to constantly refer to websites.I've played... I wanna say at least a hundred hours on this game so far and I'm basically clueless about the crafting. It's REALLY poorly explained in game.
That was me when I first really paid attention to the game at that tail end of last year when it was announced for PS4, and yeah I'm definitely approaching the point where I need to do more of the end game stuff. Mapping is starting to make a little more sense to me as I progress through the missions but even delving, which I've done a fair amount of, I still feel like I'm missing a lot.When people come into PoE and say "omg the skill tree is massive!" I just shake my head because I know they will pass out if they start to get into real end game and stuff like crafting, mapping and delving.
Profile is set to private.I'm running on this build (at least that's the PoB link I'm using). I don't know if it'll work, but this is me currently.
I realise I'm asking a lot of questions in here but I should say that I LOVE the game, and I do feel like I'm learning as I go (slowly). I like to learn as much as I can about games I play a lot and I think this game is definitely the most complicated lesson I've ever undertaken so even with all the reading and watching I've done outside of the game I feel like I've barely scratched the surface.
The box wasn't checked, but I checked it and unchecked it again and it looks viewable now. :)
Quick cursory glance, you have no chaos resistance, and I don't know what the build is, but having your defensive layers spread over all 4, life, ES, EV and AR probably isn't optimal.The box wasn't checked, but I checked it and unchecked it again and it looks viewable now. :)
I've been trying to 6 link a chest for a while now (I have the sockets sorted, just not the links) and I definitely need to look at gloves as a priority too.
As a bonus some of my next few passives are life/resistance nodes so that should help a little with survivability.
Yeah, I have some wiggle room with other resistances that I can hopefully get that up and as I mentioned above I'm not sure where I should be focusing my defenses (because the build doesn't really make it clear). My many shortcomings at the moment are a symptom of me not really knowing where to go as far as crafting goes.Quick cursory glance, you have no chaos resistance, and I don't know what the build is, but having your defensive layers spread over all 4, life, ES, EV and AR probably isn't optimal.
The box wasn't checked, but I checked it and unchecked it again and it looks viewable now. :)
I've been trying to 6 link a chest for a while now (I have the sockets sorted, just not the links) and I definitely need to look at gloves as a priority too.
As a bonus some of my next few passives are life/resistance nodes so that should help a little with survivability.
The chest is nothing spectacular (I can't link it at the moment, my stash isn't showing on the site). I started initially just to get a feel for modifying items but quickly burned through 100+ fuses without even seeing a 5-link (that I would have accepted at the time). I think I converted a Sadist's Garb (which is the base item for the Inpulsa I think) using an essence (I'm pretty sure I used the life essence... greed? You'll have to excuse me for being terrible with the specifics) and then rolled it to 6 sockets and then to the colours that I need. I've shelved it for now anyway.
As for crafting... yeah I'm trying to get to grips with that at the moment. It's giving me no end of confusion!
Most of this is fine but there are 3 things that stick out to me most:The box wasn't checked, but I checked it and unchecked it again and it looks viewable now. :)
I've been trying to 6 link a chest for a while now (I have the sockets sorted, just not the links) and I definitely need to look at gloves as a priority too.
As a bonus some of my next few passives are life/resistance nodes so that should help a little with survivability.
You mean faster attacks right?My current boots setup is for Shield Charge, Fortify and faster casting, I have a pair of Elder boots that I could craft an innate fortify support onto them.
Is it worth doing this, and if so, what could I use in the free slot that doing so would create?
Yes much better chanceIf I need mostly red sockets on an item (3 red/1 blue to be precise) do I have a better chance with a strength based item to roll those sockets?
No, have i got that wrong then? Wouldn't be the first time I've mixed up casting and attacks.....