There is no one default defense in PoE. It's all build dependent, but in general you want as much life or energy shield as you can get. Generally speaking most people will not go ES until they hit later levels like 65+. There are a bunch of reasons for this, but the most important one is that it's much easier to level a life character then an ES one. ES is nice to have while leveling, but not something I would focus on. I would just focus on getting life and resists on gear, and then getting life nodes on the tree that I'm close to. My suggestion would be to either follow a build or look at a few to see how they go about the skill tree. What skill are you using?I think it's around 500 but I'm halfway through this run so it's not indicative of much, but that is the stat that I've been going for on the passive tree and loading up on in my gear, so relatively high for where I'm at I would think. I do have very weak armor and evade. I suppose a good question is, is there a default 'every build' kind of way to approach defensive stats? Which permutation of defensive stats provides the most overall survivability?
Have a feeling GGG will introduce some sort of spell accuracy. Which is the exact opposite way I want them to go. Would rather they just get rid of accuracy all together.Accuracy needs a rework. It's a pure DPS nerf that spells don't even interact with.
Someone wanna post a summary for those of us who can't see that video..
They have actually gone further beyond than even I predicted!!!
Absolute game changer!
With new skill Dash if you hold shift it will dash backwards no matter where your cursor is!
Not just you the lighting and shaders looks much improved to me.Holy shit
Now I want to play melee
I't's only me or there's a graphical improvement?
Cult of Apocalypse Supporter Pack
New league is simply Breach 2.0 but with more player control.The new league looks a bit unexciting, have to try it to see. At least it's not convoluted garbage.
Accuracy no longer being capped is a secret buff to bow builds since they don't have any way of getting the Hits Cannot Be Evaded modifier AFAIK.
Someone gleaned over the Cyclone gem data from the video.
The gem tags are: Attack, AoE, Movement, Channeling, Melee.
- The mana cost is 2 (down from 12).
- Damage effectiveness starts at 45% (no change).
- Movement speed multiplier is negative 30% (no change).
- Attack speed has a 200% more multiplier (up from 50%).
- No change to requirements at gem level 1.
- First hit still deals 50% less damage (not sure what it's needed for at this point).
- The skill gains stages (?) (up to 6 has been seen thus far). They seem to subtly increase AoE as you keep channeling, and have a short decay timer upon interruption, akin to Worb and other channeling skills.
With the higher attack speed, better AOE and movement...Channeling?
Oh no, this is going to make the skill super meta.
The second I read about Cyclone being CwC I knew it was going meta. Not only that but Belly and Kaoms going up.With the higher attack speed, better AOE and movement...
Yeah Cyclone might be meta. Devoto's prices are going to go up and stuff like Voidforge/Starforge/Disfavor going to be relevant again.
Spell Caster meta isn't going anywhere so yea Trickster is here to stay.Looks like it will be another Trickster league.
With the changes to Cyclone, Tricksters Weave the Arcane and Swift Killer become really powerful for Cyclone.
Spell Caster meta isn't going anywhere so yea Trickster is here to stay.
There's apparently going to be a support skill that is like Unleash but for Melee skills (strong but slow hit). Very good for something like Earthquake or Ground Slam that are big physical melee hits that can stun.
Looks like it will be another Trickster league.
With the changes to Cyclone, Tricksters Weave the Arcane and Swift Killer become really powerful for Cyclone.
Even if spells somehow did go away, Trickster benefits from melee channeling, if not actually more so because of Weave the Arcane and Cyclone being a skill that expects you to continue channeling which will build Power and Frenzy charges.Spell Caster meta isn't going anywhere so yea Trickster is here to stay.
Man, I want this so bad. I always wanted to set up a big earthquake hit.There's apparently going to be a support skill that is like Unleash but for Melee skills (strong but slow hit). Very good for something like Earthquake or Ground Slam that are big physical melee hits that can stun.
Yes it is. It's about how stuff like Shield Charge gets stuck on object or Freeze Pulse doesn't come out near doors.Please tell me this is what I think it is
- Pathfinding and targeting have been made more consistent, preventing cases of repeatedly casting into a wall and some cases of getting stuck on collision.
Please
Oh my godYes it is. It's about how stuff like Shield Charge gets stuck on object or Freeze Pulse doesn't come out near doors.
Not that they promise a 100% fix on it but Johnathon claimed that it's significantly better now.