Lol, well that was a waste of maps then!!You don't have to
Guardian maps are connected, just do each guardian once one is shaper influenced and you're good to go, just don't do the first then the one opposite of it on the atlas
Lol, well that was a waste of maps then!!You don't have to
Guardian maps are connected, just do each guardian once one is shaper influenced and you're good to go, just don't do the first then the one opposite of it on the atlas
According to the poe forum, it's better, but if you run a high minion build, on an 8 lane blight encounter if will still chug.Is the PS4 performance fixed since launch or late game is still crashing and drops FPS like crazy?
Even 3.9 is going to be huge. I honestly am not creative enough to even dream of what is possible with this team.Wonder what 4.0 will be since its gonna be the biggest so far. Only thing that could beat is adding the beyond realm. Like an end game to the end game. Burn away the atlas to reveal the beyond realm after criteria has been met
Ahhh, 4.0 could be a graphical overhaul then. There's some crusty textures in the game and some areas can be a visual mess (malachai boss fight is a mess and is even worse if colorblind). And some skills have lame effects, could overall quite a few of those. Hoping for some POCs once they do male/female versions.Even 3.9 is going to be huge. I honestly am not creative enough to even dream of what is possible with this team.
I do know that they are working on male/female versions of the class. So there will both be a male and a female Marauder model. They are also changing the way the rigs on the models work so they can incorporate better animations and costumes on the character models. Probably will be using the time to update the models as well in terms of texture work.
This is good news because I can play a Templar without playing an decrepit old ass man.
I think they attempted to do this with Delve and Synthesis as ways to break up the monotony of mapping, but at least in the case of Synthesis (I wasn't around for Delve) it was seen as a mandatory distraction from mapping instead of a way to take a break from it.One thing I hope they find a solution for is the redundancy of running some of the same maps over and over. I think variety should be encouraged.
I also hope they can introduce more of an emphasis on exploration/adventure in mapping
Delve is a huge step in the right direction and was/is an overwhelming success. So I'd imagine they can build in that direction without stepping into synthesis territory, which received the opposite reception. Delve is just easy and straightforward. Synth required too much tinkering, it was basically a game inside of itself before you jump into the action.I think they attempted to do this with Delve and Synthesis as ways to break up the monotony of mapping, but at least in the case of Synthesis (I wasn't around for Delve) it was seen as a mandatory distraction from mapping instead of a way to take a break from it.
Synthesis backlash will probably prevent them from trying to find a real solution in the future.
Yea they tried that... and every league they did that those leagues end up being hated or derided for it. ie. Bestiar and Synthesis (at the start until they cranked up the loot/rewards).Honestly I think a good way to keep currency under control is to not make new content that is a fucking currency nuclear bomb
Yeah at this point reducing currency drops would probably just upset people. That said, I'd argue that synthesis' bigger problem was the way it was set up, not its drops. It was a fucking chore to use and learn and completely fucked the flow of the game.Yea they tried that... and every league they did that those leagues end up being hated or derided for it. ie. Bestiar and Synthesis (at the start until they cranked up the loot/rewards).
Problem is that the average character is starting to become stronger and faster where they can simply farm more in a shorter span of time. If the next league they release and it has the same amount of currency drops as Blight then the Chaos to Exalt ratio is going to be worse (for Chaos). That's simply how things have been trending EVEN in leagues where currency comes slower than usual.
I would propose 3 solution to this:
*Severe bot banning protocols. Way too much currency flipping bots on the market at the moment. GGG's current system is too lax on this.
*Have more currency sinks that are worthwhile. And I am not talking about currency sinks that generate more currency (ie. dump 3 chaos into Zana for Beyond and get back like 10 Chaos). Stuff that is related to crafting, progression or difficulty.
*Generally less item drops in general. Not that you should be getting less Chaos drops but less item drops in general like Rares/Whites/Blues etc. Loot clutter has gone through insane levels already. Remember that people can just dump their rares and generate free chaos via recipe (even high level players when in groups do this to farm currency as a group starting out in a league to amass large amounts of Chaos). Less item drops means stuff like less 6 socket drops from whites which gets turned into fusings which are them sold to make more chaos etc. I feel like this is a wide sweeping change that should come with 4.0 where people are receptive to such a massive change to itemization.
There also should generally be less stuff in general. Not in terms of drops but in terms of what CAN drop to begin with. Seems like so much stuff that is worth 1-2 Chaos that you can sell in bulk.
Drops were absolutely a problem with synthesis and arguably the bigger problem because it affected players that did not want to participate in the league mechanic. Map drops not only assumed you were going to play the Nexus (which most players quickly figured out they did not want to do), but they were bugged as well. A lot of players also quit before they reworked the memory modifiers to have much fairer (as in, much improved and a great source of interesting items that aren't currency but not insane like Legion) rewards and before they fixed the map drop rates.That said, I'd argue that synthesis' bigger problem was the way it was set up, not its drops
The stupid difficulty also pushed you further to trade, as that was more efficient that even MF farming. The steady removal of easy goldfarming spots also made clear that they wanted you to spend real money.That was the issue with Diablo 3s AH, not the real money side of things. It made trade so easy that everyone did it, and when you have a market with huge amounts of liquidity and no barriers to entry it enabled trading to become the main activity of the game rather than playing.
Despite the fixes that came in, no one wanted to play synthesis. Because it's simply not much fun (too much tinkering, trying to figure out the shitty crafting system). There's a reason why it didn't get promoted to the core game, and it ain't cuz of drops.Drops were absolutely a problem with synthesis and arguably the bigger problem because it affected players that did not want to participate in the league mechanic. Map drops not only assumed you were going to play the Nexus (which most players quickly figured out they did not want to do), but they were bugged as well. A lot of players also quit before they reworked the memory modifiers to have much fairer (as in, much improved and a great source of interesting items that aren't currency but not insane like Legion) rewards and before they fixed the map drop rates.
There were quite some people who liked the tinkering and love the Synthesis crafting system. They were the ones who complained about the loot drops as there were legitimate issues. Zip for example loved Synthesis but even he complained about drops early on.Despite the fixes that came in, no one wanted to play synthesis. Because it's simply not much fun (too much tinkering, trying to figure out the shitty crafting system). There's a reason why it didn't get promoted to the core game, and it ain't cuz of drops.
I meant generally, not that literally no one liked it.There were quite some people who liked the tinkering and love the Synthesis crafting system. They were the ones who complained about the loot drops as there were legitimate issues. Zip for example loved Synthesis but even he complained about drops early on.
Ultimately it was a combination of both and yes Bestiary league was cumbersome as well. Crafting system and managing beast was something very few people liked but on top of that the Beasts themselves had low drops.
I'm not saying that playability wasn't a problem, but that drops were as much of a problem as the league's design.Despite the fixes that came in, no one wanted to play synthesis. Because it's simply not much fun (too much tinkering, trying to figure out the shitty crafting system). There's a reason why it didn't get promoted to the core game, and it ain't cuz of drops.
Even 3.9 is going to be huge. I honestly am not creative enough to even dream of what is possible with this team.
Drops are easy to fix, though. If drops were the biggest problem with synthesis, we'd be playing it right now.I'm not saying that playability wasn't a problem, but that drops were as much of a problem as the league's design.
Case in point, Synthesis going core might not be related to drops, but Legion was definitely made to drop mountains of loot as a response to how poorly received Synthesis rewards were.
For me I focus on challenges. This is the first league I hit 36/40. You can burn currency buying sulphite scarabs if you want to delve more.I know I am a bit of an outlier, having a single character per league, but I wondered what people concentrate on after killing uber elder.
I've killed him 3 times now, whilst trying to get an elder i86 bone helmet to drop (not a single one on Xbo trade), but I wonder if there's is better ways to spend my time whilst trying to get items and currency to tweak up my build.
Delve is the obvious choice, I am down to about level 200, limited by how much sulphate I can gather.
I like thisI know it's not a major thing but I'm hoping they completely redo the Gods and their powers. The current system is so astonishingly tedious it's almost laughable. Sin talks about filling your veins with divine power and the end result is a series of very minor passive bonuses that hardly matter.
Something like Grim Dawns constellation system would be much better.
Gods should definitely be passive stuff, we have enough active shit bloat as is
I don't mind them, they're not build enabling but are good to patch weaknesses in a build like bleeding or poison
Pantheon system definitely half baked but if they over do it on the options then it's more bloat and power creep for the game.
When at -60 chaos rez poison immunity is pretty ok.I just wish most of it was useful like the option for healthy recovery with that broke ass flask was. I think besides the minor for ms or health flasks I barely like or used much else.