Someone post when the patch is live while I do some chores.
And this clip is PERFECTION:
Also Temple and Vaal areas feel really good in this patch. Dangerous but rewarding and juicy.
Holy shit, Mathil luck is crazy sometimes....
Someone post when the patch is live while I do some chores.
And this clip is PERFECTION:
Also Temple and Vaal areas feel really good in this patch. Dangerous but rewarding and juicy.
Someone post when the patch is live while I do some chores.
And this clip is PERFECTION:
Also Temple and Vaal areas feel really good in this patch. Dangerous but rewarding and juicy.
Yeah GGG owes the community a post mortem explanation on this. All of this stuff was painfully obvious the moment you set foot in maps.Really have to question GGGs QA testing right now. I know you can't catch everything, but this is a little ridiculous. Leagues shouldn't be this broken at the start, and have to be essentially beta tested by the community.
Not so embarrassing now:Delirium also was clearly not tested in Acts. The encounters were way too hard for the first few Acts but got more manageable in maps where you had your build set up. Not everybody speedruns the acts to get to mapping ASAP so I think that affected the largest majority of the player base.
The idea is that a normal player hasn't gotten to the point where they are farming maps yet. People forget that it takes most normal peoplelike 15-20 hours to beat the campaign and people don't in fact play 8 hours a day. If you play 1-2 hours a day, then by the time you get to maps GGG has already pushed out a few patches. It's still no excuse though.I bet it's fallen off a cliff.
I understand wanting to deliver hard content at the endgame, but this content was ridiculous even at the midgame. I would love a super difficult and rewarding endgame encounter that I deliberately build toward, but instead we got extremely difficult and unrewarding content shoved into every map. If you managed to self flagellate enough to get splinters and try the endgame encounter, you might run into some dick enemy that recharges ES faster than you can DPS.
Like, how is a normal player supposed to find anything enjoyable in that? Even the top tier people were complaining, which is a huge signal that they fucked up.
I was actually doing delirium a lot while leveling and thats before nerf. I dont think it was unbalanced.Delirium also was clearly not tested in Acts. The encounters were way too hard for the first few Acts but got more manageable in maps where you had your build set up. Not everybody speedruns the acts to get to mapping ASAP so I think that affected the largest majority of the player base.
LMAO.Someone post when the patch is live while I do some chores.
And this clip is PERFECTION:
Also Temple and Vaal areas feel really good in this patch. Dangerous but rewarding and juicy.
You have to remember that before most people couldn't advance past 3-4 tiers before exiting out.I'll be honest the rewards don't feel that much better. Just a bit.
I juiced up 3 maps and planning to use 4 +pack sextants to see if it's better.
I've had 300 splinters since day 4 (I think I've found my forever league starter, even with the broken state of Delirium I only died 24 times to level 90 and mid red maps, always opening mirrors with an average reward of 5), but seeing that boss that ends your run (es recharging cheese boy) kept me from the attempt.Yea pretty different results on different maps but even then on average you should be getting higher rewards now.
I wonder how hard Simulacrum is now. I am closing in on 300 splinters.
is there a scheduled day where they have the stash tab sale or it's just random?
Aah ok, I'll check the next weekends then thanks
But... they're on sale right now
i'm a fucking idiot
Lol I know that feeling
Flasks can be 30% of your DPS and a significant source of survivability. You should generally use flasks on cooldown while mapping with sufficient monster density. When bossing, you should pop your damage flasks whenever you can dump some damage (generally at the start of a fight when you pop your vaal skills).I noticed in a lot of POB's the flasks are ticked as active. Should I be basically using flasks as they come off cooldown? As it is I'm generally fairly circumspect with them.
Typically a build uses 4 buff flasks and one life flask for emergencies. It's a main complaint of players that doing the "flask piano" (2 3 4 5 on cooldown, for instance) is very tedious and forces people to use macros if they don't want to fuck up their wrist, arms, etcI noticed in a lot of POB's the flasks are ticked as active. Should I be basically using flasks as they come off cooldown? As it is I'm generally fairly circumspect with them.
They have been asked this numerous times and the answer is that the game is overly complex and there are like a billion calculations happening at once as to what is dealing damage.Speaking of in-built things I'd like. Why on earth is there no combat log? I can usually never tell what actually killed me.
"You mean a white rat did 7800 damage post mitigation?"My conspiracy theory is that they don't want people seeing how much damage is killing them.