This is yet another time to say:
Can someone please post the pic of the act and where to pick the passive skill points and skill refund points
No one actually knows anything about the Syndicate. Just try to move up the chain as much as you can so you can face the top syndicate bosses.While we are waiting, does anyone know of a primer or anything for the Syndicate? I have no idea what I'm doing. Transportation seemed to have the most progress, so I just started doing whatever option increased that lol.
No one actually knows anything about the Syndicate. Just try to move up the chain as much as you can so you can face the top syndicate bosses.
I rolled a Rustic from 12% to 24%.Did Elreon's hideout, got a crafting bench at the end that is basically a Blessed Orb. Put my item which had the second lowest value already, hit craft... got the lowest value.
RIP.
You can invite her. Go see her in town, or maybe after you've done a mission.
I did a whole temple run but the sacrificial altar is bugged and doesn't work :( I also left the item I wanted to sacrifice inside lol (It as Bramblejack so who cares).
You want to advance guys to be the leaders/masterminds and have those people upgraded. Different people will get you different drops at the safe houses. For example if you have Tora and advance her to be the master mind when you run that safe house one of the chests drops gloves with lab enchants on them. I think the relationships will have an impact on the leader of the syndicate and not the sub leaders. At least that's what I've been able to piece together.I really don't understand the Syndicate. I thought I was grasping it, I was ranking up dudes and making them trust each other. I got like 3 guys to rank 3 under the transportation safehouse. They all had unique item looking things next to their name, so I thought that mean I could get that loot. I ran the safehouse and got almost nothing. Is it because I ran the transportation safehouse already? Or am I missing something else?
You want to advance guys to be the leaders/masterminds and have those people upgraded. Different people will get you different drops at the safe houses. For example if you have Tora and advance her to be the master mind when you run that safe house one of the chests drops gloves with lab enchants on them. I think the relationships will have an impact on the leader of the syndicate and not the sub leaders. At least that's what I've been able to piece together.
You should change loot to permanent allocation so everyone gets their own.So is this just a co-op unfriendly game or did I pick a bad class for that?
Friend got me to try out the game, went with a Witch necromancer type thing and he made a new Witch character.
He's just killing stuff in one hit with an ice move while my zombies don't really do anything besides getting themselves killed. Shared loot means he's taking everything I would use since we're both Witches.
Haven't played a game of this type before.
This was hotfixed.In case somebody was wondering, kills by your totems do not feed your banner. You need to self kill enemies to gain charges.